| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _DynamicLines_H__ |
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| 30 | #define _DynamicLines_H__ |
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| 31 | |
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| 32 | #include "tools/ToolsPrereqs.h" |
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| 33 | |
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| 34 | #include <vector> |
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| 35 | #include "DynamicRenderable.h" |
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| 36 | |
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| 37 | namespace Ogre |
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| 38 | { |
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| 39 | class _ToolsExport DynamicLines : public DynamicRenderable |
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| 40 | { |
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| 41 | typedef RenderOperation::OperationType OperationType; |
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| 42 | |
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| 43 | public: |
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| 44 | /// Constructor - see setOperationType() for description of argument. |
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| 45 | DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); |
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| 46 | virtual ~DynamicLines(); |
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| 47 | |
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| 48 | /// Add a point to the point list |
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| 49 | void addPoint(const Vector3 &p); |
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| 50 | /// Add a point to the point list |
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| 51 | void addPoint(Real x, Real y, Real z); |
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| 52 | |
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| 53 | /// Change the location of an existing point in the point list |
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| 54 | void setPoint(unsigned short index, const Vector3 &value); |
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| 55 | |
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| 56 | /// Return the location of an existing point in the point list |
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| 57 | const Vector3& getPoint(unsigned short index) const; |
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| 58 | |
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| 59 | /// Return the total number of points in the point list |
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| 60 | unsigned short getNumPoints(void) const; |
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| 61 | |
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| 62 | /// Remove all points from the point list |
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| 63 | void clear(); |
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| 64 | |
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| 65 | /// Call this to update the hardware buffer after making changes. |
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| 66 | void update(); |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Set the type of operation to draw with. |
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| 71 | @param opType |
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| 72 | Can be one of |
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| 73 | - RenderOperation::OT_LINE_STRIP |
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| 74 | - RenderOperation::OT_LINE_LIST |
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| 75 | - RenderOperation::OT_POINT_LIST |
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| 76 | - RenderOperation::OT_TRIANGLE_LIST |
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| 77 | - RenderOperation::OT_TRIANGLE_STRIP |
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| 78 | - RenderOperation::OT_TRIANGLE_FAN |
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| 79 | The default is OT_LINE_STRIP. |
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| 80 | */ |
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| 81 | void setOperationType(OperationType opType); |
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| 82 | OperationType getOperationType() const; |
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| 83 | |
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| 84 | protected: |
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| 85 | /// Implementation DynamicRenderable, creates a simple vertex-only decl |
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| 86 | virtual void createVertexDeclaration() override; |
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| 87 | /// Implementation DynamicRenderable, pushes point list out to hardware memory |
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| 88 | virtual void fillHardwareBuffers() override; |
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| 89 | |
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| 90 | private: |
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| 91 | std::vector<Vector3> mPoints; |
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| 92 | bool mDirty; |
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| 93 | }; |
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| 94 | } |
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| 95 | |
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| 96 | #endif /* _DynamicLines_H__ */ |
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