| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Martin Polak | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | #ifndef _WeaponPack_H__ | 
|---|
| 31 | #define _WeaponPack_H__ | 
|---|
| 32 |  | 
|---|
| 33 | #include "OrxonoxPrereqs.h" | 
|---|
| 34 |  | 
|---|
| 35 | #include <set> | 
|---|
| 36 | #include "core/BaseObject.h" | 
|---|
| 37 |  | 
|---|
| 38 | namespace orxonox | 
|---|
| 39 | { | 
|---|
| 40 | class _OrxonoxExport WeaponPack : public BaseObject | 
|---|
| 41 | { | 
|---|
| 42 | public: | 
|---|
| 43 | WeaponPack(Context* context); | 
|---|
| 44 | virtual ~WeaponPack(); | 
|---|
| 45 |  | 
|---|
| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| 47 |  | 
|---|
| 48 | void fire(unsigned int weaponmode); | 
|---|
| 49 | void reload(); | 
|---|
| 50 |  | 
|---|
| 51 | void addWeapon(Weapon * weapon); | 
|---|
| 52 | void removeWeapon(Weapon * weapon); | 
|---|
| 53 | Weapon * getWeapon(unsigned int index) const; | 
|---|
| 54 |  | 
|---|
| 55 | inline size_t getNumWeapons() const | 
|---|
| 56 | { return this->weapons_.size(); } | 
|---|
| 57 |  | 
|---|
| 58 | void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link); | 
|---|
| 59 | DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const; | 
|---|
| 60 |  | 
|---|
| 61 | unsigned int getDesiredWeaponmode(unsigned int firemode) const; | 
|---|
| 62 |  | 
|---|
| 63 | inline void setWeaponSystem(WeaponSystem * weaponSystem) | 
|---|
| 64 | { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); } | 
|---|
| 65 | inline WeaponSystem * getWeaponSystem() const | 
|---|
| 66 | { return this->weaponSystem_; } | 
|---|
| 67 |  | 
|---|
| 68 | private: | 
|---|
| 69 | void notifyWeapons(); | 
|---|
| 70 |  | 
|---|
| 71 | std::vector<Weapon *> weapons_; | 
|---|
| 72 | std::set<DefaultWeaponmodeLink *> links_; | 
|---|
| 73 | WeaponSystem * weaponSystem_; | 
|---|
| 74 | }; | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | #endif /* _WeaponPack_H__ */ | 
|---|