| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Matthias Spalinger |
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| 24 | * Co-authors: |
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| 25 | * Fabian 'x3n' Landau |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "HUDEnemyHealthBar.h" |
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| 30 | |
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| 31 | #include "core/config/ConfigValueIncludes.h" |
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| 32 | #include "worldentities/pawns/Pawn.h" |
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| 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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| 36 | RegisterClass(HUDEnemyHealthBar); |
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| 37 | |
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| 38 | HUDEnemyHealthBar::HUDEnemyHealthBar(Context* context) : HUDHealthBar(context) |
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| 39 | { |
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| 40 | RegisterObject(HUDEnemyHealthBar); |
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| 41 | |
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| 42 | this->setConfigValues(); |
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| 43 | this->owner_ = 0; |
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| 44 | } |
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| 45 | |
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| 46 | HUDEnemyHealthBar::~HUDEnemyHealthBar() |
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| 47 | { |
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| 48 | } |
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| 49 | |
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| 50 | void HUDEnemyHealthBar::setConfigValues() |
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| 51 | { |
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| 52 | SetConfigValue(useEnemyBar_, true); |
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| 53 | } |
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| 54 | |
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| 55 | void HUDEnemyHealthBar::tick(float dt) |
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| 56 | { |
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| 57 | this->updateTarget(); |
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| 58 | |
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| 59 | SUPER(HUDEnemyHealthBar, tick, dt); |
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| 60 | } |
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| 61 | |
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| 62 | void HUDEnemyHealthBar::updateTarget() |
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| 63 | { |
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| 64 | Pawn* pawn = NULL; |
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| 65 | if (this->owner_ && this->useEnemyBar_) |
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| 66 | { |
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| 67 | // Get the owner's current target (target is usually a Model) |
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| 68 | WorldEntity* target = this->owner_->getTarget(); |
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| 69 | // Find the Pawn that belongs to this target (if any) |
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| 70 | while (target && !target->isA(Class(Pawn))) |
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| 71 | target = target->getParent(); |
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| 72 | pawn = orxonox_cast<Pawn*>(target); |
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| 73 | // Don't show the HealthBar if the pawn is invisible |
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| 74 | if (pawn && !pawn->isVisible()) |
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| 75 | pawn = NULL; |
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| 76 | } |
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| 77 | // Set the pawn as owner of the HealthBar |
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| 78 | this->setHealthBarOwner(pawn); |
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| 79 | this->setVisible(pawn != NULL); |
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| 80 | } |
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| 81 | |
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| 82 | void HUDEnemyHealthBar::changedOwner() |
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| 83 | { |
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| 84 | SUPER(HUDEnemyHealthBar, changedOwner); |
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| 85 | |
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| 86 | this->owner_ = orxonox_cast<ControllableEntity*>(this->getOwner()); |
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| 87 | this->updateTarget(); |
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| 88 | } |
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| 89 | } |
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