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source: code/branches/cpp11_v2/src/libraries/network/Client.h @ 10995

Last change on this file since 10995 was 10845, checked in by landauf, 10 years ago

always use 'virtual' in the declaration of virtual functions even if they are inherited

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: Client
31//
32// Description:
33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
41#ifndef _Client_H__
42#define _Client_H__
43
44#include "NetworkPrereqs.h"
45
46#include <string>
47#include <deque>
48
49#include "util/UtilPrereqs.h"
50#include "util/Singleton.h"
51#include "ClientConnection.h"
52// #include "GamestateClient.h"
53#include "Host.h"
54#include "LANDiscovery.h"
55#include "packet/ServerInformation.h"
56
57// tolua_begin
58namespace orxonox
59{
60// tolua_end
61  /**
62  Client *client;
63  * The network/Client class
64  * This class implements all necessary function for the network communication
65  * It is the root class of the network module
66  *
67  */
68  class _NetworkExport Client // tolua_export
69    : public Host, protected ClientConnection, public Singleton<Client>
70  { // tolua_export
71  friend class Singleton<Client>;
72  public:
73    Client();
74    ~Client();
75
76    static Client* getInstance(){ return singletonPtr_s; } // tolua_export
77
78    virtual bool establishConnection() override;
79    void setDestination( const std::string& serverAddress, unsigned int port ); // tolua_export
80    virtual bool closeConnection() override;
81    virtual void queuePacket(ENetPacket* packet, int clientID, uint8_t channelID) override;
82    virtual bool sendPacket( packet::Packet* packet ) override{ return packet->send( static_cast<Host*>(this) ); }
83    virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
84    virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) override;
85    virtual void printRTT() override;
86
87    void update(const Clock& time);
88  protected:
89    virtual void connectionClosed() override;
90  private:
91    Client(const Client& copy); // not used
92    virtual bool isServer_() override{return false;}
93    virtual void processPacket(packet::Packet* packet) override;
94
95    static Client* singletonPtr_s;
96    bool isSynched_;
97    std::deque<packet::Packet*> packetQueue_;
98
99    bool gameStateFailure_;
100    float timeSinceLastUpdate_;
101  }; // tolua_export
102
103
104} // tolua_export
105
106#endif /* _Client_H__ */
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