| 1 | <!--FPS mode level | 
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| 2 |         autor: Florian Süess--> | 
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| 3 | <LevelInfo | 
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| 4 |  name = "FPS Level HS14" | 
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| 5 |  description = "Entering a Space Station & finde a way through it." | 
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| 6 |  tags = "test" | 
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| 7 |  screenshot = "emptylevel.png" | 
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| 8 | /> | 
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| 9 |  | 
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| 10 | <?lua | 
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| 11 |   include("stats.oxo") | 
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| 12 |   include("HUDTemplates3.oxo") | 
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| 13 |   include("templates/lodInformation.oxt") | 
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| 14 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <?lua | 
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| 18 |   include("templates/spaceshipAssff.oxt") | 
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| 19 |   include("templates/spaceshipPirate.oxt") | 
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| 20 |   include("templates/spaceshipEscort.oxt") | 
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| 21 |   include("templates/bigship.oxt") | 
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| 22 |   include("templates/spaceshipTurret.oxt") | 
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| 23 |   include("templates/spaceshipCollateralDamage.oxt") | 
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| 24 |   include("templates/FPS_HS14.oxt") | 
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| 25 |   include("templates/HeavyCruiser.oxt") | 
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| 26 |   include("templates/spacestation_elements.oxt") | 
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| 27 | ?> | 
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| 28 |  | 
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| 29 | <Level | 
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| 30 |   gametype = Deathmatch | 
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| 31 | > | 
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| 32 |   <templates> | 
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| 33 |     <Template link=lodtemplate_default /> | 
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| 34 |   </templates> | 
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| 35 |  | 
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| 36 |   <Scene | 
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| 37 |     ambientlight = "0.5, 0.5, 0.5" | 
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| 38 |     skybox       = "Orxonox/skyBoxMoreNebula" | 
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| 39 |     negativeWorldRange = "-100000, -100000, -100000" | 
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| 40 |     positiveWorldRange = " 100000,  100000,  100000" | 
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| 41 |     gravity      = "0,0,0" | 
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| 42 |     hasPhysics   = true | 
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| 43 |   > | 
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| 44 |  | 
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| 45 |     <?lua | 
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| 46 |       include("includes/pickups.oxi") | 
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| 47 |     ?> | 
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| 48 |          | 
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| 49 |         <!-- my ships --> | 
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| 50 |  | 
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| 51 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0,1.0,1.0,0.5" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 52 |      | 
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| 53 |     <SpawnPoint team=1 position="6000,2000,500" lookat="4000,-1000,-1000" spawnclass=SpaceShip pawndesign=spaceshipescort /> | 
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| 54 |         <!--Position normal Level: "6000,2000,500"; postion for work at the spacesation: "3000,0,0 "--> | 
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| 55 |          | 
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| 56 |         <!--1,200,0--> | 
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| 57 |         <SpaceShip                       | 
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| 58 |         template            = "spaceshipassff" | 
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| 59 |         team                = "1" | 
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| 60 |         position            = "3337,-19,-320" | 
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| 61 |         orientation         = "5800,-200,-1200,0" | 
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| 62 |         health              = "200" | 
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| 63 |         initialhealth       = "200" | 
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| 64 |         maxhealth           = "200" | 
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| 65 |         shieldhealth        = "50" | 
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| 66 |         initialshieldhealth = "50" | 
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| 67 |         maxshieldhealth     = "50" | 
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| 68 |         shieldabsorption    = "0.8" | 
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| 69 |         reloadrate          = "100" | 
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| 70 |         reloadwaittime      = "0.1" | 
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| 71 |         name                = "Tanis1" | 
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| 72 |         radarname           = "Light Destroyer" > | 
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| 73 |                 <attached> | 
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| 74 |                 <DockingTarget name="spaceShip" /> | 
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| 75 |                 <DistanceTriggerBeacon name="bcnSpaceShip" /> | 
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| 76 |                 </attached> | 
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| 77 |     </SpaceShip> | 
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| 78 |          | 
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| 79 |          | 
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| 80 |          | 
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| 81 |     <StaticEntity position  = "2800,0,0" mass=10000 collisionType=static > | 
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| 82 |       <attached> | 
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| 83 |         <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 /> | 
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| 84 |       </attached> | 
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| 85 |       <collisionShapes> | 
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| 86 |         <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes --> | 
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| 87 |         <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 /> | 
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| 88 |         <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 /> | 
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| 89 |         <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections --> | 
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| 90 |         <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 /> | 
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| 91 |         <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 /> | 
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| 92 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower --> | 
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| 93 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 /> | 
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| 94 |         <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 /> | 
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| 95 |         <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one--> | 
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| 96 |         <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs --> | 
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| 97 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 /> | 
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| 98 |         <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 /> | 
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| 99 |         <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs --> | 
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| 100 |         <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 /> | 
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| 101 |         <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 /> | 
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| 102 |       </collisionShapes> | 
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| 103 |     </StaticEntity> | 
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| 104 |  | 
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| 105 |  | 
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| 106 |         <!-- Docking I --> | 
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| 107 |             <Dock position="2830,20,50" roll=0 yaw=0 > | 
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| 108 |                 <animations> | 
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| 109 |                     <MoveToDockingTarget target="fistperson" /> | 
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| 110 |                 </animations> | 
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| 111 |                 <effects> | 
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| 112 |                     <DockToShip target="fistperson" /> | 
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| 113 |                 </effects> | 
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| 114 |                 <events> | 
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| 115 |                     <execute> | 
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| 116 |                         <EventListener event="dockMe" /> | 
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| 117 |                     </execute> | 
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| 118 |  | 
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| 119 |                     <undocking> | 
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| 120 |                         <EventListener event="undockMe" /> | 
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| 121 |                     </undocking> | 
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| 122 |                  | 
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| 123 |                 </events> | 
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| 124 |                 <attached> | 
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| 125 |                 <!-- Trigger for docking with billboard --> | 
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| 126 |                     <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 127 |                     <DistanceTrigger position="0,0,0" distance="200" target="Pawn" | 
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| 128 |                         beaconMode="exclude" targetname="bcnDestroyer" name="dockMe" | 
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| 129 |                     /> | 
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| 130 |                 <!-- Trigger for undocking with billboard -2800,-20055,-700--> | 
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| 131 |                     <Billboard position="-1500,-20021,-50" material="Flares/ringflare2" colour="0.2,0.4,0.8" scale=1 /> | 
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| 132 |                     <DistanceTrigger position="-1500,-20021,-50" distance="150" target="Pawn" | 
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| 133 |                         beaconMode="identify" targetname="bcnDestroyer" name="undockMe" | 
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| 134 |                     /> | 
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| 135 |                 </attached> | 
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| 136 |  | 
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| 137 |             </Dock> | 
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| 138 |              | 
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| 139 |         <!-- FPS Player as destination of the dock --> | 
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| 140 |         <!-- My position after docking --> | 
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| 141 |             <FpsPlayer template = "fps_HS14" radarname = "First Person Player" position = "1330,-20016,0" > | 
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| 142 |               <attached> | 
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| 143 |                 <DistanceTriggerBeacon name="bcnDestroyer" /> | 
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| 144 |                 <DockingTarget name="fistperson" /> | 
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| 145 |               </attached> | 
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| 146 |             </FpsPlayer> | 
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| 147 |  | 
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| 148 |  | 
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| 149 |  | 
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| 150 |  | 
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| 151 |         <!-- Docking  II --> | 
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| 152 |             <Dock position="86,-20005,-700" roll=0 yaw=0 > | 
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| 153 |                 <animations> | 
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| 154 |                     <MoveToDockingTarget target="spaceShip" /> | 
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| 155 |                 </animations> | 
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| 156 |                 <effects> | 
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| 157 |                     <DockToShip target="spaceShip" /> | 
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| 158 |                 </effects> | 
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| 159 |                 <events> | 
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| 160 |                     <execute> | 
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| 161 |                         <EventListener event="dockMe" /> | 
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| 162 |                     </execute> | 
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| 163 |  | 
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| 164 |                     <undocking> | 
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| 165 |                                 <EventListener event="undockMe" /> | 
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| 166 |                     </undocking> | 
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| 167 |                  | 
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| 168 |                 </events> | 
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| 169 |                 <attached> | 
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| 170 |                 <!-- Trigger for docking with billboard --> | 
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| 171 |                     <Billboard position="0,0,0" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 172 |                     <DistanceTrigger position="0,0,0" distance="100" target="Pawn" | 
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| 173 |                         beaconMode="exclude" targetname="bcnSpaceShip" name="dockMe" | 
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| 174 |                     /> | 
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| 175 |                 <!-- Trigger for undocking with billboard --> | 
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| 176 |                     <Billboard position="3251,20006,380" material="Flares/ringflare2" colour="0.3,0.4,0.5" scale=1 /> | 
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| 177 |                     <DistanceTrigger position="3251,20006,380" distance="100" target="Pawn" | 
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| 178 |                         beaconMode="identify" targetname="bcnSpaceShip" name="undockMe" | 
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| 179 |                     /> | 
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| 180 |                 </attached>      | 
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| 181 |          </Dock> | 
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| 182 |          | 
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| 183 |  | 
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| 184 |  | 
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| 185 |  <!-- Enemy ships --> | 
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| 186 |   | 
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| 187 |         <SpaceShip                       | 
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| 188 |         template            = "HeavyCruiser" | 
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| 189 |         team                = "0" | 
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| 190 |         position            = "5800,-200,-1200" | 
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| 191 |         orientation         = "1,200,0,0" | 
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| 192 |         health              = "2000" | 
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| 193 |         initialhealth       = "2000" | 
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| 194 |         maxhealth           = "2000" | 
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| 195 |         shieldhealth        = "200" | 
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| 196 |         initialshieldhealth = "200" | 
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| 197 |         maxshieldhealth     = "200" | 
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| 198 |         shieldabsorption    = "0.8" | 
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| 199 |         reloadrate          = "1" | 
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| 200 |         reloadwaittime      = "1" | 
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| 201 |         name                = "Tanis0" | 
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| 202 |         radarname           = "Tanis big ship" > | 
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| 203 |    </SpaceShip> | 
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| 204 |                 --> | 
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| 205 |      | 
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| 206 |         <SpaceShip                       | 
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| 207 |         template            = "spaceshippirate" | 
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| 208 |         team                = "0" | 
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| 209 |         position            = "11000,0,-2500" | 
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| 210 |         orientation         = "1,200,0,0" | 
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| 211 |         health              = "200" | 
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| 212 |         initialhealth       = "200" | 
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| 213 |         maxhealth           = "200" | 
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| 214 |         shieldhealth        = "50" | 
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| 215 |         initialshieldhealth = "50" | 
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| 216 |         maxshieldhealth     = "50" | 
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| 217 |         shieldabsorption    = "0.8" | 
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| 218 |         reloadrate          = "1" | 
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| 219 |         reloadwaittime      = "1" | 
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| 220 |         name                = "Tanis0" | 
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| 221 |         radarname           = "Pirate1" > | 
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| 222 |          | 
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| 223 |         <controller> | 
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| 224 |             <AIController team=0/>            | 
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| 225 |         </controller> | 
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| 226 |          | 
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| 227 |    </SpaceShip> | 
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| 228 |     | 
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| 229 |    <SpaceShip                    | 
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| 230 |         template            = "spaceshippirate" | 
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| 231 |         team                = "0" | 
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| 232 |         position            = "11000,0,-2500" | 
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| 233 |         orientation         = "1,200,0,0" | 
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| 234 |         health              = "200" | 
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| 235 |         initialhealth       = "200" | 
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| 236 |         maxhealth           = "200" | 
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| 237 |         shieldhealth        = "50" | 
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| 238 |         initialshieldhealth = "50" | 
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| 239 |         maxshieldhealth     = "50" | 
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| 240 |         shieldabsorption    = "0.8" | 
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| 241 |         reloadrate          = "1" | 
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| 242 |         reloadwaittime      = "1" | 
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| 243 |         name                = "Tanis0" | 
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| 244 |         radarname           = "Pirate2" > | 
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| 245 |          | 
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| 246 |         <controller> | 
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| 247 |             <AIController team=0/>            | 
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| 248 |         </controller> | 
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| 249 |          | 
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| 250 |    </SpaceShip> | 
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| 251 |          | 
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| 252 |  | 
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| 253 | <!-- SpaceStation | 
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| 254 |  | 
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| 255 | The station can either be hidden outside of the skybox, within the hull of the space station if it is big enough or within a planet. | 
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| 256 | Complex spacestations can be placed very far away from the spaceship so it is rendered at low resolution while the player uses the space ship. | 
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| 257 |  | 
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| 258 | --> | 
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| 259 |  | 
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| 260 | <!-- Hilfsobjekte fuer Koordinatensystem --> | 
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| 261 |  | 
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| 262 | <!-- The axis from the coordinatesystem are "red,green,yellow" and the orange boxe shows the negative direction. | 
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| 263 |          But atention, each element is different! A few of them are already rotatet with yaw, roll and pitch: | 
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| 264 |          -> "pitch" is a rotation around "red" in the "yellow, green" plain. | 
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| 265 |          -> "yaw" is a rotation around "green" in the "red, yellow" plain. | 
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| 266 |          -> "roll" is a rotation around "yellow" in the "green,red" plain. | 
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| 267 |          this chanches their negativ/positiv direction of the axis. | 
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| 268 |          --> | 
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| 269 |                          | 
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| 270 |  | 
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| 271 | <!--<Model position="0,0,0" mesh="cube_red.mesh" scale3D="10000,10,10" /> | 
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| 272 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10,10000,10" /> | 
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| 273 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10,10,10000" /> | 
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| 274 |  | 
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| 275 | <Model position="0,-100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| 276 | <Model position="-100,0,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| 277 | <Model position="0,0,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| 278 |  | 
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| 279 | <Model position="0,-20000,0" mesh="cube_red.mesh" scale3D="100,10,10" /> | 
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| 280 | <Model position="0,-20000,0" mesh="cube_green.mesh" scale3D="10,100,10" /> | 
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| 281 | <Model position="0,-20000,0" mesh="cube.mesh" scale3D="10,10,100" /> | 
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| 282 |  | 
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| 283 | <Model position="0,-20100,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| 284 | <Model position="-100,-20000,0" mesh="cube_orange.mesh" scale3D="15,15,15" /> | 
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| 285 | <Model position="0,-20000,-100" mesh="cube_orange.mesh" scale3D="15,15,15" /> --> | 
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| 286 |  | 
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| 287 |  | 
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| 288 | <!-- Spacestation elements merged --> | 
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| 289 | <StaticEntity position="0,-20000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 pitch=-90>  | 
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| 290 |       | 
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| 291 |  <attached> | 
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| 292 |  | 
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| 293 |         <Model template = "ss_flag_room" position="750,-16,0"   yaw=180 /> | 
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| 294 |          | 
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| 295 |         <Model template = "ss_machine"   position="1545,190,370"        yaw=32  pitch=180 /> | 
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| 296 |         <Model template = "ss_flag_aean" position="1330,16,0"           pitch=180 /> | 
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| 297 |         <Model template = "ss_chair"     position="1700,145,0" /> | 
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| 298 |          | 
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| 299 |         <Model template = "ss_tube"              position="500,0,0" /> | 
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| 300 |         <Model template = "ss_table"     position="650,100,0" /> | 
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| 301 |         <Model template = "ss_cylinder"  position="0,75,0" /> | 
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| 302 |          | 
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| 303 |         <Model template = "ss_curve"     position="-200,0,0"    yaw=180 /> | 
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| 304 |         <Model template = "ss_tube_x"    position="-10,0,700" /> | 
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| 305 |           | 
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| 306 |         <Model template = "ss_curve"     position="-905,0,700"  yaw=180 /> | 
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| 307 |         <Model template = "ss_curve"     position="-810,0,1500" yaw=270/> | 
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| 308 |         <Model template = "ss_curve"     position="-10,0,1405"  yaw=0 /> | 
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| 309 |           | 
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| 310 |         <Model template = "ss_wall"                     yaw=0   position="250,20,700" /> | 
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| 311 |         <Model template = "ss_table_cracked"    yaw=0   position="-110,100,700" /> | 
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| 312 |  | 
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| 313 |                  | 
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| 314 |  </attached> | 
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| 315 |   </StaticEntity> | 
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| 316 |          | 
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| 317 |     | 
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| 318 | <!-- Homogenous gravitationfield to simulate local gravity (activating the normal gravity will affect the spaceship terribly) --> | 
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| 319 | <ForceField position="0,-20200,0" mode="homogen" diameter="5000" forcedirection = "0,-500,0" /> | 
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| 320 |  | 
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| 321 |  | 
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| 322 |  | 
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| 323 |  | 
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| 324 |  | 
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| 325 | <!-- Some more stuff --> | 
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| 326 |  | 
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| 327 |     <!-- triple large belt around the planet  --> | 
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| 328 |     <?lua | 
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| 329 |         dofile("includes/asteroidField.lua") | 
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| 330 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1) | 
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| 331 |     ?> | 
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| 332 |     <?lua | 
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| 333 |         dofile("includes/asteroidField.lua") | 
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| 334 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1) | 
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| 335 |     ?> | 
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| 336 |     <?lua | 
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| 337 |         dofile("includes/asteroidField.lua") | 
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| 338 |         asteroidBelt(0, -19900, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1) | 
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| 339 |     ?> | 
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| 340 |  | 
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| 341 |     <Model position="0,-19900,0" mesh="planets/ganymede.mesh" scale="5000" /> | 
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| 342 |      | 
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| 343 |      | 
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| 344 |  | 
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| 345 |   </Scene> | 
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| 346 |  | 
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| 347 | </Level> | 
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| 348 |  | 
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