Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/cpp11/src/modules/jump/JumpPlatformVMove.cc @ 10443

Last change on this file since 10443 was 10443, checked in by landauf, 9 years ago

fixed includes to make it compile without build units

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatformVMove.cc
31    @brief This platform can move vertically.
32*/
33
34#include "JumpPlatformVMove.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "JumpFigure.h"
39
40namespace orxonox
41{
42    RegisterClass(JumpPlatformVMove);
43
44    JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context)
45    {
46        RegisterObject(JumpPlatformVMove);
47
48        setProperties(0,80,10);
49    }
50
51    JumpPlatformVMove::~JumpPlatformVMove()
52    {
53
54    }
55
56    void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode)
57    {
58        SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode);
59    }
60
61    void JumpPlatformVMove::tick(float dt)
62    {
63        SUPER(JumpPlatformVMove, tick, dt);
64
65        // Get the current position, velocity and acceleration of the ball.
66        Vector3 position = getPosition();
67        Vector3 velocity = getVelocity();
68
69        if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0))
70        {
71            velocity.z = -velocity.z;
72        }
73
74        // Set the position, velocity and acceleration of the ball, if they have changed.
75        if (velocity != getVelocity())
76        {
77            setVelocity(velocity);
78        }
79        if (position != getPosition())
80        {
81            setPosition(position);
82        }
83    }
84
85    void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed)
86    {
87        lowerBoundary_ = lowerBoundary;
88        upperBoundary_ = upperBoundary;
89
90        setVelocity(Vector3(0,0,speed));
91
92    }
93
94    void JumpPlatformVMove::touchFigure()
95    {
96        figure_->JumpFromPlatform(this);
97    }
98}
Note: See TracBrowser for help on using the repository browser.