1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _MasterServerProtocol_H__ |
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30 | #define _MasterServerProtocol_H__ |
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31 | |
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32 | /* master server address (to be moved elsewhere later) */ |
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33 | #define MS_ADDRESS "129.132.3.8" |
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34 | |
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35 | |
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36 | /*** CLIENT COMMUNICATIONS ***/ |
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37 | /* Client token (shows that the party sending data is a client */ |
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38 | #define MSPROTO_CLIENT "CL" |
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39 | #define MSPROTO_CLIENT_LEN 2 |
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40 | |
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41 | /* Request: Serverlist (requiest made from client to master server */ |
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42 | #define MSPROTO_REQ_LIST "REQ:LIST" |
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43 | #define MSPROTO_REQ_LIST_LEN 8 |
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44 | |
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45 | |
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46 | /*** GAME SERVER COMMUNICATIONS ***/ |
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47 | /* Game server token (shows that the party sending data is a game server) */ |
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48 | #define MSPROTO_GAME_SERVER "GS" |
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49 | #define MSPROTO_GAME_SERVER_LEN 2 |
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50 | |
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51 | /* Register game server at the master server, meaning request to be taken into$ |
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52 | * the master servers game server list. |
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53 | */ |
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54 | #define MSPROTO_REGISTER_SERVER "REG:SER" |
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55 | #define MSPROTO_REGISTER_SERVER_LEN 7 |
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56 | |
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57 | /* Server list item token */ |
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58 | #define MSPROTO_SERVERLIST_ITEM "SI" |
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59 | #define MSPROTO_SERVERLIST_ITEM_LEN 2 |
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60 | |
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61 | /* server list end token */ |
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62 | #define MSPROTO_SERVERLIST_END "SL_END" |
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63 | #define MSPROTO_SERVERLIST_END_LEN 6 |
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64 | |
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65 | /* ping request from server */ |
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66 | #define MSPROTO_PING_GAMESERVER "PING" |
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67 | #define MSPROTO_PING_GAMESERVER_LEN 4 |
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68 | |
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69 | /* server disconnect */ |
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70 | #define MSPROTO_SERVERDC "DC" |
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71 | #define MSPROTO_SERVERDC_LEN 2 |
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72 | |
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73 | /* ping reply */ |
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74 | #define MSPROTO_ACK "ACK" |
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75 | #define MSPROTO_ACK_LEN 3 |
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76 | |
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77 | /* server name */ |
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78 | #define MSPROTO_SET_NAME "NAM" |
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79 | #define MSPROTO_SET_NAME_LEN 3 |
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80 | |
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81 | /* server number of clients */ |
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82 | #define MSPROTO_SET_CLIENTS "CLI" |
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83 | #define MSPROTO_SET_CLIENTS_LEN 3 |
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84 | |
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85 | #define SERVER_NAME_MAXLEN 7 |
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86 | |
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87 | /* default master server port */ |
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88 | #define ORX_MSERVER_PORT 55557 |
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89 | |
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90 | |
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91 | /* some constants for the networking of the master server, not very important. |
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92 | * play with those if things don't work out well.$ |
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93 | */ |
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94 | #define ORX_MSERVER_MAXCONNS 32 |
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95 | #define ORX_MSERVER_MAXCHANS 2 |
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96 | |
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97 | |
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98 | #endif /* _MasterServerProtocol_H__ */ |
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