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Last change
on this file since 10979 was
8079,
checked in by landauf, 15 years ago
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merged usability branch back to trunk
incomplete summary of the changes in this branch:
- enhanced keyboard navigation in GUIs
- implemented new graphics menu and changeable window size at runtime
- added developer mode
- HUD shows if game is paused, game pauses if ingame menu is opened
- removed a few obsolete commands and hid some that are more for internal use
- numpad works in console and gui
- faster loading of level info
- enhanced usage of compositors (Shader class)
- improved camera handling, configurable FOV and aspect ratio
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-
Property svn:eol-style set to
native
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File size:
960 bytes
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| 1 | -- DecisionPopup.lua |
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| 2 | |
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| 3 | local P = createMenuSheet("DecisionPopup") |
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| 4 | |
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| 5 | function P.onLoad() |
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| 6 | |
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| 7 | --button are arranged in a 1x2 matrix |
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| 8 | P:setButton(1, 1, { |
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| 9 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"), |
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| 10 | ["callback"] = P.button_yes |
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| 11 | }) |
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| 12 | |
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| 13 | P:setButton(1, 2, { |
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| 14 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"), |
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| 15 | ["callback"] = P.button_no |
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| 16 | }) |
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| 17 | end |
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| 18 | |
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| 19 | function P.onShow() |
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| 20 | P:setSelection(1, 1) |
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| 21 | end |
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| 22 | |
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| 23 | function P.setCallback(functionPtr) |
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| 24 | P.functionPtr = functionPtr |
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| 25 | end |
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| 26 | |
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| 27 | function P.setText( text ) |
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| 28 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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| 29 | end |
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| 30 | |
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| 31 | -- events for ingamemenu |
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| 32 | function P.button_yes(e) |
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| 33 | if P.functionPtr ~= nil then |
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| 34 | P.functionPtr(true) |
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| 35 | end |
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| 36 | hideMenuSheet("DecisionPopup") |
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| 37 | end |
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| 38 | |
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| 39 | function P.button_no(e) |
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| 40 | if P.functionPtr ~= nil then |
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| 41 | P.functionPtr(false) |
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| 42 | end |
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| 43 | hideMenuSheet("DecisionPopup") |
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| 44 | end |
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| 45 | |
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| 46 | return P |
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| 47 | |
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