| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #ifndef _Gamestate_H__ | 
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| 31 | #define _Gamestate_H__ | 
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| 32 |  | 
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| 33 | #include "network/NetworkPrereqs.h" | 
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| 34 |  | 
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| 35 | #include <cassert> | 
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| 36 | #include <cstring> | 
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| 37 | #include <list> | 
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| 38 | #include <vector> | 
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| 39 |  | 
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| 40 | #include "util/CRC32.h" | 
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| 41 | #include "network/TrafficControl.h" | 
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| 42 | #include "Packet.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 | namespace packet | 
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| 48 | { | 
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| 49 |      | 
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| 50 | static const uint8_t GAMESTATE_MODE_SERVER = 0x1; | 
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| 51 | static const uint8_t GAMESTATE_MODE_CLIENT = 0x2; | 
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| 52 |  | 
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| 53 | class _NetworkExport GamestateHeader | 
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| 54 | { | 
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| 55 |   public: | 
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| 56 |     GamestateHeader(){ data_=nullptr; } | 
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| 57 |     GamestateHeader(uint8_t* data) | 
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| 58 |       { assert(data); data_ = data; *(uint32_t*)data_ = Type::Gamestate; } | 
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| 59 |     /*GamestateHeader(uint8_t* data, GamestateHeader* h) | 
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| 60 |       { assert(data); data_=data; memcpy(data_, h->data_, getSize()); }*/ | 
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| 61 |     void setData(uint8_t* data) | 
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| 62 |       { assert(data); data_ = data; *(uint32_t*)data_ = Type::Gamestate; } | 
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| 63 |     static inline uint32_t getSize() | 
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| 64 |       { return 21; } | 
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| 65 |  | 
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| 66 |     inline uint32_t getID() const | 
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| 67 |       { assert(data_); return *(uint32_t*)(data_+4); } | 
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| 68 |     inline void setID(uint32_t id) | 
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| 69 |       { assert(data_); *(uint32_t*)(data_+4) = id; } | 
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| 70 |  | 
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| 71 |     inline uint32_t getBaseID() const | 
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| 72 |       { assert(data_); return *(uint32_t*)(data_+8); } | 
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| 73 |     inline void setBaseID(uint32_t id) | 
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| 74 |       { assert(data_); *(uint32_t*)(data_+8) = id; } | 
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| 75 |  | 
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| 76 |     inline uint32_t getDataSize() const | 
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| 77 |       { assert(data_); return *(uint32_t*)(data_+12); } | 
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| 78 |     inline void setDataSize(uint32_t size) | 
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| 79 |       { assert(data_); *(uint32_t*)(data_+12) = size; } | 
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| 80 |  | 
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| 81 |     inline uint32_t getCompSize() const | 
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| 82 |     { assert(data_); return *(uint32_t*)(data_+16); } | 
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| 83 |     inline void setCompSize(uint32_t size) | 
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| 84 |     { assert(data_); *(uint32_t*)(data_+16) = size; } | 
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| 85 |  | 
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| 86 |     inline bool isDiffed() const | 
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| 87 |       { assert(data_); return *(int8_t*)(data_+20) & 0x1; } | 
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| 88 |     inline void setDiffed(bool b) | 
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| 89 |       { assert(data_); *(int8_t*)(data_+20) = (b<<0) | (*(int8_t*)(data_+20) & 0x6 ); } | 
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| 90 |  | 
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| 91 |     inline bool isComplete() const | 
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| 92 |       { assert(data_); return *(int8_t*)(data_+20) & 0x2; } | 
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| 93 |     inline void setComplete(bool b) | 
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| 94 |       { assert(data_); *(int8_t*)(data_+20) = (b<<1) | (*(int8_t*)(data_+20) & 0x5 ); } | 
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| 95 |  | 
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| 96 |     inline bool isCompressed() const | 
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| 97 |       { assert(data_); return *(int8_t*)(data_+20) & 0x4; } | 
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| 98 |     inline void setCompressed(bool b) | 
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| 99 |       { assert(data_); *(int8_t*)(data_+20) = (b<<2) | (*(int8_t*)(data_+20) & 0x3 ); } | 
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| 100 |  | 
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| 101 |     inline void operator=(GamestateHeader& h) | 
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| 102 |       { assert(data_); assert(h.data_); memcpy( data_, h.data_, getSize()); } | 
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| 103 |   private: | 
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| 104 |     uint8_t* data_; | 
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| 105 |  | 
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| 106 | }; | 
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| 107 |  | 
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| 108 | /** | 
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| 109 |     @author Oliver Scheuss | 
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| 110 | */ | 
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| 111 | class _NetworkExport Gamestate: public Packet | 
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| 112 | { | 
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| 113 |   public: | 
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| 114 |     Gamestate(); | 
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| 115 |     Gamestate(uint8_t *data, unsigned int clientID); | 
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| 116 |     Gamestate(uint8_t *data); | 
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| 117 |     Gamestate(const Gamestate& g); | 
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| 118 |  | 
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| 119 |     ~Gamestate(); | 
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| 120 |  | 
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| 121 |     bool collectData(int id, uint8_t mode=0x0); | 
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| 122 |     bool spreadData( uint8_t mode=0x0); | 
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| 123 |     inline uint32_t getID() const { return header_.getID(); } | 
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| 124 |     inline bool isDiffed() const { return header_.isDiffed(); } | 
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| 125 |     inline bool isCompressed() const { return header_.isCompressed(); } | 
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| 126 |     inline int32_t getBaseID() const { return header_.getBaseID(); } | 
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| 127 |     inline uint32_t getDataSize() const { return header_.getDataSize(); } | 
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| 128 |     Gamestate* diffVariables(Gamestate *base); | 
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| 129 | //     Gamestate* diffData(Gamestate *base); | 
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| 130 | //     Gamestate *undiff(Gamestate *base); | 
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| 131 | //     Gamestate* doSelection(unsigned int clientID, unsigned int targetSize); | 
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| 132 |     bool compressData(); | 
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| 133 |     bool decompressData(); | 
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| 134 |     bool operator ==(packet::Gamestate gs); | 
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| 135 |  | 
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| 136 |     // Packet functions | 
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| 137 |   private: | 
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| 138 | //     void rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength); | 
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| 139 | //     inline uint32_t findObject( const SynchronisableHeader& header, uint8_t* mem, uint32_t dataLength, uint32_t startPosition = 0 ); | 
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| 140 |     virtual uint32_t getSize() const override; | 
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| 141 |     virtual bool process(orxonox::Host* host) override; | 
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| 142 |     uint32_t calcGamestateSize(uint32_t id, uint8_t mode=0x0); | 
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| 143 | //     inline void diffObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ); | 
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| 144 | //     inline void copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ); | 
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| 145 |      | 
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| 146 |     std::list<obj>          dataVector_; | 
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| 147 |     GamestateHeader         header_; | 
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| 148 |     std::vector<uint32_t>   sizes_; | 
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| 149 |     uint32_t                nrOfVariables_; | 
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| 150 | }; | 
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| 151 |  | 
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| 152 | } | 
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| 153 |  | 
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| 154 | } | 
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| 155 |  | 
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| 156 | #endif /* _Gamestate_H__ */ | 
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