| 1 | <!-- First levelFile of mkronig and samuezu. It was copied from dockingToASpaceStation.oxw and modified a little bit --> | 
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| 2 | <LevelInfo | 
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| 3 | name = "levelTry" | 
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| 4 | description = "Docking into a spacestation." | 
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| 5 | tags = "showcase" | 
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| 6 | screenshot = "emptylevel.png" | 
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| 7 | /> | 
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| 8 |  | 
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| 9 | <?lua | 
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| 10 | include("stats.oxo") | 
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| 11 | include("HUDTemplates3.oxo") | 
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| 12 | include("templates/lodInformation.oxt") | 
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| 13 | include("templates/pickupRepresentationTemplates.oxt") | 
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| 14 | ?> | 
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| 15 |  | 
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| 16 | <?lua | 
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| 17 | include("templates/spaceshipAssff.oxt") | 
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| 18 | include("templates/spaceshipPirate.oxt") | 
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| 19 | include("templates/spaceshipEscort.oxt") | 
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| 20 | include("templates/bigship.oxt") | 
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| 21 | include("templates/spaceshipTurret.oxt") | 
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| 22 | include("templates/spaceshipCollateralDamage.oxt") | 
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| 23 | include("templates/FPS.oxt") | 
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| 24 | ?> | 
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| 25 |  | 
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| 26 | <Level | 
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| 27 | gametype = Deathmatch | 
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| 28 | > | 
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| 29 | <templates> | 
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| 30 | <Template link=lodtemplate_default /> | 
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| 31 | </templates> | 
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| 32 |  | 
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| 33 | <Scene | 
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| 34 | ambientlight = "0.5, 0.5, 0.5" | 
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| 35 | skybox       = "Orxonox/Starbox" | 
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| 36 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 37 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 38 | gravity      = "0,0,0" | 
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| 39 | hasPhysics   = true | 
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| 40 | > | 
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| 41 |  | 
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| 42 | <?lua | 
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| 43 | include("includes/pickups.oxi") | 
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| 44 | ?> | 
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| 45 |  | 
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| 46 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 47 | <SpawnPoint team=0 position="3200,0,0" lookat="2800,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| 48 |  | 
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| 49 | <!-- | 
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| 50 | <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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| 51 | <attached> | 
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| 52 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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| 53 | </attached> | 
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| 54 | <collisionShapes> | 
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| 55 | <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /> | 
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| 56 | <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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| 57 | <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| 58 | <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /> | 
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| 59 | <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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| 60 | <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| 61 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /> | 
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| 62 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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| 63 | <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| 64 | <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /> | 
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| 65 | <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /> | 
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| 66 | <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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| 67 | <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| 68 | <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /> | 
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| 69 | <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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| 70 | <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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| 71 | </collisionShapes> | 
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| 72 | </StaticEntity> | 
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| 73 | --> | 
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| 74 |  | 
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| 75 |  | 
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| 76 | <Billboard position="2500,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=10 /> | 
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| 77 | <DistanceTrigger position="2500,0,0" distance="200" target="Pawn" | 
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| 78 | beaconMode="exclude" targetname="bcnDestroyer" name="takeControl" | 
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| 79 | /> | 
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| 80 |  | 
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| 81 | <StaticEntity position  = "2000,500,2000" mass=10000 collisionType=static > | 
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| 82 | <attached> | 
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| 83 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=10 /> | 
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| 84 | </attached> | 
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| 85 | </StaticEntity> | 
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| 86 |  | 
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| 87 | <StaticEntity position  = "-1000,3000,-1000" mass=10000 collisionType=static > | 
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| 88 | <attached> | 
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| 89 | <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=80 /> | 
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| 90 | </attached> | 
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| 91 | </StaticEntity> | 
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| 92 |  | 
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| 93 |  | 
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| 94 |  | 
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| 95 |  | 
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| 96 | <!-- ControllerDirector waits for the event takeControl to attach a new Controller --> | 
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| 97 | <ControllerDirector position="0,0,0"> | 
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| 98 | <events> | 
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| 99 | <takeControl> | 
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| 100 | <EventListener event="takeControl" /> | 
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| 101 | </takeControl> | 
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| 102 | </events> | 
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| 103 | </ControllerDirector> | 
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| 104 |  | 
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| 105 | <!-- FPS Player as destination of the dock --> | 
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| 106 | <FpsPlayer template = "fps" radarname = "First Person Player" position = "0,-19900,0" > | 
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| 107 | <attached> | 
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| 108 | <DockingTarget name="spaceShip" /> | 
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| 109 | <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 110 | <DockingTarget name="destroyer" /> | 
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| 111 | </attached> | 
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| 112 | </FpsPlayer> | 
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| 113 |  | 
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| 114 |  | 
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| 115 | <!-- Cube as test SpaceStation | 
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| 116 |  | 
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| 117 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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| 118 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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| 119 |  | 
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| 120 | --> | 
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| 121 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| 122 | <attached> | 
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| 123 | <Model position="0,0,0" mesh="crate.mesh" scale3D="80,80,5" /> | 
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| 124 | </attached> | 
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| 125 | <collisionShapes> | 
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| 126 | <BoxCollisionShape position="0,0,0" halfExtents="400,400,25" /> | 
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| 127 | </collisionShapes> | 
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| 128 | </StaticEntity> | 
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| 129 |  | 
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| 130 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| 131 | <ForceField position="0,-20000,0" mode="homogen" diameter="2000" forcedirection = "0,-500,0" /> | 
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| 132 |  | 
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| 133 |  | 
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| 134 | <!-- Some more stuff --> | 
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| 135 |  | 
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| 136 | <!-- triple large belt around the planet  --> | 
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| 137 | <?lua | 
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| 138 | dofile("includes/asteroidField.lua") | 
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| 139 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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| 140 | ?> | 
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| 141 | <?lua | 
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| 142 | dofile("includes/asteroidField.lua") | 
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| 143 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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| 144 | ?> | 
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| 145 | <?lua | 
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| 146 | dofile("includes/asteroidField.lua") | 
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| 147 | asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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| 148 | ?> | 
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| 149 |  | 
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| 150 | <Planet | 
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| 151 | position="15000,0,-1000" | 
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| 152 | scale="5000" | 
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| 153 | collisionType="dynamic" | 
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| 154 | linearDamping="0.8" | 
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| 155 | angularDamping="0" | 
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| 156 | mass="10000000" | 
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| 157 | pitch="0" | 
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| 158 | mesh="planets/ganymede.mesh" | 
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| 159 | atmosphere="atmosphere1" | 
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| 160 | rotationaxis="1,0,0" | 
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| 161 | rotationrate="1.0" | 
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| 162 | atmospheresize="80.0f" | 
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| 163 | imagesize="1024.0f" | 
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| 164 | collisiondamage = 2 | 
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| 165 | enablecollisiondamage = true | 
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| 166 | > | 
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| 167 | <attached> | 
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| 168 | <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" /> | 
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| 169 | </attached> | 
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| 170 | <collisionShapes> | 
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| 171 | <SphereCollisionShape radius="5000" position="0,0,0" /> | 
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| 172 | </collisionShapes> | 
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| 173 | </Planet> | 
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| 174 |  | 
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| 175 | </Scene> | 
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| 176 |  | 
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| 177 | </Level> | 
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| 178 |  | 
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