| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Shader.h" |
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| 30 | |
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| 31 | #include <OgreCompositorManager.h> |
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| 32 | #include <OgreRoot.h> |
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| 33 | #include <OgrePlugin.h> |
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| 34 | |
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| 35 | #include "core/CoreIncludes.h" |
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| 36 | #include "core/GameMode.h" |
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| 37 | #include "core/GraphicsManager.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClassNoArgs(Shader); |
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| 42 | |
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| 43 | /** |
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| 44 | @brief Initializes the values and sets the scene manager. |
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| 45 | */ |
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| 46 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(nullptr) |
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| 47 | { |
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| 48 | RegisterObject(Shader); |
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| 49 | |
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| 50 | this->scenemanager_ = scenemanager; |
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| 51 | this->bVisible_ = true; |
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| 52 | this->bLoadCompositor_ = GameMode::showsGraphics(); |
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| 53 | this->registeredAsListener_ = false; |
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| 54 | |
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| 55 | static bool hasCgProgramManager = Shader::hasCgProgramManager(); |
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| 56 | |
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| 57 | this->bLoadCompositor_ &= hasCgProgramManager; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | @brief Removes the compositor and frees the resources. |
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| 62 | */ |
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| 63 | Shader::~Shader() |
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| 64 | { |
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| 65 | if (this->compositorInstance_ && GraphicsManager::getInstance().getViewport()) |
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| 66 | Ogre::CompositorManager::getSingleton().removeCompositor(GraphicsManager::getInstance().getViewport(), this->compositorName_); |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief Inherited from ViewportEventListener - called if the camera changes. |
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| 71 | |
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| 72 | Since the new camera could be in a different scene, the shader has to make sure |
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| 73 | it deactivates or activates itself accordingly. |
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| 74 | |
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| 75 | Additionally the shader has to be turned off and on even if the camera stays in |
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| 76 | the same scene to fix a weird behavior of Ogre. |
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| 77 | */ |
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| 78 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) |
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| 79 | { |
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| 80 | if (!this->bLoadCompositor_ || !this->scenemanager_) |
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| 81 | return; |
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| 82 | |
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| 83 | // load the compositor if not already done |
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| 84 | if (!this->compositorName_.empty() && !this->compositorInstance_) |
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| 85 | this->changedCompositorName(viewport); |
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| 86 | |
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| 87 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) |
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| 88 | |
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| 89 | // Note: |
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| 90 | // The shader needs also to be switched off and on after changing the camera in the |
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| 91 | // same scene to avoid weird behaviour with active compositors while switching the |
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| 92 | // camera (like freezing the image) |
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| 93 | // |
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| 94 | // Last known Ogre version needing this workaround: |
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| 95 | // 1.4.8 |
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| 96 | // 1.7.2 |
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| 97 | |
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| 98 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) |
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| 99 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, false); |
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| 100 | |
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| 101 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) |
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| 102 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible()); |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief Changes the compositor - default viewport. |
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| 107 | */ |
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| 108 | void Shader::changedCompositorName() |
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| 109 | { |
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| 110 | // For the moment, we get the viewport always from the graphics manager |
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| 111 | // TODO: Try to support multiple viewports - note however that scenemanager_->getCurrentViewport() returns nullptr |
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| 112 | // after switching to a camera in a different scene (only for the first time this scene is displayed though) |
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| 113 | this->changedCompositorName(GraphicsManager::getInstance().getViewport()); |
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| 114 | } |
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| 115 | |
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| 116 | /** |
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| 117 | @brief Changes the compositor. |
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| 118 | */ |
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| 119 | void Shader::changedCompositorName(Ogre::Viewport* viewport) |
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| 120 | { |
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| 121 | if (this->bLoadCompositor_) |
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| 122 | { |
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| 123 | assert(viewport); |
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| 124 | if (this->compositorInstance_) |
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| 125 | { |
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| 126 | // remove the old compositor, remove the listener |
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| 127 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositorName_); |
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| 128 | this->compositorInstance_->removeListener(this); |
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| 129 | this->compositorInstance_ = nullptr; |
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| 130 | } |
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| 131 | if (!this->compositorName_.empty()) |
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| 132 | { |
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| 133 | // add the new compositor |
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| 134 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositorName_); |
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| 135 | if (this->compositorInstance_) |
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| 136 | { |
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| 137 | // register as listener if required |
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| 138 | if (this->registeredAsListener_) |
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| 139 | this->compositorInstance_->addListener(this); |
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| 140 | // set visibility according to the isVisible() and the camera/viewport |
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| 141 | if (viewport->getCamera()) |
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| 142 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible() && viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()); |
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| 143 | } |
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| 144 | else |
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| 145 | orxout(internal_warning) << "Couldn't load compositor with name \"" << this->compositorName_ << "\"." << endl; |
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| 146 | } |
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| 147 | this->oldcompositorName_ = this->compositorName_; |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | @brief Changes the visibility of the shader. Doesn't free any resources if set to invisible. |
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| 153 | */ |
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| 154 | void Shader::updateVisibility() |
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| 155 | { |
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| 156 | if (this->compositorInstance_) |
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| 157 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(GraphicsManager::getInstance().getViewport(), this->compositorName_, this->isVisible()); |
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| 158 | } |
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| 159 | |
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| 160 | /** |
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| 161 | @brief Defines a new integer value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
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| 162 | */ |
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| 163 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value) |
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| 164 | { |
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| 165 | ParameterContainer container = {technique, pass, parameter, value}; |
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| 166 | this->parameters_.push_back(container); |
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| 167 | this->addAsListener(); |
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| 168 | } |
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| 169 | |
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| 170 | /** |
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| 171 | @brief Defines a new float value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
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| 172 | */ |
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| 173 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value) |
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| 174 | { |
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| 175 | ParameterContainer container = {technique, pass, parameter, value}; |
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| 176 | this->parameters_.push_back(container); |
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| 177 | this->addAsListener(); |
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| 178 | } |
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| 179 | |
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| 180 | /** |
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| 181 | @brief Registers the shader as CompositorInstance::Listener at the compositor. Used to change parameters. |
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| 182 | */ |
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| 183 | void Shader::addAsListener() |
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| 184 | { |
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| 185 | if (!this->registeredAsListener_) |
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| 186 | { |
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| 187 | this->registeredAsListener_ = true; |
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| 188 | if (this->compositorInstance_) |
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| 189 | this->compositorInstance_->addListener(this); |
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| 190 | } |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | @brief Inherited by Ogre::CompositorInstance::Listener, called whenever the material is rendered. Used to change parameters. |
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| 195 | */ |
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| 196 | void Shader::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) |
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| 197 | { |
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| 198 | // iterate through the list of parameters |
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| 199 | for (const ParameterContainer& parameter : this->parameters_) |
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| 200 | { |
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| 201 | Ogre::Technique* techniquePtr = materialPtr->getTechnique(parameter.technique_); |
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| 202 | if (techniquePtr) |
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| 203 | { |
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| 204 | Ogre::Pass* passPtr = techniquePtr->getPass(parameter.pass_); |
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| 205 | if (passPtr) |
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| 206 | { |
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| 207 | // change the value of the parameter depending on its type |
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| 208 | if (parameter.value_.isType<int>()) |
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| 209 | passPtr->getFragmentProgramParameters()->setNamedConstant(parameter.parameter_, parameter.value_.get<int>()); |
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| 210 | else if (parameter.value_.isType<float>()) |
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| 211 | passPtr->getFragmentProgramParameters()->setNamedConstant(parameter.parameter_, parameter.value_.get<float>()); |
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| 212 | } |
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| 213 | else |
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| 214 | orxout(internal_warning) << "No pass " << parameter.pass_ << " in technique " << parameter.technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl; |
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| 215 | } |
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| 216 | else |
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| 217 | orxout(internal_warning) << "No technique " << parameter.technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl; |
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| 218 | } |
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| 219 | this->parameters_.clear(); |
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| 220 | } |
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| 221 | |
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| 222 | /** |
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| 223 | @brief Detects if the Cg program manager plugin is active. |
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| 224 | */ |
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| 225 | /* static */ bool Shader::hasCgProgramManager() |
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| 226 | { |
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| 227 | if (Ogre::Root::getSingletonPtr()) |
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| 228 | { |
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| 229 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); |
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| 230 | for (Ogre::Plugin* plugin : plugins) |
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| 231 | if (plugin->getName() == "Cg Program Manager") |
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| 232 | return true; |
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| 233 | } |
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| 234 | return false; |
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| 235 | } |
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| 236 | } |
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