| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #include "MovableEntity.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/GameMode.h" | 
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| 34 | #include "core/XMLPort.h" | 
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| 35 | #include "core/command/Executor.h" | 
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| 36 | #include "worldentities/pawns/Pawn.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | static const float MAX_RESYNCHRONIZE_TIME = 3.0f; | 
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| 41 | static const float CONTINUOUS_SYNCHRONIZATION_TIME = 10.0f; | 
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| 42 |  | 
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| 43 | RegisterClass(MovableEntity); | 
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| 44 |  | 
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| 45 | MovableEntity::MovableEntity(Context* context) : MobileEntity(context) | 
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| 46 | { | 
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| 47 | RegisterObject(MovableEntity); | 
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| 48 |  | 
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| 49 | this->overwrite_position_    = Vector3::ZERO; | 
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| 50 | this->overwrite_orientation_ = Quaternion::IDENTITY; | 
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| 51 |  | 
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| 52 | this->continuousResynchroTimer_ = 0; | 
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| 53 |  | 
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| 54 | this->setPriority(Priority::Low); | 
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| 55 |  | 
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| 56 | this->registerVariables(); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | MovableEntity::~MovableEntity() | 
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| 60 | { | 
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| 61 | if (this->isInitialized()) | 
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| 62 | if (this->continuousResynchroTimer_) | 
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| 63 | this->continuousResynchroTimer_->destroy(); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 67 | { | 
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| 68 | SUPER(MovableEntity, XMLPort, xmlelement, mode); | 
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| 69 |  | 
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| 70 | XMLPortParam(MovableEntity, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); | 
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| 71 | XMLPortParam(MovableEntity, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); | 
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| 72 | } | 
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| 73 |  | 
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| 74 | bool MovableEntity::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) | 
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| 75 | { | 
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| 76 | if (GameMode::isMaster() && enableCollisionDamage_) | 
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| 77 | { | 
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| 78 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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| 79 | if (victim) | 
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| 80 | { | 
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| 81 | float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); | 
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| 82 | victim->hit(0, contactPoint, ownCollisionShape, damage); | 
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| 83 | } | 
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| 84 | } | 
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| 85 |  | 
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| 86 | return false; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void MovableEntity::registerVariables() | 
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| 90 | { | 
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| 91 | registerVariable(this->linearVelocity_,        VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity)); | 
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| 92 | registerVariable(this->angularVelocity_,       VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity)); | 
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| 93 |  | 
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| 94 | registerVariable(this->overwrite_position_,    VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); | 
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| 95 | registerVariable(this->overwrite_orientation_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void MovableEntity::clientConnected(unsigned int clientID) | 
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| 99 | { | 
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| 100 | this->resynchronizeTimer_.setTimer(rnd() * MAX_RESYNCHRONIZE_TIME, false, createExecutor(createFunctor(&MovableEntity::resynchronize, this))); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | void MovableEntity::clientDisconnected(unsigned int clientID) | 
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| 104 | { | 
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| 105 | } | 
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| 106 |  | 
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| 107 | void MovableEntity::resynchronize() | 
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| 108 | { | 
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| 109 | if (GameMode::isMaster() && !this->continuousResynchroTimer_) | 
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| 110 | { | 
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| 111 | // Resynchronise every few seconds because we only work with velocities (no positions) | 
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| 112 | continuousResynchroTimer_ = new Timer(CONTINUOUS_SYNCHRONIZATION_TIME + rnd(-1, 1), | 
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| 113 | true, createExecutor(createFunctor(&MovableEntity::resynchronize, this)), false); | 
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| 114 | } | 
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| 115 |  | 
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| 116 | this->overwrite_position_ = this->getPosition(); | 
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| 117 | this->overwrite_orientation_ = this->getOrientation(); | 
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| 118 | } | 
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| 119 | } | 
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