| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file JumpItem.cc | 
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|  | 31 | @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies. | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "JumpItem.h" | 
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|  | 35 |  | 
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|  | 36 | #include "core/CoreIncludes.h" | 
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| [10443] | 37 | #include "core/XMLPort.h" | 
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| [10078] | 38 | #include "JumpFigure.h" | 
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|  | 39 |  | 
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|  | 40 | namespace orxonox | 
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|  | 41 | { | 
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|  | 42 | RegisterClass(JumpItem); | 
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|  | 43 |  | 
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|  | 44 | JumpItem::JumpItem(Context* context) : MovableEntity(context) | 
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|  | 45 | { | 
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|  | 46 | RegisterObject(JumpItem); | 
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|  | 47 |  | 
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|  | 48 | attachedToFigure_ = false; | 
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|  | 49 |  | 
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|  | 50 | figure_ = 0; | 
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|  | 51 | height_ = 0.0; | 
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|  | 52 | width_ = 0.0; | 
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|  | 53 | setPosition(Vector3(0,0,0)); | 
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|  | 54 | setVelocity(Vector3(0,0,0)); | 
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|  | 55 | setAcceleration(Vector3(0,0,0)); | 
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|  | 56 | } | 
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|  | 57 |  | 
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|  | 58 | JumpItem::~JumpItem() | 
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|  | 59 | { | 
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|  | 60 |  | 
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|  | 61 | } | 
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|  | 62 |  | 
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|  | 63 | void JumpItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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|  | 64 | { | 
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|  | 65 | SUPER(JumpItem, XMLPort, xmlelement, mode); | 
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|  | 66 |  | 
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|  | 67 | XMLPortParam(JumpItem, "height", setHeight, getHeight, xmlelement, mode); | 
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|  | 68 | XMLPortParam(JumpItem, "width", setWidth, getWidth, xmlelement, mode); | 
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|  | 69 | } | 
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|  | 70 |  | 
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|  | 71 | void JumpItem::tick(float dt) | 
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|  | 72 | { | 
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|  | 73 | SUPER(JumpItem, tick, dt); | 
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|  | 74 | // Get the current position, velocity and acceleration of the item. | 
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|  | 75 | Vector3 position = getWorldPosition(); | 
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|  | 76 | Vector3 velocity = getVelocity(); | 
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|  | 77 |  | 
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|  | 78 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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|  | 79 | { | 
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| [10215] | 80 | velocity.x = -velocity.x; | 
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| [10078] | 81 | } | 
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|  | 82 |  | 
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|  | 83 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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|  | 84 | { | 
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| [10215] | 85 | velocity.z = -velocity.z; | 
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| [10078] | 86 | } | 
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|  | 87 |  | 
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|  | 88 | // Set the position, velocity and acceleration of the item, if they have changed. | 
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|  | 89 | if (velocity != getVelocity()) | 
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|  | 90 | { | 
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|  | 91 | setVelocity(velocity); | 
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|  | 92 | } | 
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|  | 93 | } | 
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|  | 94 |  | 
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|  | 95 | void JumpItem::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) | 
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|  | 96 | { | 
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|  | 97 | leftBoundary_ = newLeftBoundary; | 
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|  | 98 | rightBoundary_ = newRightBoundary; | 
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|  | 99 | lowerBoundary_ = newLowerBoundary; | 
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|  | 100 | upperBoundary_ = newUpperBoundary; | 
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|  | 101 |  | 
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|  | 102 | setVelocity(Vector3(newHSpeed,0,newVSpeed)); | 
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|  | 103 | } | 
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|  | 104 |  | 
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|  | 105 | void JumpItem::setFigure(WeakPtr<JumpFigure> newFigure) | 
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|  | 106 | { | 
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|  | 107 | figure_ = newFigure; | 
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|  | 108 | } | 
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|  | 109 |  | 
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|  | 110 | void JumpItem::touchFigure() | 
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|  | 111 | { | 
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|  | 112 |  | 
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|  | 113 | } | 
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|  | 114 | } | 
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