| 1 | <LevelInfo | 
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| 2 | name = "Orxonox Arcade" | 
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| 3 | description = "2D Arcade shooter. Maximise your points!!!\nTip: try to keep the multiplier high by avoiding shots and enemies." | 
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| 4 | tags = "minigame" | 
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| 5 | screenshot = "orxonoxArcade.png" | 
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| 6 | /> | 
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| 7 | <?lua | 
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| 8 | include("stats.oxo") | 
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| 9 | include("templates/lodInformation.oxt") | 
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| 10 | ?> | 
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| 11 |  | 
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| 12 | <?lua | 
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| 13 | include("templates/spaceshipAssff2.oxt") | 
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| 14 | include("templates/spaceshipPirate.oxt") | 
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| 15 | include("templates/spaceshipInvader.oxt") | 
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| 16 | include("templates/enemyInvader.oxt") | 
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| 17 | include("overlays/InvaderHUD.oxo") | 
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| 18 | ?> | 
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| 19 |  | 
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| 20 | <Level | 
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| 21 | plugins = invader | 
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| 22 | gametype = Invader | 
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| 23 | > | 
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| 24 | <templates> | 
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| 25 | <Template link=lodtemplate_default /> | 
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| 26 | </templates> | 
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| 27 | <?lua include("includes/notifications.oxi") ?> | 
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| 28 |  | 
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| 29 | <!-- ambientlight = "0.8, 0.8, 0.8" | 
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| 30 | skybox       = "Orxonox/Starbox" --> | 
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| 31 | <Scene | 
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| 32 | ambientlight = "0.8, 0.7, 0.4" | 
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| 33 | skybox     = "Orxonox/skyBoxBasic" | 
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| 34 | > | 
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| 35 |  | 
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| 36 | <WorldAmbientSound | 
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| 37 | source="Earth.ogg" | 
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| 38 | looping="true" | 
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| 39 | playOnLoad="true" | 
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| 40 | /> | 
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| 41 |  | 
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| 42 | <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> | 
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| 43 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 44 | <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader /> | 
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| 45 |  | 
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| 46 | <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 /> | 
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| 47 |  | 
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| 48 |  | 
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| 49 | <InvaderCenterPoint name=invadercenter /> | 
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| 50 |  | 
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| 51 | <?lua | 
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| 52 | for i = 1, 300, 1 do | 
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| 53 | j = math.random() | 
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| 54 | ?> | 
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| 55 |  | 
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| 56 | <MovableEntity | 
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| 57 | position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>" | 
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| 58 | collisionType = dynamic | 
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| 59 | linearDamping = 0.8 | 
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| 60 | angularDamping = 0 | 
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| 61 | scale = "<?lua print(j * 150)?>" | 
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| 62 | collisiondamage = 0 | 
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| 63 | enablecollisiondamage = true | 
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| 64 | > | 
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| 65 | <attached> | 
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| 66 | <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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| 67 | </attached> | 
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| 68 | <collisionShapes> | 
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| 69 | <SphereCollisionShape radius="<?lua print(j * 350) ?>" /> | 
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| 70 | </collisionShapes> | 
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| 71 | </MovableEntity> | 
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| 72 |  | 
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| 73 | <?lua | 
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| 74 | end | 
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| 75 | ?> | 
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| 76 |  | 
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| 77 | </Scene> | 
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| 78 | </Level> | 
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| 79 |  | 
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