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source: code/branches/cpp11_v2/src/libraries/network/packet/Gamestate.h @ 11006

Last change on this file since 11006 was 11006, checked in by landauf, 8 years ago

made some enums in network library strongly typed. for most other enums in network this isn't possible because they are often used like flags (converted to int and compared with binary operators).
packet::Type now uses uint8_t as underlying type which reduces the network traffic (by default the type was int)

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _Gamestate_H__
31#define _Gamestate_H__
32
33#include "network/NetworkPrereqs.h"
34
35#include <cassert>
36#include <cstring>
37#include <list>
38#include <vector>
39
40#include "util/CRC32.h"
41#include "network/TrafficControl.h"
42#include "Packet.h"
43
44namespace orxonox
45{
46
47namespace packet
48{
49   
50static constexpr uint8_t GAMESTATE_MODE_SERVER = 0x1;
51static constexpr uint8_t GAMESTATE_MODE_CLIENT = 0x2;
52
53class _NetworkExport GamestateHeader
54{
55  public:
56    GamestateHeader(){ data_=nullptr; }
57    GamestateHeader(uint8_t* data)
58      { assert(data); data_ = data; *(Type*)data_ = Type::Gamestate; }
59    /*GamestateHeader(uint8_t* data, GamestateHeader* h)
60      { assert(data); data_=data; memcpy(data_, h->data_, getSize()); }*/
61    void setData(uint8_t* data)
62      { assert(data); data_ = data; *(Type*)data_ = Type::Gamestate; }
63    static inline uint32_t getSize()
64      { return 21; }
65
66    inline uint32_t getID() const
67      { assert(data_); return *(uint32_t*)(data_+4); }
68    inline void setID(uint32_t id)
69      { assert(data_); *(uint32_t*)(data_+4) = id; }
70
71    inline uint32_t getBaseID() const
72      { assert(data_); return *(uint32_t*)(data_+8); }
73    inline void setBaseID(uint32_t id)
74      { assert(data_); *(uint32_t*)(data_+8) = id; }
75
76    inline uint32_t getDataSize() const
77      { assert(data_); return *(uint32_t*)(data_+12); }
78    inline void setDataSize(uint32_t size)
79      { assert(data_); *(uint32_t*)(data_+12) = size; }
80
81    inline uint32_t getCompSize() const
82    { assert(data_); return *(uint32_t*)(data_+16); }
83    inline void setCompSize(uint32_t size)
84    { assert(data_); *(uint32_t*)(data_+16) = size; }
85
86    inline bool isDiffed() const
87      { assert(data_); return *(int8_t*)(data_+20) & 0x1; }
88    inline void setDiffed(bool b)
89      { assert(data_); *(int8_t*)(data_+20) = (b<<0) | (*(int8_t*)(data_+20) & 0x6 ); }
90
91    inline bool isComplete() const
92      { assert(data_); return *(int8_t*)(data_+20) & 0x2; }
93    inline void setComplete(bool b)
94      { assert(data_); *(int8_t*)(data_+20) = (b<<1) | (*(int8_t*)(data_+20) & 0x5 ); }
95
96    inline bool isCompressed() const
97      { assert(data_); return *(int8_t*)(data_+20) & 0x4; }
98    inline void setCompressed(bool b)
99      { assert(data_); *(int8_t*)(data_+20) = (b<<2) | (*(int8_t*)(data_+20) & 0x3 ); }
100
101    inline void operator=(GamestateHeader& h)
102      { assert(data_); assert(h.data_); memcpy( data_, h.data_, getSize()); }
103  private:
104    uint8_t* data_;
105
106};
107
108/**
109    @author Oliver Scheuss
110*/
111class _NetworkExport Gamestate: public Packet
112{
113  public:
114    Gamestate();
115    Gamestate(uint8_t *data, unsigned int clientID);
116    Gamestate(uint8_t *data);
117    Gamestate(const Gamestate& g);
118
119    ~Gamestate();
120
121    bool collectData(int id, uint8_t mode=0x0);
122    bool spreadData( uint8_t mode=0x0);
123    inline uint32_t getID() const { return header_.getID(); }
124    inline bool isDiffed() const { return header_.isDiffed(); }
125    inline bool isCompressed() const { return header_.isCompressed(); }
126    inline int32_t getBaseID() const { return header_.getBaseID(); }
127    inline uint32_t getDataSize() const { return header_.getDataSize(); }
128    Gamestate* diffVariables(Gamestate *base);
129//     Gamestate* diffData(Gamestate *base);
130//     Gamestate *undiff(Gamestate *base);
131//     Gamestate* doSelection(unsigned int clientID, unsigned int targetSize);
132    bool compressData();
133    bool decompressData();
134    bool operator ==(packet::Gamestate gs);
135
136    // Packet functions
137  private:
138//     void rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength);
139//     inline uint32_t findObject( const SynchronisableHeader& header, uint8_t* mem, uint32_t dataLength, uint32_t startPosition = 0 );
140    virtual uint32_t getSize() const override;
141    virtual bool process(orxonox::Host* host) override;
142    uint32_t calcGamestateSize(uint32_t id, uint8_t mode=0x0);
143//     inline void diffObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes );
144//     inline void copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes );
145   
146    std::list<obj>          dataVector_;
147    GamestateHeader         header_;
148    std::vector<uint32_t>   sizes_;
149    uint32_t                nrOfVariables_;
150};
151
152}
153
154}
155
156#endif /* _Gamestate_H__ */
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