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source: code/branches/cpp11_v2/src/libraries/network/Server.h @ 10995

Last change on this file since 10995 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Server_H__
30#define _Server_H__
31
32#include "NetworkPrereqs.h"
33
34#include <deque>
35#include <vector>
36
37#include "util/UtilPrereqs.h"
38#include "core/CorePrereqs.h"
39#include "Host.h"
40// #include "GamestateManager.h"
41#include "ServerConnection.h"
42#include "LANDiscoverable.h"
43#include "WANDiscoverable.h"
44
45
46namespace orxonox
47{
48
49  /**
50  * This class is the root class of the network module for a server.
51  * It implements all functions necessary for a Server
52  */
53  class _NetworkExport Server : public Host, public ServerConnection, public LANDiscoverable, public WANDiscoverable
54  {
55  public:
56    Server();
57    Server(int port);
58    Server(int port, const std::string& bindAddress);
59    ~Server();
60
61    void open();
62    void close();
63    virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) override;
64    virtual bool sendPacket( packet::Packet* packet ) override{ return packet->send( static_cast<Host*>(this) ); }
65    void update(const Clock& time);
66    unsigned int getRTT(unsigned int clientID);
67    virtual void printRTT() override;
68    float getPacketLoss(unsigned int clientID);
69    int getClientCount() { return this->clientIDs_.size();}
70    std::string getServerName() { return this->serverName_;}
71
72  protected:
73    void updateGamestate();
74  private:
75    virtual bool isServer_() override{return true;}
76    unsigned int playerID(){return 0;}
77
78    virtual void addPeer(uint32_t peerID) override;
79    virtual void removePeer(uint32_t peerID) override;
80    virtual void processPacket(packet::Packet* packet) override;
81
82    bool createClient(int clientID);
83    void disconnectClient( uint32_t clientID );
84    bool sendGameStates();
85    bool sendObjectDeletes();
86    bool isValidTarget(unsigned int targetID);
87    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
88    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
89    void syncClassid(unsigned int clientID);
90
91    float timeSinceLastUpdate_;
92    std::deque<packet::Packet*> packetQueue_;
93    std::vector<uint32_t>       clientIDs_;
94    std::string                 serverName_;
95  };
96
97
98
99
100}
101
102#endif /* _Server_H__ */
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