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source: code/branches/cpp11/src/modules/jump/JumpProjectile.cc @ 10443

Last change on this file since 10443 was 10443, checked in by landauf, 9 years ago

fixed includes to make it compile without build units

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpProjectile.cc
31    @brief projectiles are created by the gametype if the figure shoots. All projectiles check every tick, whether they hit an enemy.
32*/
33
34#include "JumpProjectile.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "JumpFigure.h"
39#include "JumpEnemy.h"
40
41namespace orxonox
42{
43    RegisterClass(JumpProjectile);
44
45    JumpProjectile::JumpProjectile(Context* context) : MovableEntity(context)
46    {
47        RegisterObject(JumpProjectile);
48
49        figure_ = 0;
50        setPosition(Vector3(0,0,0));
51        setVelocity(Vector3(0,0,250.0));
52        setAcceleration(Vector3(0,0,0));
53    }
54
55    JumpProjectile::~JumpProjectile()
56    {
57
58    }
59
60    void JumpProjectile::XMLPort(Element& xmlelement, XMLPort::Mode mode)
61    {
62        SUPER(JumpProjectile, XMLPort, xmlelement, mode);
63    }
64
65    void JumpProjectile::tick(float dt)
66    {
67        SUPER(JumpProjectile, tick, dt);
68
69        Vector3 projectilePosition = getPosition();
70
71        for (ObjectList<JumpEnemy>::iterator it = ObjectList<JumpEnemy>::begin(); it != ObjectList<JumpEnemy>::end(); ++it)
72        {
73            Vector3 enemyPosition = it->getPosition();
74            float enemyWidth = it->getWidth();
75            float enemyHeight = it->getHeight();
76
77            if(projectilePosition.x > enemyPosition.x-enemyWidth && projectilePosition.x < enemyPosition.x+enemyWidth && projectilePosition.z > enemyPosition.z-enemyHeight && projectilePosition.z < enemyPosition.z+enemyHeight)
78            {
79                it->dead_ = true;
80            }
81        }
82    }
83
84    void JumpProjectile::setFigure(WeakPtr<JumpFigure> figure)
85    {
86        figure_ = figure;
87    }
88}
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