| 1 | <!-- TODO: Update the level's image--> |
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| 2 | |
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| 3 | <!-- See TowerDefenseReadme.txt for Information on this file --> |
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| 4 | |
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| 5 | <LevelInfo |
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| 6 | name = "Tower Defense" |
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| 7 | description = "Defend your Spacestation from incoming waves." |
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| 8 | tags = "minigame" |
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| 9 | screenshot = "emptylevel.png" |
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| 10 | /> |
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| 11 | |
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| 12 | <?lua |
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| 13 | include("stats.oxo") |
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| 14 | include("HUDTemplates3.oxo") |
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| 15 | include("towerdefenseHUD.oxo") |
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| 16 | include("templates/lodInformation.oxt") |
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| 17 | include("includes/weaponSettingsTurret.oxi") |
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| 18 | include("templates/spaceshipAssff.oxt") |
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| 19 | include("templates/standardTurret.oxt") |
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| 20 | ?> |
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| 21 | |
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| 22 | <Template name=selectercameras defaults=0> |
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| 23 | <TowerDefenseSelecter> |
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| 24 | <camerapositions> |
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| 25 | <CameraPosition position="0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/> |
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| 26 | </camerapositions> |
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| 27 | </TowerDefenseSelecter> |
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| 28 | </Template> |
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| 29 | |
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| 30 | <Template name=selectertemplate> |
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| 31 | <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras> |
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| 32 | <attached> |
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| 33 | <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/> |
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| 34 | </attached> |
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| 35 | </TowerDefenseSelecter> |
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| 36 | </Template> |
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| 37 | |
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| 38 | <Template name=tower1template> |
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| 39 | <TowerDefenseTower |
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| 40 | explosionchunks=6 |
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| 41 | reloadrate=10 |
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| 42 | reloadwaittime=5 |
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| 43 | collisionType="none" |
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| 44 | pitch="0" |
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| 45 | yaw="0" |
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| 46 | roll="0" |
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| 47 | maxPitch=360 |
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| 48 | maxYaw=360 |
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| 49 | maxAttackRadius=1000 |
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| 50 | minAttackRadius=0 |
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| 51 | team=0 |
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| 52 | > |
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| 53 | <controller> |
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| 54 | <TurretController team = 0/> |
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| 55 | </controller> |
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| 56 | <weaponslots> |
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| 57 | <WeaponSlot position="0,0,0" /> |
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| 58 | </weaponslots> |
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| 59 | <weaponsets> |
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| 60 | <WeaponSet firemode=0 /> |
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| 61 | </weaponsets> |
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| 62 | <weapons> |
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| 63 | <WeaponPack> |
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| 64 | <links> |
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| 65 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 66 | </links> |
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| 67 | <Weapon> |
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| 68 | <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/> |
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| 69 | </Weapon> |
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| 70 | </WeaponPack> |
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| 71 | </weapons> |
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| 72 | </TowerDefenseTower> |
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| 73 | </Template> |
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| 74 | |
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| 75 | <Template name=tower2template> |
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| 76 | <TowerDefenseTower |
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| 77 | explosionchunks=6 |
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| 78 | reloadrate=10 |
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| 79 | reloadwaittime=5 |
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| 80 | collisionType="none" |
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| 81 | pitch="0" |
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| 82 | yaw="0" |
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| 83 | roll="0" |
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| 84 | maxPitch=360 |
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| 85 | maxYaw=360 |
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| 86 | maxAttackRadius=1000 |
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| 87 | minAttackRadius=0 |
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| 88 | team=0 |
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| 89 | > |
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| 90 | <controller> |
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| 91 | <TurretController team = 0/> |
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| 92 | </controller> |
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| 93 | <weaponslots> |
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| 94 | <WeaponSlot position="0,0,0" /> |
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| 95 | </weaponslots> |
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| 96 | <weaponsets> |
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| 97 | <WeaponSet firemode=0 /> |
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| 98 | </weaponsets> |
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| 99 | <weapons> |
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| 100 | <WeaponPack> |
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| 101 | <links> |
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| 102 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 103 | </links> |
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| 104 | <Weapon> |
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| 105 | <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 /> |
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| 106 | </Weapon> |
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| 107 | </WeaponPack> |
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| 108 | </weapons> |
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| 109 | <attached> |
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| 110 | <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> |
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| 111 | </attached> |
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| 112 | </TowerDefenseTower> |
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| 113 | </Template> |
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| 114 | |
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| 115 | <Template name=tower3template> |
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| 116 | <TowerDefenseTower |
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| 117 | explosionchunks=6 |
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| 118 | reloadrate=10 |
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| 119 | reloadwaittime=5 |
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| 120 | collisionType="none" |
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| 121 | pitch="0" |
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| 122 | yaw="0" |
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| 123 | roll="0" |
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| 124 | maxPitch=360 |
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| 125 | maxYaw=360 |
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| 126 | maxAttackRadius=1000 |
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| 127 | minAttackRadius=0 |
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| 128 | team=0 |
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| 129 | > |
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| 130 | <controller> |
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| 131 | <TurretController team = 0/> |
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| 132 | </controller> |
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| 133 | <weaponslots> |
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| 134 | <WeaponSlot position="0,0,0" /> |
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| 135 | </weaponslots> |
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| 136 | <weaponsets> |
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| 137 | <WeaponSet firemode=0 /> |
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| 138 | </weaponsets> |
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| 139 | <weapons> |
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| 140 | <WeaponPack> |
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| 141 | <links> |
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| 142 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 143 | </links> |
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| 144 | <Weapon> |
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| 145 | <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 /> |
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| 146 | </Weapon> |
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| 147 | </WeaponPack> |
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| 148 | </weapons> |
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| 149 | </TowerDefenseTower> |
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| 150 | </Template> |
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| 151 | |
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| 152 | <Template name=tower4template> |
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| 153 | <TowerDefenseTower |
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| 154 | explosionchunks=6 |
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| 155 | reloadrate=10 |
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| 156 | reloadwaittime=5 |
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| 157 | collisionType="none" |
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| 158 | pitch="0" |
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| 159 | yaw="0" |
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| 160 | roll="0" |
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| 161 | maxPitch=360 |
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| 162 | maxYaw=360 |
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| 163 | maxAttackRadius=1000 |
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| 164 | minAttackRadius=0 |
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| 165 | team=0 |
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| 166 | > |
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| 167 | <controller> |
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| 168 | <TurretController team = 0/> |
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| 169 | </controller> |
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| 170 | <weaponslots> |
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| 171 | <WeaponSlot position="0,0,0" /> |
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| 172 | </weaponslots> |
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| 173 | <weaponsets> |
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| 174 | <WeaponSet firemode=0 /> |
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| 175 | </weaponsets> |
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| 176 | <weapons> |
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| 177 | <WeaponPack> |
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| 178 | <links> |
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| 179 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 180 | </links> |
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| 181 | <Weapon> |
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| 182 | <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 /> |
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| 183 | </Weapon> |
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| 184 | </WeaponPack> |
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| 185 | </weapons> |
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| 186 | <attached> |
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| 187 | <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 /> |
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| 188 | </attached> |
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| 189 | </TowerDefenseTower> |
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| 190 | </Template> |
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| 191 | |
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| 192 | <Template name=tower5template> |
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| 193 | <TowerDefenseTower |
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| 194 | explosionchunks=6 |
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| 195 | reloadrate=10 |
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| 196 | reloadwaittime=5 |
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| 197 | collisionType="none" |
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| 198 | pitch="0" |
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| 199 | yaw="0" |
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| 200 | roll="0" |
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| 201 | maxPitch=360 |
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| 202 | maxYaw=360 |
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| 203 | maxAttackRadius=1000 |
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| 204 | minAttackRadius=0 |
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| 205 | team=0 |
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| 206 | > |
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| 207 | <controller> |
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| 208 | <TurretController team = 0/> |
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| 209 | </controller> |
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| 210 | <weaponslots> |
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| 211 | <WeaponSlot position="0,0,0" /> |
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| 212 | </weaponslots> |
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| 213 | <weaponsets> |
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| 214 | <WeaponSet firemode=0 /> |
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| 215 | </weaponsets> |
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| 216 | <weapons> |
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| 217 | <WeaponPack> |
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| 218 | <links> |
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| 219 | <DefaultWeaponmodeLink firemode=0 weaponmode=0 /> |
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| 220 | </links> |
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| 221 | <Weapon> |
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| 222 | <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 /> |
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| 223 | </Weapon> |
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| 224 | </WeaponPack> |
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| 225 | </weapons> |
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| 226 | </TowerDefenseTower> |
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| 227 | </Template> |
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| 228 | |
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| 229 | <Template name=enemytowerdefense1> |
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| 230 | <TowerDefenseEnemy |
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| 231 | hudtemplate = spaceshiphud |
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| 232 | camerapositiontemplate = spaceshipassffcameras |
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| 233 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 234 | spawnparticleduration = 3 |
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| 235 | explosionchunks = 6 |
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| 236 | |
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| 237 | health = 15 |
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| 238 | maxhealth = 15 |
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| 239 | initialhealth = 15 |
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| 240 | |
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| 241 | shieldhealth = 15 |
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| 242 | initialshieldhealth = 15 |
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| 243 | maxshieldhealth = 15 |
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| 244 | shieldabsorption = 0.8 |
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| 245 | reloadrate = 1 |
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| 246 | reloadwaittime = 1 |
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| 247 | |
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| 248 | primaryThrust = 1000 |
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| 249 | auxilaryThrust = 30 |
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| 250 | rotationThrust = 80 |
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| 251 | |
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| 252 | lift = 1; |
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| 253 | stallSpeed = 220; |
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| 254 | |
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| 255 | boostPower = 15 |
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| 256 | boostPowerRate = 1 |
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| 257 | boostRate = 5 |
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| 258 | boostCooldownDuration = 10 |
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| 259 | |
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| 260 | shakeFrequency = 15 |
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| 261 | shakeAmplitude = 9 |
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| 262 | |
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| 263 | collisionType = "dynamic" |
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| 264 | mass = 10 |
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| 265 | linearDamping = 0.7 |
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| 266 | angularDamping = 0.9999999 |
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| 267 | |
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| 268 | explosionSound = "sounds/Explosion2.ogg" |
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| 269 | > |
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| 270 | |
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| 271 | <engines> |
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| 272 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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| 273 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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| 274 | </engines> |
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| 275 | <attached> |
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| 276 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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| 277 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 278 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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| 279 | </attached> |
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| 280 | <collisionShapes> |
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| 281 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 282 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 283 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 284 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 285 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 286 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 287 | </collisionShapes> |
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| 288 | <controller> |
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| 289 | <WaypointController accuracy = 50/> |
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| 290 | </controller> |
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| 291 | </TowerDefenseEnemy> |
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| 292 | </Template> |
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| 293 | |
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| 294 | <Template name=enemytowerdefense2> |
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| 295 | <TowerDefenseEnemy |
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| 296 | hudtemplate = spaceshiphud |
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| 297 | camerapositiontemplate = spaceshipassffcameras |
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| 298 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 299 | spawnparticleduration = 3 |
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| 300 | explosionchunks = 6 |
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| 301 | |
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| 302 | health = 30 |
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| 303 | maxhealth = 30 |
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| 304 | initialhealth = 30 |
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| 305 | |
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| 306 | shieldhealth = 0 |
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| 307 | initialshieldhealth = 0 |
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| 308 | maxshieldhealth = 0 |
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| 309 | shieldabsorption = 0.8 |
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| 310 | reloadrate = 1 |
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| 311 | reloadwaittime = 1 |
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| 312 | |
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| 313 | primaryThrust = 100 |
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| 314 | auxilaryThrust = 30 |
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| 315 | rotationThrust = 80 |
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| 316 | |
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| 317 | lift = 1; |
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| 318 | stallSpeed = 220; |
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| 319 | |
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| 320 | boostPower = 15 |
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| 321 | boostPowerRate = 1 |
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| 322 | boostRate = 5 |
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| 323 | boostCooldownDuration = 10 |
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| 324 | |
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| 325 | shakeFrequency = 15 |
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| 326 | shakeAmplitude = 9 |
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| 327 | |
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| 328 | collisionType = "dynamic" |
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| 329 | mass = 100 |
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| 330 | linearDamping = 0.7 |
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| 331 | angularDamping = 0.9999999 |
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| 332 | |
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| 333 | explosionSound = "sounds/Explosion2.ogg" |
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| 334 | > |
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| 335 | |
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| 336 | <engines> |
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| 337 | <Engine position=" 0, 0, 0" |
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| 338 | boostfactor = 2 |
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| 339 | speedfront = 100 |
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| 340 | speedback = 50 |
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| 341 | speedleftright = 50 |
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| 342 | speedupdown = 50 |
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| 343 | accelerationfront = 500 |
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| 344 | accelerationbrake = 500 |
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| 345 | accelerationback = 125 |
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| 346 | accelerationleftright = 125 |
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| 347 | accelerationupdown = 125 |
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| 348 | /> |
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| 349 | </engines> |
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| 350 | <attached> |
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| 351 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy3.mesh" /> |
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| 352 | </attached> |
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| 353 | <collisionShapes> |
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| 354 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 355 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 356 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 357 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 358 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 359 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 360 | </collisionShapes> |
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| 361 | <controller> |
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| 362 | <WaypointController accuracy = 50/> |
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| 363 | </controller> |
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| 364 | </TowerDefenseEnemy> |
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| 365 | </Template> |
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| 366 | |
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| 367 | <Template name=enemytowerdefense3> |
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| 368 | <TowerDefenseEnemy |
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| 369 | hudtemplate = spaceshiphud |
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| 370 | camerapositiontemplate = spaceshipassffcameras |
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| 371 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 372 | spawnparticleduration = 3 |
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| 373 | explosionchunks = 6 |
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| 374 | |
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| 375 | health = 15 |
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| 376 | maxhealth = 15 |
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| 377 | initialhealth = 15 |
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| 378 | |
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| 379 | shieldhealth = 5 |
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| 380 | initialshieldhealth = 5 |
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| 381 | maxshieldhealth = 5 |
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| 382 | shieldabsorption = 0.8 |
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| 383 | reloadrate = 1 |
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| 384 | reloadwaittime = 1 |
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| 385 | |
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| 386 | primaryThrust = 100 |
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| 387 | auxilaryThrust = 30 |
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| 388 | rotationThrust = 80 |
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| 389 | |
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| 390 | lift = 1; |
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| 391 | stallSpeed = 220; |
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| 392 | |
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| 393 | boostPower = 15 |
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| 394 | boostPowerRate = 1 |
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| 395 | boostRate = 5 |
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| 396 | boostCooldownDuration = 10 |
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| 397 | |
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| 398 | shakeFrequency = 15 |
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| 399 | shakeAmplitude = 9 |
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| 400 | |
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| 401 | collisionType = "dynamic" |
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| 402 | mass = 100 |
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| 403 | linearDamping = 0.7 |
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| 404 | angularDamping = 0.9999999 |
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| 405 | |
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| 406 | explosionSound = "sounds/Explosion2.ogg" |
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| 407 | > |
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| 408 | |
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| 409 | <engines> |
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| 410 | <Engine position=" 0, 0, 0" |
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| 411 | boostfactor = 2 |
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| 412 | speedfront = 300 |
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| 413 | speedback = 300 |
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| 414 | speedleftright = 300 |
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| 415 | speedupdown = 300 |
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| 416 | accelerationfront = 500 |
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| 417 | accelerationbrake = 500 |
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| 418 | accelerationback = 500 |
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| 419 | accelerationleftright = 500 |
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| 420 | accelerationupdown = 500 |
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| 421 | /> |
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| 422 | </engines> |
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| 423 | <attached> |
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| 424 | <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> |
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| 425 | </attached> |
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| 426 | <collisionShapes> |
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| 427 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 428 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 429 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 430 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 431 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 432 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 433 | </collisionShapes> |
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| 434 | <controller> |
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| 435 | <WaypointController accuracy = 50/> |
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| 436 | </controller> |
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| 437 | </TowerDefenseEnemy> |
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| 438 | </Template> |
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| 439 | |
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| 440 | <Level plugins = "towerdefense" gametype = "TowerDefense"> |
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| 441 | <templates> |
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| 442 | <Template link=lodtemplate_default /> |
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| 443 | </templates> |
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| 444 | |
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| 445 | <?lua include("includes/notifications.oxi") ?> |
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| 446 | |
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| 447 | <Scene |
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| 448 | ambientlight = "0.8, 0.8, 0.8" |
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| 449 | skybox = "Orxonox/Starbox" |
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| 450 | > |
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| 451 | |
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| 452 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 453 | |
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| 454 | <SpawnPoint team=0 position="0,0,0"/> |
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| 455 | |
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| 456 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/> |
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| 457 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/> |
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| 458 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/> |
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| 459 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/> |
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| 460 | <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/> |
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| 461 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/> |
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| 462 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/> |
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| 463 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/> |
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| 464 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/> |
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| 465 | <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/> |
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| 466 | <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/> |
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| 467 | |
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| 468 | <!-- PlayField --> |
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| 469 | <TowerDefenseCenterpoint |
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| 470 | name=towerdefensecenter |
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| 471 | selecterTemplate=selectertemplate |
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| 472 | tower1Template=tower1template |
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| 473 | tower2Template=tower2template |
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| 474 | tower3Template=tower3template |
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| 475 | tower4Template=tower4template |
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| 476 | tower5Template=tower5template |
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| 477 | tower1Cost=100 |
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| 478 | tower2Cost=100 |
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| 479 | tower3Cost=100 |
|---|
| 480 | tower4Cost=100 |
|---|
| 481 | tower5Cost=100 |
|---|
| 482 | fields="F1F1F1R1I1I1I1I1O1F1F1F1F1F1F1F1 |
|---|
| 483 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
|---|
| 484 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
|---|
| 485 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
|---|
| 486 | F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1 |
|---|
| 487 | F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1 |
|---|
| 488 | F1F1F1R2I3I3I3I3L3F1F1F1F1F1F1F1 |
|---|
| 489 | F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 |
|---|
| 490 | F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1 |
|---|
| 491 | X1I1I1I1R0F1F1F1I2F1F1F1F1F1F1F1 |
|---|
| 492 | F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 |
|---|
| 493 | F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1 |
|---|
| 494 | F1F1F1F1L1I1I1I1L2F1F1F1F1F1F1F1 |
|---|
| 495 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
|---|
| 496 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 |
|---|
| 497 | F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1" |
|---|
| 498 | width=16 |
|---|
| 499 | height=16 |
|---|
| 500 | tileScale=100 |
|---|
| 501 | position="0,0,0" |
|---|
| 502 | direction="0,0,0" |
|---|
| 503 | collisionType=dynamic |
|---|
| 504 | mass=100000 |
|---|
| 505 | > |
|---|
| 506 | <camerapositions> |
|---|
| 507 | <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true /> |
|---|
| 508 | </camerapositions> |
|---|
| 509 | </TowerDefenseCenterpoint> |
|---|
| 510 | |
|---|
| 511 | </Scene> |
|---|
| 512 | </Level> |
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| 513 | |
|---|