| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | /** |
|---|
| 30 | @file CollisionShape.cc |
|---|
| 31 | @brief Implementation of the CollisionShape class. |
|---|
| 32 | */ |
|---|
| 33 | |
|---|
| 34 | #include "CollisionShape.h" |
|---|
| 35 | |
|---|
| 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> |
|---|
| 37 | |
|---|
| 38 | #include "core/CoreIncludes.h" |
|---|
| 39 | #include "core/XMLPort.h" |
|---|
| 40 | #include "worldentities/WorldEntity.h" |
|---|
| 41 | #include "CompoundCollisionShape.h" |
|---|
| 42 | #include "WorldEntityCollisionShape.h" |
|---|
| 43 | |
|---|
| 44 | namespace orxonox |
|---|
| 45 | { |
|---|
| 46 | RegisterAbstractClass(CollisionShape).inheritsFrom(Class(BaseObject)).inheritsFrom(Class(Synchronisable)); |
|---|
| 47 | |
|---|
| 48 | /** |
|---|
| 49 | @brief |
|---|
| 50 | Constructor. Registers and initializes the object. |
|---|
| 51 | */ |
|---|
| 52 | CollisionShape::CollisionShape(Context* context) |
|---|
| 53 | : BaseObject(context) |
|---|
| 54 | , Synchronisable(context) |
|---|
| 55 | { |
|---|
| 56 | RegisterObject(CollisionShape); |
|---|
| 57 | |
|---|
| 58 | this->parent_ = 0; |
|---|
| 59 | this->parentID_ = OBJECTID_UNKNOWN; |
|---|
| 60 | this->collisionShape_ = 0; |
|---|
| 61 | this->position_ = Vector3::ZERO; |
|---|
| 62 | this->orientation_ = Quaternion::IDENTITY; |
|---|
| 63 | this->scale_ = Vector3::UNIT_SCALE; |
|---|
| 64 | this->uniformScale_ = true; |
|---|
| 65 | |
|---|
| 66 | this->registerVariables(); |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | /** |
|---|
| 70 | @brief |
|---|
| 71 | Destructor. Detaches the CollisionShape from its parent. |
|---|
| 72 | */ |
|---|
| 73 | CollisionShape::~CollisionShape() |
|---|
| 74 | { |
|---|
| 75 | // Detach from parent CompoundCollisionShape. |
|---|
| 76 | if (this->isInitialized() && this->parent_) |
|---|
| 77 | this->parent_->detach(this); |
|---|
| 78 | } |
|---|
| 79 | |
|---|
| 80 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 81 | { |
|---|
| 82 | SUPER(CollisionShape, XMLPort, xmlelement, mode); |
|---|
| 83 | |
|---|
| 84 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
|---|
| 85 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
|---|
| 86 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
|---|
| 87 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); |
|---|
| 88 | XMLPortParamLoadOnly(CollisionShape, "yaw", yaw, xmlelement, mode); |
|---|
| 89 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); |
|---|
| 90 | XMLPortParamLoadOnly(CollisionShape, "roll", roll, xmlelement, mode); |
|---|
| 91 | } |
|---|
| 92 | |
|---|
| 93 | /** |
|---|
| 94 | @brief |
|---|
| 95 | Register variables that need synchronizing over the network. |
|---|
| 96 | */ |
|---|
| 97 | void CollisionShape::registerVariables() |
|---|
| 98 | { |
|---|
| 99 | // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. |
|---|
| 100 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | /** |
|---|
| 104 | @brief |
|---|
| 105 | Notifies the CollisionShape of being attached to a CompoundCollisionShape. |
|---|
| 106 | @param newParent |
|---|
| 107 | A pointer to the CompoundCollisionShape the CollisionShape was attached to. |
|---|
| 108 | @return |
|---|
| 109 | Returns |
|---|
| 110 | */ |
|---|
| 111 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) |
|---|
| 112 | { |
|---|
| 113 | // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. |
|---|
| 114 | if (this->parent_) |
|---|
| 115 | this->parent_->detach(this); |
|---|
| 116 | |
|---|
| 117 | this->parent_ = newParent; |
|---|
| 118 | |
|---|
| 119 | // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. |
|---|
| 120 | // TODO: Why? |
|---|
| 121 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); |
|---|
| 122 | if (parentWECCS) |
|---|
| 123 | { |
|---|
| 124 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); |
|---|
| 125 | |
|---|
| 126 | // If this shape is not a CompoundCollisionShape (thus an actual physical shape) & the parent is a WorldEntity's CollisionShape, |
|---|
| 127 | // set it's userPointer to the WorldEntity this CompoundCollisionShape belongs to. |
|---|
| 128 | if (!orxonox_cast<CompoundCollisionShape*>(this)) |
|---|
| 129 | this->getCollisionShape()->setUserPointer(parentWECCS->getWorldEntityOwner()); |
|---|
| 130 | } |
|---|
| 131 | else |
|---|
| 132 | { |
|---|
| 133 | // Else it is set to the objectID of the CompoundCollisionShape. |
|---|
| 134 | this->parentID_ = newParent->getObjectID(); |
|---|
| 135 | } |
|---|
| 136 | |
|---|
| 137 | return true; |
|---|
| 138 | } |
|---|
| 139 | |
|---|
| 140 | /** |
|---|
| 141 | @brief |
|---|
| 142 | Notifies the CollisionShape of being detached from a CompoundCollisionShape. |
|---|
| 143 | */ |
|---|
| 144 | void CollisionShape::notifyDetached() |
|---|
| 145 | { |
|---|
| 146 | this->parent_ = 0; |
|---|
| 147 | this->parentID_ = OBJECTID_UNKNOWN; |
|---|
| 148 | } |
|---|
| 149 | |
|---|
| 150 | /** |
|---|
| 151 | @brief |
|---|
| 152 | Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. |
|---|
| 153 | */ |
|---|
| 154 | void CollisionShape::updateParent() |
|---|
| 155 | { |
|---|
| 156 | if (this->parent_) |
|---|
| 157 | this->parent_->updateAttachedShape(this); |
|---|
| 158 | } |
|---|
| 159 | |
|---|
| 160 | /** |
|---|
| 161 | @brief |
|---|
| 162 | Is called when the parentID of the CollisionShape has changed. |
|---|
| 163 | Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. |
|---|
| 164 | */ |
|---|
| 165 | void CollisionShape::parentChanged() |
|---|
| 166 | { |
|---|
| 167 | // Get the parent object from the network. |
|---|
| 168 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); |
|---|
| 169 | |
|---|
| 170 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the |
|---|
| 171 | // internal collision shape (which is compound) of a WE doesn't get synchronised. |
|---|
| 172 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); |
|---|
| 173 | |
|---|
| 174 | // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. |
|---|
| 175 | if (parentCCS) |
|---|
| 176 | parentCCS->attach(this); |
|---|
| 177 | else |
|---|
| 178 | { |
|---|
| 179 | // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. |
|---|
| 180 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); |
|---|
| 181 | if (parentWE) |
|---|
| 182 | parentWE->attachCollisionShape(this); |
|---|
| 183 | } |
|---|
| 184 | } |
|---|
| 185 | |
|---|
| 186 | /** |
|---|
| 187 | @brief |
|---|
| 188 | Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) |
|---|
| 189 | @return |
|---|
| 190 | Returns true if it has been moved. |
|---|
| 191 | */ |
|---|
| 192 | bool CollisionShape::hasTransform() const |
|---|
| 193 | { |
|---|
| 194 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || |
|---|
| 195 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); |
|---|
| 196 | } |
|---|
| 197 | |
|---|
| 198 | /** |
|---|
| 199 | @brief |
|---|
| 200 | Set the scale of the CollisionShape. |
|---|
| 201 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. |
|---|
| 202 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
|---|
| 203 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. |
|---|
| 204 | @param scale |
|---|
| 205 | The new scale to be set. Vector3::UNIT_SCALE is the initial scale. |
|---|
| 206 | */ |
|---|
| 207 | void CollisionShape::setScale3D(const Vector3& scale) |
|---|
| 208 | { |
|---|
| 209 | if(this->scale_ == scale) |
|---|
| 210 | return; |
|---|
| 211 | |
|---|
| 212 | // If the vectors are not in the same direction, then this is no longer a uniform scaling. |
|---|
| 213 | if(scale_.crossProduct(scale).squaredLength() != 0.0f) |
|---|
| 214 | { |
|---|
| 215 | orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; |
|---|
| 216 | return; |
|---|
| 217 | } |
|---|
| 218 | |
|---|
| 219 | this->scale_ = scale; |
|---|
| 220 | |
|---|
| 221 | this->changedScale(); |
|---|
| 222 | this->updateParent(); |
|---|
| 223 | } |
|---|
| 224 | |
|---|
| 225 | /** |
|---|
| 226 | @brief |
|---|
| 227 | Set the (uniform) scale of the CollisionShape. |
|---|
| 228 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. |
|---|
| 229 | @param scale |
|---|
| 230 | The scale to scale the CollisionShape with. 1.0f is the initial scale. |
|---|
| 231 | */ |
|---|
| 232 | void CollisionShape::setScale(float scale) |
|---|
| 233 | { |
|---|
| 234 | if(this->scale_.length() == scale) |
|---|
| 235 | return; |
|---|
| 236 | |
|---|
| 237 | this->scale_ = Vector3::UNIT_SCALE*scale; |
|---|
| 238 | |
|---|
| 239 | this->changedScale(); |
|---|
| 240 | this->updateParent(); |
|---|
| 241 | } |
|---|
| 242 | |
|---|
| 243 | /** |
|---|
| 244 | @brief |
|---|
| 245 | Is called when the scale of the CollisionShape has changed. |
|---|
| 246 | */ |
|---|
| 247 | void CollisionShape::changedScale() |
|---|
| 248 | { |
|---|
| 249 | // Adjust the position of the CollisionShape. |
|---|
| 250 | this->position_ *= this->getScale3D(); |
|---|
| 251 | } |
|---|
| 252 | |
|---|
| 253 | /** |
|---|
| 254 | @brief |
|---|
| 255 | Updates the shape. |
|---|
| 256 | Is called when the internal parameters of the shape have changed such that a new shape needs to be created. |
|---|
| 257 | */ |
|---|
| 258 | void CollisionShape::updateShape() |
|---|
| 259 | { |
|---|
| 260 | btCollisionShape* oldShape = this->collisionShape_; |
|---|
| 261 | this->collisionShape_ = this->createNewShape(); |
|---|
| 262 | // If the CollisionShape has been rescaled, scale the shape to fit the current scale. |
|---|
| 263 | if(this->scale_ != Vector3::UNIT_SCALE) |
|---|
| 264 | this->changedScale(); |
|---|
| 265 | // When we recreate the shape, we have to inform the parent about this to update the shape |
|---|
| 266 | this->updateParent(); |
|---|
| 267 | if (oldShape) |
|---|
| 268 | delete oldShape; |
|---|
| 269 | } |
|---|
| 270 | |
|---|
| 271 | /** |
|---|
| 272 | @brief |
|---|
| 273 | Calculates the local inertia of the collision shape. |
|---|
| 274 | @todo |
|---|
| 275 | Document. |
|---|
| 276 | */ |
|---|
| 277 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const |
|---|
| 278 | { |
|---|
| 279 | if (this->collisionShape_) |
|---|
| 280 | this->collisionShape_->calculateLocalInertia(mass, inertia); |
|---|
| 281 | else |
|---|
| 282 | inertia.setValue(0, 0, 0); |
|---|
| 283 | } |
|---|
| 284 | } |
|---|