| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Polak | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _WeaponSlot_H__ | 
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| 30 | #define _WeaponSlot_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "worldentities/StaticEntity.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | /** | 
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| 38 | @brief | 
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| 39 | The a WeaponSlot defines where a @ref orxonox::Weapon "Weapon" is placed on a pawn. (A WeaponSlot is a StaticEntity) | 
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| 40 | In a WeaponSlot there can be only one "Weapon", but a Weapon can have several @ref orxonox::WeaponMode "WeaponModes". | 
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| 41 | A WeaponMode is what one intuitively imagines as weapon. (E.g. RocketFire, LightningGun, LaserFire are weaponmodes) | 
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| 42 |  | 
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| 43 | A WeaponSlot is created in XML (in a weaponsettings file), which can be done in the following fashion: | 
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| 44 | @code | 
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| 45 | <weaponslots> | 
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| 46 | <WeaponSlot position="-15.0,-1.5,0" /> | 
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| 47 | <WeaponSlot position=" 15.0,-1.5,0" /> | 
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| 48 | <WeaponSlot position="    0,   0,0" /> | 
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| 49 | </weaponslots> | 
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| 50 |  | 
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| 51 | @author | 
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| 52 | Martin Polak | 
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| 53 |  | 
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| 54 | @ingroup Weaponsystem | 
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| 55 | */ | 
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| 56 | class _OrxonoxExport WeaponSlot : public StaticEntity | 
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| 57 | { | 
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| 58 | public: | 
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| 59 | WeaponSlot(Context* context); | 
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| 60 | virtual ~WeaponSlot(); | 
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| 61 |  | 
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| 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 63 |  | 
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| 64 | void attachWeapon(Weapon * weapon); | 
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| 65 | void removeWeapon(); | 
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| 66 | Weapon * getWeapon() const | 
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| 67 | { return this->weapon_; } | 
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| 68 |  | 
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| 69 | inline bool isOccupied() const | 
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| 70 | { return (this->weapon_ != 0); } | 
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| 71 |  | 
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| 72 | inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
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| 73 | { this->weaponSystem_ = weaponSystem; } | 
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| 74 | inline WeaponSystem * getWeaponSystem() const | 
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| 75 | { return this->weaponSystem_; } | 
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| 76 |  | 
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| 77 |  | 
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| 78 | private: | 
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| 79 | WeaponSystem * weaponSystem_; | 
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| 80 | Weapon * weapon_; | 
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| 81 | }; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | #endif /* _WeaponSlot_H__ */ | 
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