| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file JumpPlatformVMove.cc | 
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| 31 | @brief This platform can move vertically. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpPlatformVMove.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "JumpFigure.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterClass(JumpPlatformVMove); | 
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| 43 |  | 
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| 44 | JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) | 
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| 45 | { | 
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| 46 | RegisterObject(JumpPlatformVMove); | 
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| 47 |  | 
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| 48 | setProperties(0,80,10); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | JumpPlatformVMove::~JumpPlatformVMove() | 
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| 52 | { | 
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| 53 |  | 
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| 54 | } | 
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| 55 |  | 
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| 56 | void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 57 | { | 
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| 58 | SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void JumpPlatformVMove::tick(float dt) | 
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| 62 | { | 
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| 63 | SUPER(JumpPlatformVMove, tick, dt); | 
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| 64 |  | 
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| 65 | // Get the current position, velocity and acceleration of the ball. | 
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| 66 | Vector3 position = getPosition(); | 
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| 67 | Vector3 velocity = getVelocity(); | 
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| 68 |  | 
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| 69 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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| 70 | { | 
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| 71 | velocity.z = -velocity.z; | 
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| 72 | } | 
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| 73 |  | 
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| 74 | // Set the position, velocity and acceleration of the ball, if they have changed. | 
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| 75 | if (velocity != getVelocity()) | 
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| 76 | { | 
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| 77 | setVelocity(velocity); | 
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| 78 | } | 
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| 79 | if (position != getPosition()) | 
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| 80 | { | 
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| 81 | setPosition(position); | 
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| 82 | } | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) | 
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| 86 | { | 
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| 87 | lowerBoundary_ = lowerBoundary; | 
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| 88 | upperBoundary_ = upperBoundary; | 
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| 89 |  | 
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| 90 | setVelocity(Vector3(0,0,speed)); | 
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| 91 |  | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void JumpPlatformVMove::touchFigure() | 
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| 95 | { | 
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| 96 | figure_->JumpFromPlatform(this); | 
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| 97 | } | 
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| 98 | } | 
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