| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabien Vultier | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file JumpEnemy.cc | 
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| 31 |     @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpEnemy.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "JumpFigure.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     RegisterClass(JumpEnemy); | 
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| 43 |  | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |         Constructor. Registers and initializes the object. | 
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| 47 |     */ | 
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| 48 |     JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context) | 
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| 49 |     { | 
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| 50 |         RegisterObject(JumpEnemy); | 
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| 51 |  | 
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| 52 |         dead_ = false; | 
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| 53 |         figure_ = 0; | 
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| 54 |         width_ = 0.0; | 
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| 55 |         height_ = 0.0; | 
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| 56 |         setPosition(Vector3(0,0,0)); | 
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| 57 |         setVelocity(Vector3(0,0,0)); | 
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| 58 |         setAcceleration(Vector3(0,0,0)); | 
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| 59 |         setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     /** | 
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| 63 |     @brief | 
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| 64 |         Destructor. | 
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| 65 |     */ | 
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| 66 |     JumpEnemy::~JumpEnemy() | 
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| 67 |     { | 
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| 68 |         /*if (this->isInitialized()) | 
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| 69 |         { | 
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| 70 |             if (this->bDeleteBats_) | 
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| 71 |                 delete this->figure_; | 
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| 72 |  | 
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| 73 |             delete[] this->batID_; | 
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| 74 |         }*/ | 
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| 75 |     } | 
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| 76 |  | 
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| 77 |     //xml port for loading sounds | 
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| 78 |     void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 79 |     { | 
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| 80 |         SUPER(JumpEnemy, XMLPort, xmlelement, mode); | 
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| 81 |  | 
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| 82 |         XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode); | 
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| 83 |         XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode); | 
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| 84 |     } | 
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| 85 |  | 
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| 86 |     /** | 
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| 87 |     @brief | 
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| 88 |         Is called every tick. | 
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| 89 |         Handles the movement of the ball and its interaction with the boundaries and bats. | 
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| 90 |     @param dt | 
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| 91 |         The time since the last tick. | 
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| 92 |     */ | 
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| 93 |     void JumpEnemy::tick(float dt) | 
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| 94 |     { | 
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| 95 |         SUPER(JumpEnemy, tick, dt); | 
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| 96 |  | 
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| 97 |         // Get the current position, velocity and acceleration of the enemy. | 
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| 98 |         Vector3 position = getPosition(); | 
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| 99 |         Vector3 velocity = getVelocity(); | 
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| 100 |  | 
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| 101 |         if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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| 102 |         { | 
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| 103 |             velocity.x = -velocity.x; | 
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| 104 |         } | 
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| 105 |  | 
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| 106 |         if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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| 107 |         { | 
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| 108 |             velocity.z = -velocity.z; | 
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| 109 |         } | 
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| 110 |  | 
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| 111 |         // Set the position, velocity and acceleration of the enemy, if they have changed. | 
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| 112 |         if (velocity != getVelocity()) | 
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| 113 |             setVelocity(velocity); | 
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| 114 |         if (position != getPosition()) | 
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| 115 |             setPosition(position); | 
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| 116 |  | 
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| 117 |  | 
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| 118 |         // Interact with Figure | 
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| 119 |         Vector3 enemyPosition = getPosition(); | 
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| 120 |  | 
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| 121 |         if (figure_ != NULL) | 
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| 122 |         { | 
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| 123 |             Vector3 figurePosition = figure_->getPosition(); | 
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| 124 |             if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_) | 
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| 125 |             { | 
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| 126 |                 touchFigure(); | 
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| 127 |             } | 
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| 128 |         } | 
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| 129 |     } | 
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| 130 |  | 
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| 131 |     void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) | 
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| 132 |     { | 
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| 133 |         leftBoundary_ = newLeftBoundary; | 
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| 134 |         rightBoundary_ = newRightBoundary; | 
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| 135 |         lowerBoundary_ = newLowerBoundary; | 
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| 136 |         upperBoundary_ = newUpperBoundary; | 
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| 137 |  | 
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| 138 |         this->setVelocity(Vector3(newHSpeed,0,newVSpeed)); | 
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| 139 |     } | 
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| 140 |  | 
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| 141 |     /** | 
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| 142 |     @brief | 
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| 143 |         Set the bats for the ball. | 
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| 144 |     @param bats | 
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| 145 |         An array (of size 2) of weak pointers, to be set as the new bats. | 
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| 146 |     */ | 
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| 147 |     void JumpEnemy::setFigure(WeakPtr<JumpFigure> newFigure) | 
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| 148 |     { | 
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| 149 |         figure_ = newFigure; | 
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| 150 |     } | 
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| 151 |  | 
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| 152 |     void JumpEnemy::touchFigure() | 
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| 153 |     { | 
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| 154 |         if (dead_ == false) | 
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| 155 |         { | 
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| 156 |             figure_->CollisionWithEnemy(this); | 
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| 157 |         } | 
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| 158 |     } | 
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| 159 | } | 
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