| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WeaponSet.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | |
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| 34 | #include "WeaponSystem.h" |
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| 35 | #include "WeaponPack.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | RegisterClass(WeaponSet); |
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| 40 | |
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| 41 | WeaponSet::WeaponSet(Context* context) : BaseObject(context) |
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| 42 | { |
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| 43 | RegisterObject(WeaponSet); |
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| 44 | |
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| 45 | this->weaponSystem_ = 0; |
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| 46 | this->desiredFiremode_ = WeaponSystem::FIRE_MODE_UNASSIGNED; |
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| 47 | } |
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| 48 | |
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| 49 | WeaponSet::~WeaponSet() |
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| 50 | { |
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| 51 | if (this->isInitialized() && this->weaponSystem_) |
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| 52 | this->weaponSystem_->removeWeaponSet(this); |
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| 53 | } |
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| 54 | |
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| 55 | void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(WeaponSet, XMLPort, xmlelement, mode); |
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| 58 | |
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| 59 | XMLPortParam(WeaponSet, "firemode", setDesiredFiremode, getDesiredFiremode, xmlelement, mode); |
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| 60 | } |
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| 61 | |
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| 62 | void WeaponSet::fire() |
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| 63 | { |
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| 64 | // fire all WeaponPacks with their defined weaponmode |
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| 65 | for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it) |
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| 66 | if (it->second != WeaponSystem::WEAPON_MODE_UNASSIGNED) |
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| 67 | it->first->fire(it->second); |
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| 68 | } |
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| 69 | |
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| 70 | void WeaponSet::reload() |
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| 71 | { |
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| 72 | // fire all WeaponPacks with their defined weaponmode |
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| 73 | for (std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.begin(); it != this->weaponpacks_.end(); ++it) |
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| 74 | it->first->reload(); |
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| 75 | } |
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| 76 | |
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| 77 | void WeaponSet::setWeaponmodeLink(WeaponPack* weaponpack, unsigned int weaponmode) |
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| 78 | { |
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| 79 | this->weaponpacks_[weaponpack] = weaponmode; |
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| 80 | } |
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| 81 | |
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| 82 | void WeaponSet::removeWeaponmodeLink(WeaponPack* weaponpack) |
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| 83 | { |
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| 84 | this->weaponpacks_.erase(weaponpack); |
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| 85 | } |
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| 86 | |
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| 87 | unsigned int WeaponSet::getWeaponmodeLink(WeaponPack* weaponpack) |
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| 88 | { |
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| 89 | std::map<WeaponPack*, unsigned int>::iterator it = this->weaponpacks_.find(weaponpack); |
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| 90 | if (it != this->weaponpacks_.end()) |
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| 91 | return it->second; |
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| 92 | else |
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| 93 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; |
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| 94 | } |
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| 95 | } |
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