| [10078] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabien Vultier | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file Jump.cc | 
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|  | 31 | @brief This is the gametype for the awesome minigame. Here the level is randomly created, the camera is shifted, ... | 
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|  | 32 | */ | 
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|  | 33 |  | 
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|  | 34 | #include "Jump.h" | 
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|  | 35 | #include "core/CoreIncludes.h" | 
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| [10443] | 36 |  | 
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| [10078] | 37 | #include "JumpCenterpoint.h" | 
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|  | 38 | #include "JumpPlatform.h" | 
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|  | 39 | #include "JumpPlatformStatic.h" | 
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|  | 40 | #include "JumpPlatformHMove.h" | 
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|  | 41 | #include "JumpPlatformVMove.h" | 
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|  | 42 | #include "JumpPlatformDisappear.h" | 
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|  | 43 | #include "JumpPlatformTimer.h" | 
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|  | 44 | #include "JumpPlatformFake.h" | 
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|  | 45 | #include "JumpProjectile.h" | 
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|  | 46 | #include "JumpEnemy.h" | 
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|  | 47 | #include "JumpFigure.h" | 
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|  | 48 | #include "JumpItem.h" | 
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|  | 49 | #include "JumpSpring.h" | 
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|  | 50 | #include "JumpRocket.h" | 
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|  | 51 | #include "JumpPropeller.h" | 
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|  | 52 | #include "JumpBoots.h" | 
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|  | 53 | #include "JumpShield.h" | 
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| [10443] | 54 |  | 
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|  | 55 | #include "gamestates/GSLevel.h" | 
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| [10078] | 56 | #include "infos/PlayerInfo.h" | 
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| [10443] | 57 | #include "graphics/Camera.h" | 
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| [10078] | 58 |  | 
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|  | 59 | namespace orxonox | 
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|  | 60 | { | 
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|  | 61 | RegisterUnloadableClass(Jump); | 
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|  | 62 |  | 
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|  | 63 | Jump::Jump(Context* context) : Deathmatch(context) | 
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|  | 64 | { | 
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|  | 65 | RegisterObject(Jump); | 
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|  | 66 |  | 
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|  | 67 | center_ = 0; | 
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|  | 68 | figure_ = 0; | 
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|  | 69 | camera = 0; | 
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|  | 70 | setHUDTemplate("JumpHUD"); | 
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|  | 71 | } | 
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|  | 72 |  | 
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|  | 73 | Jump::~Jump() | 
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|  | 74 | { | 
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|  | 75 | if (isInitialized()) | 
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|  | 76 | { | 
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|  | 77 | cleanup(); | 
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|  | 78 | } | 
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|  | 79 | } | 
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|  | 80 |  | 
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|  | 81 | void Jump::tick(float dt) | 
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|  | 82 | { | 
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| [10215] | 83 | SUPER(Jump, tick, dt); | 
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| [10078] | 84 |  | 
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| [10215] | 85 | if (figure_ != NULL) | 
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|  | 86 | { | 
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|  | 87 | Vector3 figurePosition = figure_->getPosition(); | 
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|  | 88 | Vector3 figureVelocity = figure_->getVelocity(); | 
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| [10078] | 89 |  | 
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| [10215] | 90 | float boundary = totalScreenShift_+center_->getCameraOffset(); | 
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| [10078] | 91 |  | 
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| [10215] | 92 | if (figurePosition.z > boundary) | 
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|  | 93 | { | 
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|  | 94 | screenShiftSinceLastUpdate_ += figurePosition.z - boundary; | 
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|  | 95 | totalScreenShift_ = figurePosition.z - center_->getCameraOffset(); | 
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| [10078] | 96 |  | 
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|  | 97 | // Create new platforms if needed | 
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|  | 98 | if (screenShiftSinceLastUpdate_ > center_->getSectionLength()) | 
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|  | 99 | { | 
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| [10215] | 100 | if (sectionNumber_ > 2 && sectionNumber_%4 == 0 && rand()%2 == 0 && figure_->propellerActive_ == false && figure_->rocketActive_ == false && addAdventure(adventureNumber_) == true) | 
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|  | 101 | { | 
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|  | 102 | screenShiftSinceLastUpdate_ -= 2*center_->getSectionLength(); | 
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|  | 103 | ++ adventureNumber_; | 
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|  | 104 | } | 
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|  | 105 | else | 
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|  | 106 | { | 
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|  | 107 | screenShiftSinceLastUpdate_ -= center_->getSectionLength(); | 
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|  | 108 | addSection(); | 
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|  | 109 | } | 
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| [10078] | 110 | } | 
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| [10215] | 111 | } | 
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| [10078] | 112 |  | 
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| [10215] | 113 | if (figurePosition.z < totalScreenShift_ - center_->getFieldDimension().y + platformHeight_ && figureVelocity.z < 0) | 
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|  | 114 | { | 
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|  | 115 | figure_->dead_ = true; | 
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|  | 116 | } | 
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| [10078] | 117 |  | 
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| [10215] | 118 | if (figure_->fireSignal_ == true) | 
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|  | 119 | { | 
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|  | 120 | if (figure_->dead_ == true) | 
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|  | 121 | { | 
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|  | 122 | end(); | 
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|  | 123 | } | 
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|  | 124 | else | 
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|  | 125 | { | 
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|  | 126 | figure_->fireSignal_ = false; | 
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|  | 127 | addProjectile(figurePosition.x, figurePosition.z + figure_->getPropellerPos()); | 
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|  | 128 | } | 
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|  | 129 | } | 
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| [10078] | 130 |  | 
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|  | 131 |  | 
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| [10215] | 132 | if (camera != NULL) | 
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|  | 133 | { | 
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|  | 134 | Vector3 cameraPosition = Vector3(0, totalScreenShift_, 0); | 
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|  | 135 | camera->setPosition(cameraPosition); | 
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|  | 136 | } | 
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|  | 137 | else | 
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|  | 138 | { | 
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|  | 139 | orxout() << "No camera found." << endl; | 
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|  | 140 | } | 
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|  | 141 | } | 
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| [10078] | 142 |  | 
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| [10215] | 143 | ObjectList<JumpPlatform>::iterator beginPlatform = ObjectList<JumpPlatform>::begin(); | 
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|  | 144 | ObjectList<JumpPlatform>::iterator endPlatform = ObjectList<JumpPlatform>::end(); | 
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|  | 145 | ObjectList<JumpPlatform>::iterator itPlatform = beginPlatform; | 
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|  | 146 | Vector3 platformPosition; | 
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| [10078] | 147 |  | 
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| [10215] | 148 | while (itPlatform != endPlatform) | 
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|  | 149 | { | 
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|  | 150 | platformPosition = itPlatform->getPosition(); | 
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|  | 151 | if (platformPosition.z < totalScreenShift_ - center_->getFieldDimension().y) | 
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|  | 152 | { | 
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|  | 153 | ObjectList<JumpPlatform>::iterator temp = itPlatform; | 
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|  | 154 | ++ itPlatform; | 
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|  | 155 | center_->detach(*temp); | 
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|  | 156 | temp->destroy(); | 
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|  | 157 | } | 
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|  | 158 | else | 
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|  | 159 | { | 
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|  | 160 | ++ itPlatform; | 
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|  | 161 | } | 
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|  | 162 | } | 
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| [10078] | 163 |  | 
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| [10215] | 164 | // Deleted deactivated platforms | 
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|  | 165 | ObjectList<JumpPlatformDisappear>::iterator beginDisappear = ObjectList<JumpPlatformDisappear>::begin(); | 
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|  | 166 | ObjectList<JumpPlatformDisappear>::iterator endDisappear = ObjectList<JumpPlatformDisappear>::end(); | 
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|  | 167 | ObjectList<JumpPlatformDisappear>::iterator itDisappear = beginDisappear; | 
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| [10078] | 168 |  | 
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| [10215] | 169 | while (itDisappear != endDisappear) | 
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|  | 170 | { | 
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|  | 171 | if (!itDisappear->isActive()) | 
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|  | 172 | { | 
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|  | 173 | ObjectList<JumpPlatformDisappear>::iterator temp = itDisappear; | 
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|  | 174 | ++ itDisappear; | 
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|  | 175 | center_->detach(*temp); | 
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|  | 176 | temp->destroy(); | 
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|  | 177 | } | 
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|  | 178 | else | 
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|  | 179 | { | 
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|  | 180 | ++ itDisappear; | 
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|  | 181 | } | 
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|  | 182 | } | 
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| [10078] | 183 |  | 
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| [10215] | 184 | ObjectList<JumpPlatformTimer>::iterator beginTimer = ObjectList<JumpPlatformTimer>::begin(); | 
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|  | 185 | ObjectList<JumpPlatformTimer>::iterator endTimer = ObjectList<JumpPlatformTimer>::end(); | 
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|  | 186 | ObjectList<JumpPlatformTimer>::iterator itTimer = beginTimer; | 
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| [10078] | 187 |  | 
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| [10215] | 188 | while (itTimer != endTimer) | 
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|  | 189 | { | 
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|  | 190 | if (!itTimer->isActive()) | 
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|  | 191 | { | 
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|  | 192 | ObjectList<JumpPlatformTimer>::iterator temp = itTimer; | 
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|  | 193 | ++ itTimer; | 
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|  | 194 | center_->detach(*temp); | 
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|  | 195 | temp->destroy(); | 
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|  | 196 | } | 
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|  | 197 | else | 
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|  | 198 | { | 
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|  | 199 | ++ itTimer; | 
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|  | 200 | } | 
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|  | 201 | } | 
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| [10078] | 202 |  | 
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| [10215] | 203 | ObjectList<JumpProjectile>::iterator beginProjectile = ObjectList<JumpProjectile>::begin(); | 
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|  | 204 | ObjectList<JumpProjectile>::iterator endProjectile = ObjectList<JumpProjectile>::end(); | 
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|  | 205 | ObjectList<JumpProjectile>::iterator itProjectile = beginProjectile; | 
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|  | 206 | Vector3 projectilePosition; | 
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| [10078] | 207 |  | 
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| [10215] | 208 | while (itProjectile != endProjectile) | 
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|  | 209 | { | 
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|  | 210 | projectilePosition = itProjectile->getPosition(); | 
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|  | 211 | if (projectilePosition.z > totalScreenShift_ + 5*center_->getFieldDimension().y) | 
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|  | 212 | { | 
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|  | 213 | ObjectList<JumpProjectile>::iterator temp = itProjectile; | 
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|  | 214 | ++ itProjectile; | 
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|  | 215 | center_->detach(*temp); | 
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|  | 216 | temp->destroy(); | 
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|  | 217 | } | 
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|  | 218 | else | 
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|  | 219 | { | 
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|  | 220 | ++ itProjectile; | 
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|  | 221 | } | 
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|  | 222 | } | 
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| [10078] | 223 |  | 
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| [10215] | 224 | ObjectList<JumpEnemy>::iterator beginEnemy = ObjectList<JumpEnemy>::begin(); | 
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|  | 225 | ObjectList<JumpEnemy>::iterator endEnemy = ObjectList<JumpEnemy>::end(); | 
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|  | 226 | ObjectList<JumpEnemy>::iterator itEnemy = beginEnemy; | 
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|  | 227 | Vector3 enemyPosition; | 
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| [10078] | 228 |  | 
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| [10215] | 229 | while (itEnemy != endEnemy) | 
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|  | 230 | { | 
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|  | 231 | enemyPosition = itEnemy->getPosition(); | 
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|  | 232 | if (enemyPosition.z < totalScreenShift_ - center_->getFieldDimension().y || itEnemy->dead_ == true) | 
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|  | 233 | { | 
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|  | 234 | ObjectList<JumpEnemy>::iterator temp = itEnemy; | 
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|  | 235 | ++ itEnemy; | 
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|  | 236 | center_->detach(*temp); | 
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|  | 237 | temp->destroy(); | 
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|  | 238 | } | 
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|  | 239 | else | 
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|  | 240 | { | 
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|  | 241 | ++ itEnemy; | 
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|  | 242 | } | 
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|  | 243 | } | 
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| [10078] | 244 |  | 
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| [10215] | 245 | ObjectList<JumpItem>::iterator beginItem = ObjectList<JumpItem>::begin(); | 
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|  | 246 | ObjectList<JumpItem>::iterator endItem = ObjectList<JumpItem>::end(); | 
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|  | 247 | ObjectList<JumpItem>::iterator itItem = beginItem; | 
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|  | 248 | Vector3 itemPosition; | 
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| [10078] | 249 |  | 
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| [10215] | 250 | while (itItem != endItem) | 
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|  | 251 | { | 
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|  | 252 | itemPosition = itItem->getPosition(); | 
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| [10078] | 253 |  | 
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| [10215] | 254 | WorldEntity* parent = itItem->getParent(); | 
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| [10078] | 255 |  | 
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| [10215] | 256 | if (itItem->attachedToFigure_ == false && itemPosition.z < totalScreenShift_ - center_->getFieldDimension().y && parent == center_) | 
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|  | 257 | { | 
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|  | 258 | ObjectList<JumpItem>::iterator temp = itItem; | 
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|  | 259 | ++ itItem; | 
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|  | 260 | center_->detach(*temp); | 
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|  | 261 | temp->destroy(); | 
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|  | 262 | } | 
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|  | 263 | else | 
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|  | 264 | { | 
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|  | 265 | ++ itItem; | 
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|  | 266 | } | 
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|  | 267 | } | 
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| [10078] | 268 | } | 
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|  | 269 |  | 
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|  | 270 | void Jump::cleanup() | 
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|  | 271 | { | 
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| [10215] | 272 | camera = 0; | 
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| [10078] | 273 | } | 
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|  | 274 |  | 
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|  | 275 | void Jump::start() | 
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|  | 276 | { | 
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|  | 277 | if (center_ != NULL) // There needs to be a JumpCenterpoint, i.e. the area the game takes place. | 
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|  | 278 | { | 
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| [10215] | 279 | if (figure_ == NULL) | 
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|  | 280 | { | 
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|  | 281 | figure_ = new JumpFigure(center_->getContext()); | 
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|  | 282 | figure_->addTemplate(center_->getFigureTemplate()); | 
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|  | 283 | figure_->InitializeAnimation(center_->getContext()); | 
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|  | 284 | } | 
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| [10078] | 285 |  | 
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|  | 286 | center_->attach(figure_); | 
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|  | 287 | figure_->setPosition(0, 0, 0); | 
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|  | 288 | figure_->setFieldDimension(center_->getFieldDimension()); | 
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|  | 289 | } | 
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|  | 290 | else // If no centerpoint was specified, an error is thrown and the level is exited. | 
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|  | 291 | { | 
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|  | 292 | orxout(internal_error) << "Jump: No Centerpoint specified." << endl; | 
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|  | 293 | GSLevel::startMainMenu(); | 
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|  | 294 | return; | 
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|  | 295 | } | 
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|  | 296 |  | 
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|  | 297 | // Call start for the parent class. | 
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|  | 298 | Deathmatch::start(); | 
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|  | 299 |  | 
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|  | 300 | if (figure_ != NULL) | 
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|  | 301 | { | 
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| [10215] | 302 | camera = figure_->getCamera(); | 
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| [10078] | 303 | } | 
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|  | 304 |  | 
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|  | 305 | totalScreenShift_ = 0.0; | 
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|  | 306 | screenShiftSinceLastUpdate_ = 0.0; | 
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|  | 307 | sectionNumber_ = 0; | 
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|  | 308 | adventureNumber_ = 0; | 
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|  | 309 |  | 
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|  | 310 | addStartSection(); | 
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|  | 311 | addSection(); | 
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|  | 312 | addSection(); | 
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|  | 313 | } | 
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|  | 314 |  | 
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|  | 315 | void Jump::end() | 
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|  | 316 | { | 
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| [10215] | 317 | cleanup(); | 
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|  | 318 | GSLevel::startMainMenu(); | 
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| [10078] | 319 |  | 
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|  | 320 | Deathmatch::end(); | 
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|  | 321 | } | 
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|  | 322 |  | 
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|  | 323 | void Jump::spawnPlayer(PlayerInfo* player) | 
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|  | 324 | { | 
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|  | 325 | assert(player); | 
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|  | 326 |  | 
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|  | 327 | if (figure_->getPlayer() == NULL) | 
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|  | 328 | { | 
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|  | 329 | player->startControl(figure_); | 
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|  | 330 | players_[player].state_ = PlayerState::Alive; | 
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|  | 331 | } | 
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|  | 332 | } | 
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|  | 333 |  | 
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|  | 334 | PlayerInfo* Jump::getPlayer() const | 
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|  | 335 | { | 
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|  | 336 | if (this->figure_ != NULL) | 
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|  | 337 | { | 
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|  | 338 | return this->figure_->getPlayer(); | 
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|  | 339 | } | 
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|  | 340 | else | 
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|  | 341 | { | 
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|  | 342 | return 0; | 
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|  | 343 | } | 
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|  | 344 | } | 
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|  | 345 |  | 
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|  | 346 | void Jump::addPlatform(JumpPlatform* newPlatform, std::string platformTemplate, float xPosition, float zPosition) | 
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|  | 347 | { | 
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| [10215] | 348 | if (newPlatform != NULL && center_ != NULL) | 
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|  | 349 | { | 
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|  | 350 | newPlatform->addTemplate(platformTemplate); | 
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|  | 351 | newPlatform->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
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|  | 352 | newPlatform->setFigure(this->figure_); | 
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|  | 353 | center_->attach(newPlatform); | 
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|  | 354 | } | 
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| [10078] | 355 | } | 
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|  | 356 |  | 
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|  | 357 | JumpPlatformStatic* Jump::addPlatformStatic(float xPosition, float zPosition) | 
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|  | 358 | { | 
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| [10215] | 359 | JumpPlatformStatic* newPlatform = new JumpPlatformStatic(center_->getContext()); | 
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|  | 360 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, zPosition); | 
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| [10078] | 361 |  | 
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| [10215] | 362 | return newPlatform; | 
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| [10078] | 363 | } | 
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|  | 364 |  | 
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|  | 365 | JumpPlatformHMove* Jump::addPlatformHMove(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float speed) | 
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|  | 366 | { | 
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| [10215] | 367 | JumpPlatformHMove* newPlatform = new JumpPlatformHMove(center_->getContext()); | 
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|  | 368 | newPlatform->setProperties(leftBoundary, rightBoundary, speed); | 
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|  | 369 | addPlatform(newPlatform, center_->getPlatformHMoveTemplate(), xPosition, zPosition); | 
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| [10078] | 370 |  | 
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| [10215] | 371 | return newPlatform; | 
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| [10078] | 372 | } | 
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|  | 373 |  | 
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|  | 374 | JumpPlatformVMove* Jump::addPlatformVMove(float xPosition, float zPosition, float lowerBoundary, float upperBoundary, float speed) | 
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|  | 375 | { | 
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| [10215] | 376 | JumpPlatformVMove* newPlatform = new JumpPlatformVMove(center_->getContext()); | 
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|  | 377 | newPlatform->setProperties(lowerBoundary, upperBoundary, speed); | 
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|  | 378 | addPlatform(newPlatform, center_->getPlatformVMoveTemplate(), xPosition, zPosition); | 
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| [10078] | 379 |  | 
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| [10215] | 380 | return newPlatform; | 
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| [10078] | 381 | } | 
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|  | 382 |  | 
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|  | 383 | JumpPlatformDisappear* Jump::addPlatformDisappear(float xPosition, float zPosition) | 
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|  | 384 | { | 
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| [10215] | 385 | JumpPlatformDisappear* newPlatform = new JumpPlatformDisappear(center_->getContext()); | 
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|  | 386 | newPlatform->setProperties(true); | 
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|  | 387 | addPlatform(newPlatform, center_->getPlatformDisappearTemplate(), xPosition, zPosition); | 
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| [10078] | 388 |  | 
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| [10215] | 389 | return newPlatform; | 
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| [10078] | 390 | } | 
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|  | 391 |  | 
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|  | 392 | JumpPlatformTimer* Jump::addPlatformTimer(float xPosition, float zPosition, float time, float variance) | 
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|  | 393 | { | 
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| [10261] | 394 | float additionalTime = (float)(rand()%100)/100.0f*variance - variance/2.0f; | 
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| [10078] | 395 |  | 
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| [10215] | 396 | JumpPlatformTimer* newPlatform = new JumpPlatformTimer(center_->getContext()); | 
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|  | 397 | newPlatform->setProperties(time + additionalTime); | 
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|  | 398 | addPlatform(newPlatform, center_->getPlatformTimerTemplate(), xPosition, zPosition); | 
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| [10078] | 399 |  | 
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| [10215] | 400 | return newPlatform; | 
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| [10078] | 401 | } | 
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|  | 402 |  | 
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|  | 403 | JumpPlatformFake* Jump::addPlatformFake(float xPosition, float zPosition) | 
|---|
|  | 404 | { | 
|---|
| [10215] | 405 | JumpPlatformFake* newPlatform = new JumpPlatformFake(center_->getContext()); | 
|---|
|  | 406 | addPlatform(newPlatform, center_->getPlatformFakeTemplate(), xPosition, zPosition); | 
|---|
|  | 407 | newPlatform->setAngularVelocity(Vector3(0, 0, 2.0)); | 
|---|
| [10078] | 408 |  | 
|---|
| [10215] | 409 | return newPlatform; | 
|---|
| [10078] | 410 | } | 
|---|
|  | 411 |  | 
|---|
|  | 412 |  | 
|---|
|  | 413 | void Jump::addProjectile(float xPosition, float zPosition) | 
|---|
|  | 414 | { | 
|---|
| [10215] | 415 | JumpProjectile* newProjectile = new JumpProjectile(center_->getContext()); | 
|---|
|  | 416 | if (newProjectile != NULL && center_ != NULL) | 
|---|
|  | 417 | { | 
|---|
|  | 418 | newProjectile->addTemplate(center_->getProjectileTemplate()); | 
|---|
|  | 419 | newProjectile->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 420 | newProjectile->setFieldDimension(center_->getFieldDimension()); | 
|---|
|  | 421 | newProjectile->setFigure(this->figure_); | 
|---|
|  | 422 | center_->attach(newProjectile); | 
|---|
|  | 423 | } | 
|---|
| [10078] | 424 | } | 
|---|
|  | 425 |  | 
|---|
|  | 426 | void Jump::addSpring(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 427 | { | 
|---|
| [10215] | 428 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); | 
|---|
|  | 429 | if (newSpring != NULL && center_ != NULL) | 
|---|
|  | 430 | { | 
|---|
|  | 431 | newSpring->addTemplate(center_->getSpringTemplate()); | 
|---|
|  | 432 | newSpring->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 433 | newSpring->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 434 | newSpring->setFigure(figure_); | 
|---|
|  | 435 | center_->attach(newSpring); | 
|---|
|  | 436 | } | 
|---|
| [10078] | 437 | } | 
|---|
|  | 438 |  | 
|---|
|  | 439 | void Jump::addSpring(JumpPlatform* platform) | 
|---|
|  | 440 | { | 
|---|
| [10215] | 441 | JumpSpring* newSpring = new JumpSpring(center_->getContext()); | 
|---|
|  | 442 | if (newSpring != NULL && center_ != NULL) | 
|---|
|  | 443 | { | 
|---|
|  | 444 | newSpring->addTemplate(center_->getSpringTemplate()); | 
|---|
|  | 445 | newSpring->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
|  | 446 | newSpring->setProperties(-10.0, 10.0, -10.0, 10.0, 0.0, 0.0); | 
|---|
|  | 447 | newSpring->setFigure(figure_); | 
|---|
|  | 448 | platform->attach(newSpring); | 
|---|
|  | 449 | } | 
|---|
| [10078] | 450 | } | 
|---|
|  | 451 |  | 
|---|
|  | 452 | void Jump::addRocket(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 453 | { | 
|---|
| [10215] | 454 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); | 
|---|
|  | 455 | if (newRocket != NULL && center_ != NULL) | 
|---|
|  | 456 | { | 
|---|
|  | 457 | newRocket->addTemplate(center_->getRocketTemplate()); | 
|---|
|  | 458 | newRocket->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 459 | newRocket->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 460 | newRocket->setFigure(figure_); | 
|---|
|  | 461 | center_->attach(newRocket); | 
|---|
|  | 462 | } | 
|---|
| [10078] | 463 | } | 
|---|
|  | 464 |  | 
|---|
|  | 465 | void Jump::addRocket(JumpPlatform* platform) | 
|---|
|  | 466 | { | 
|---|
| [10215] | 467 | JumpRocket* newRocket = new JumpRocket(center_->getContext()); | 
|---|
|  | 468 | if (newRocket != NULL && center_ != NULL) | 
|---|
|  | 469 | { | 
|---|
|  | 470 | newRocket->addTemplate(center_->getRocketTemplate()); | 
|---|
|  | 471 | newRocket->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
|  | 472 | newRocket->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
|  | 473 | newRocket->setFigure(figure_); | 
|---|
|  | 474 | platform->attach(newRocket); | 
|---|
|  | 475 | } | 
|---|
| [10078] | 476 | } | 
|---|
|  | 477 |  | 
|---|
|  | 478 | void Jump::addPropeller(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 479 | { | 
|---|
| [10215] | 480 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); | 
|---|
|  | 481 | if (newPropeller != NULL && center_ != NULL) | 
|---|
|  | 482 | { | 
|---|
|  | 483 | newPropeller->addTemplate(center_->getPropellerTemplate()); | 
|---|
|  | 484 | newPropeller->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 485 | newPropeller->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 486 | newPropeller->setFigure(figure_); | 
|---|
|  | 487 | center_->attach(newPropeller); | 
|---|
|  | 488 | } | 
|---|
| [10078] | 489 | } | 
|---|
|  | 490 |  | 
|---|
|  | 491 | void Jump::addPropeller(JumpPlatform* platform) | 
|---|
|  | 492 | { | 
|---|
| [10215] | 493 | JumpPropeller* newPropeller = new JumpPropeller(center_->getContext()); | 
|---|
|  | 494 | if (newPropeller != NULL && center_ != NULL) | 
|---|
|  | 495 | { | 
|---|
|  | 496 | newPropeller->addTemplate(center_->getPropellerTemplate()); | 
|---|
|  | 497 | newPropeller->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
|  | 498 | newPropeller->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
|  | 499 | newPropeller->setFigure(figure_); | 
|---|
|  | 500 | platform->attach(newPropeller); | 
|---|
|  | 501 | } | 
|---|
| [10078] | 502 | } | 
|---|
|  | 503 |  | 
|---|
|  | 504 | void Jump::addBoots(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 505 | { | 
|---|
| [10215] | 506 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); | 
|---|
|  | 507 | if (newBoots != NULL && center_ != NULL) | 
|---|
|  | 508 | { | 
|---|
|  | 509 | newBoots->addTemplate(center_->getBootsTemplate()); | 
|---|
|  | 510 | newBoots->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 511 | newBoots->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 512 | newBoots->setFigure(figure_); | 
|---|
|  | 513 | center_->attach(newBoots); | 
|---|
|  | 514 | } | 
|---|
| [10078] | 515 | } | 
|---|
|  | 516 |  | 
|---|
|  | 517 | void Jump::addBoots(JumpPlatform* platform) | 
|---|
|  | 518 | { | 
|---|
| [10215] | 519 | JumpBoots* newBoots = new JumpBoots(center_->getContext()); | 
|---|
|  | 520 | if (newBoots != NULL && center_ != NULL) | 
|---|
|  | 521 | { | 
|---|
|  | 522 | newBoots->addTemplate(center_->getBootsTemplate()); | 
|---|
|  | 523 | newBoots->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
|  | 524 | newBoots->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
|  | 525 | newBoots->setFigure(figure_); | 
|---|
|  | 526 | platform->attach(newBoots); | 
|---|
|  | 527 | } | 
|---|
| [10078] | 528 | } | 
|---|
|  | 529 |  | 
|---|
|  | 530 | void Jump::addShield(float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 531 | { | 
|---|
| [10215] | 532 | JumpShield* newShield = new JumpShield(center_->getContext()); | 
|---|
|  | 533 | if (newShield != NULL && center_ != NULL) | 
|---|
|  | 534 | { | 
|---|
|  | 535 | newShield->addTemplate(center_->getShieldTemplate()); | 
|---|
|  | 536 | newShield->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 537 | newShield->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 538 | newShield->setFigure(figure_); | 
|---|
|  | 539 | center_->attach(newShield); | 
|---|
|  | 540 | } | 
|---|
| [10078] | 541 | } | 
|---|
|  | 542 |  | 
|---|
|  | 543 | void Jump::addShield(JumpPlatform* platform) | 
|---|
|  | 544 | { | 
|---|
| [10215] | 545 | JumpShield* newShield = new JumpShield(center_->getContext()); | 
|---|
|  | 546 | if (newShield != NULL && center_ != NULL) | 
|---|
|  | 547 | { | 
|---|
|  | 548 | newShield->addTemplate(center_->getShieldTemplate()); | 
|---|
|  | 549 | newShield->setPosition(Vector3(0.0, 0.0, 0.0)); | 
|---|
|  | 550 | newShield->setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
|  | 551 | newShield->setFigure(figure_); | 
|---|
|  | 552 | platform->attach(newShield); | 
|---|
|  | 553 | } | 
|---|
| [10078] | 554 | } | 
|---|
|  | 555 |  | 
|---|
|  | 556 | void Jump::addEnemy(int type, float xPosition, float zPosition, float leftBoundary, float rightBoundary, float lowerBoundary, float upperBoundary, float xVelocity, float zVelocity) | 
|---|
|  | 557 | { | 
|---|
| [10215] | 558 | JumpEnemy* newEnemy = new JumpEnemy(center_->getContext()); | 
|---|
|  | 559 | if (newEnemy != NULL && center_ != NULL) | 
|---|
|  | 560 | { | 
|---|
|  | 561 | switch (type) | 
|---|
|  | 562 | { | 
|---|
|  | 563 | case 1: | 
|---|
|  | 564 | newEnemy->addTemplate(center_->getEnemy1Template()); | 
|---|
|  | 565 | break; | 
|---|
|  | 566 | case 2: | 
|---|
|  | 567 | newEnemy->addTemplate(center_->getEnemy2Template()); | 
|---|
|  | 568 | break; | 
|---|
|  | 569 | case 3: | 
|---|
|  | 570 | newEnemy->addTemplate(center_->getEnemy3Template()); | 
|---|
|  | 571 | break; | 
|---|
|  | 572 | case 4: | 
|---|
|  | 573 | newEnemy->addTemplate(center_->getEnemy4Template()); | 
|---|
|  | 574 | break; | 
|---|
|  | 575 | default: | 
|---|
|  | 576 | return; | 
|---|
|  | 577 | } | 
|---|
| [10078] | 578 |  | 
|---|
| [10215] | 579 | newEnemy->setPosition(Vector3(xPosition, 0.0, zPosition)); | 
|---|
|  | 580 | newEnemy->setProperties(leftBoundary, rightBoundary, lowerBoundary, upperBoundary, xVelocity, zVelocity); | 
|---|
|  | 581 | newEnemy->setFieldDimension(center_->getFieldDimension()); | 
|---|
|  | 582 | newEnemy->setFigure(this->figure_); | 
|---|
|  | 583 | center_->attach(newEnemy); | 
|---|
|  | 584 | } | 
|---|
| [10078] | 585 | } | 
|---|
|  | 586 |  | 
|---|
|  | 587 | void Jump::addStartSection() | 
|---|
|  | 588 | { | 
|---|
| [10215] | 589 | JumpPlatform* newPlatform; | 
|---|
| [10078] | 590 |  | 
|---|
| [10215] | 591 | float sectionLength = center_->getSectionLength(); | 
|---|
| [10078] | 592 |  | 
|---|
| [10215] | 593 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| [10218] | 594 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), 0.0, -0.05f*sectionLength); | 
|---|
| [10078] | 595 |  | 
|---|
| [10215] | 596 | platformWidth_ = newPlatform->getWidth(); | 
|---|
|  | 597 | platformHeight_ = newPlatform->getHeight(); | 
|---|
| [10078] | 598 |  | 
|---|
| [10215] | 599 | for (float xPosition = platformWidth_; xPosition <= center_->getFieldDimension().x; xPosition += platformWidth_) | 
|---|
|  | 600 | { | 
|---|
|  | 601 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| [10218] | 602 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), xPosition, -0.05f*sectionLength); | 
|---|
| [10215] | 603 | newPlatform = new JumpPlatformStatic(center_->getContext()); | 
|---|
| [10218] | 604 | addPlatform(newPlatform, center_->getPlatformStaticTemplate(), -xPosition, -0.05f*sectionLength); | 
|---|
| [10215] | 605 | } | 
|---|
| [10078] | 606 | } | 
|---|
|  | 607 |  | 
|---|
|  | 608 | void Jump::addSection() | 
|---|
|  | 609 | { | 
|---|
|  | 610 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
|  | 611 | float sectionLength = center_->getSectionLength(); | 
|---|
|  | 612 | float sectionBegin = sectionNumber_ * sectionLength; | 
|---|
|  | 613 | float sectionEnd = (1 + sectionNumber_) * sectionLength; | 
|---|
|  | 614 |  | 
|---|
| [10218] | 615 | const int numI = 6; | 
|---|
|  | 616 | const int numJ = 4; | 
|---|
| [10078] | 617 |  | 
|---|
| [10215] | 618 | enum PlatformType | 
|---|
|  | 619 | { | 
|---|
|  | 620 | PLATFORM_EMPTY, PLATFORM_STATIC, PLATFORM_HMOVE, PLATFORM_VMOVE, PLATFORM_DISAPPEAR, PLATFORM_TIMER, PLATFORM_FAKE | 
|---|
|  | 621 | }; | 
|---|
| [10078] | 622 |  | 
|---|
| [10215] | 623 | enum ItemType | 
|---|
|  | 624 | { | 
|---|
|  | 625 | ITEM_NOTHING, ITEM_SPRING, ITEM_PROPELLER, ITEM_ROCKET, ITEM_BOOTS, ITEM_SHIELD | 
|---|
|  | 626 | }; | 
|---|
| [10078] | 627 |  | 
|---|
|  | 628 | struct PlatformMatrix | 
|---|
|  | 629 | { | 
|---|
| [10215] | 630 | PlatformType type; | 
|---|
| [10078] | 631 | bool done; | 
|---|
|  | 632 | } matrix[numI][numJ]; | 
|---|
|  | 633 |  | 
|---|
|  | 634 |  | 
|---|
| [10215] | 635 | for (int i = 0; i < numI; ++i) | 
|---|
|  | 636 | { | 
|---|
|  | 637 | for (int j = 0; j < numJ; ++j) | 
|---|
|  | 638 | { | 
|---|
|  | 639 | matrix[i][j].type = PLATFORM_EMPTY; | 
|---|
|  | 640 | matrix[i][j].done = false; | 
|---|
|  | 641 | } | 
|---|
|  | 642 | } | 
|---|
|  | 643 | PlatformType platformtype1; | 
|---|
|  | 644 | PlatformType platformtype2; | 
|---|
|  | 645 | ItemType itemType = ITEM_NOTHING; | 
|---|
| [10078] | 646 |  | 
|---|
| [10215] | 647 | if (rand()%2 == 0) | 
|---|
|  | 648 | { | 
|---|
|  | 649 | itemType = ITEM_SPRING; | 
|---|
|  | 650 | } | 
|---|
|  | 651 | else if (rand()%2 == 0 && sectionNumber_ > 3) | 
|---|
|  | 652 | { | 
|---|
|  | 653 | switch(rand()%4) | 
|---|
|  | 654 | { | 
|---|
|  | 655 | case 0: | 
|---|
|  | 656 | itemType = ITEM_PROPELLER; | 
|---|
|  | 657 | break; | 
|---|
|  | 658 | case 1: | 
|---|
|  | 659 | itemType = ITEM_ROCKET; | 
|---|
|  | 660 | break; | 
|---|
|  | 661 | case 2: | 
|---|
|  | 662 | itemType = ITEM_BOOTS; | 
|---|
|  | 663 | break; | 
|---|
|  | 664 | case 3: | 
|---|
|  | 665 | itemType = ITEM_SHIELD; | 
|---|
|  | 666 | break; | 
|---|
|  | 667 | default: | 
|---|
|  | 668 | break; | 
|---|
|  | 669 | } | 
|---|
|  | 670 | } | 
|---|
| [10078] | 671 |  | 
|---|
| [10215] | 672 | switch((sectionNumber_ > 28) ? rand()%29 : rand()%(sectionNumber_+1)) | 
|---|
|  | 673 | { | 
|---|
|  | 674 | case 0: | 
|---|
|  | 675 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 676 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 677 | break; | 
|---|
|  | 678 | case 1: | 
|---|
|  | 679 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 680 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 681 | break; | 
|---|
|  | 682 | case 2: | 
|---|
|  | 683 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 684 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 685 | break; | 
|---|
|  | 686 | case 3: | 
|---|
|  | 687 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 688 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 689 | break; | 
|---|
|  | 690 | case 4: | 
|---|
|  | 691 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 692 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 693 | break; | 
|---|
|  | 694 | case 5: | 
|---|
|  | 695 | platformtype1 = PLATFORM_STATIC; | 
|---|
|  | 696 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 697 | break; | 
|---|
|  | 698 | case 6: | 
|---|
|  | 699 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 700 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 701 | break; | 
|---|
|  | 702 | case 7: | 
|---|
|  | 703 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 704 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 705 | break; | 
|---|
|  | 706 | case 8: | 
|---|
|  | 707 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 708 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 709 | break; | 
|---|
|  | 710 | case 9: | 
|---|
|  | 711 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 712 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 713 | break; | 
|---|
|  | 714 | case 10: | 
|---|
|  | 715 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 716 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 717 | break; | 
|---|
|  | 718 | case 11: | 
|---|
|  | 719 | platformtype1 = PLATFORM_HMOVE; | 
|---|
|  | 720 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 721 | break; | 
|---|
|  | 722 | case 12: | 
|---|
|  | 723 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 724 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 725 | break; | 
|---|
|  | 726 | case 13: | 
|---|
|  | 727 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 728 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 729 | break; | 
|---|
|  | 730 | case 14: | 
|---|
|  | 731 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 732 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 733 | break; | 
|---|
|  | 734 | case 15: | 
|---|
|  | 735 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 736 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 737 | break; | 
|---|
|  | 738 | case 16: | 
|---|
|  | 739 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 740 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 741 | break; | 
|---|
|  | 742 | case 17: | 
|---|
|  | 743 | platformtype1 = PLATFORM_DISAPPEAR; | 
|---|
|  | 744 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 745 | break; | 
|---|
|  | 746 | case 18: | 
|---|
|  | 747 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 748 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 749 | break; | 
|---|
|  | 750 | case 19: | 
|---|
|  | 751 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 752 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 753 | break; | 
|---|
|  | 754 | case 20: | 
|---|
|  | 755 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 756 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 757 | break; | 
|---|
|  | 758 | case 21: | 
|---|
|  | 759 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 760 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 761 | break; | 
|---|
|  | 762 | case 22: | 
|---|
|  | 763 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 764 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 765 | break; | 
|---|
|  | 766 | case 23: | 
|---|
|  | 767 | platformtype1 = PLATFORM_VMOVE; | 
|---|
|  | 768 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 769 | break; | 
|---|
|  | 770 | case 24: | 
|---|
|  | 771 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 772 | platformtype2 = PLATFORM_STATIC; | 
|---|
|  | 773 | break; | 
|---|
|  | 774 | case 25: | 
|---|
|  | 775 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 776 | platformtype2 = PLATFORM_HMOVE; | 
|---|
|  | 777 | break; | 
|---|
|  | 778 | case 26: | 
|---|
|  | 779 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 780 | platformtype2 = PLATFORM_DISAPPEAR; | 
|---|
|  | 781 | break; | 
|---|
|  | 782 | case 27: | 
|---|
|  | 783 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 784 | platformtype2 = PLATFORM_VMOVE; | 
|---|
|  | 785 | break; | 
|---|
|  | 786 | case 28: | 
|---|
|  | 787 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 788 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 789 | break; | 
|---|
|  | 790 | default: | 
|---|
|  | 791 | platformtype1 = PLATFORM_TIMER; | 
|---|
|  | 792 | platformtype2 = PLATFORM_TIMER; | 
|---|
|  | 793 | break; | 
|---|
|  | 794 | } | 
|---|
| [10078] | 795 |  | 
|---|
| [10215] | 796 | // Fill matrix with selected platform types | 
|---|
|  | 797 | for (int i = 0; i < numI; ++ i) | 
|---|
|  | 798 | { | 
|---|
|  | 799 | for (int j = 0; j < numJ; ++ j) | 
|---|
|  | 800 | { | 
|---|
|  | 801 | if (rand()%3 == 0) | 
|---|
|  | 802 | { | 
|---|
|  | 803 | matrix[i][j].type = platformtype1; | 
|---|
|  | 804 | } | 
|---|
|  | 805 | else | 
|---|
|  | 806 | { | 
|---|
|  | 807 | matrix[i][j].type = platformtype2; | 
|---|
|  | 808 | } | 
|---|
|  | 809 | matrix[i][j].done = false; | 
|---|
|  | 810 | } | 
|---|
|  | 811 | } | 
|---|
| [10078] | 812 |  | 
|---|
| [10215] | 813 | if (platformtype1 == platformtype2 && sectionNumber_ > 10 && rand()%2 == 0) | 
|---|
|  | 814 | { | 
|---|
|  | 815 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 816 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 817 | } | 
|---|
| [10078] | 818 |  | 
|---|
| [10215] | 819 | // Delete some planned platforms or replace them with fake platforms | 
|---|
|  | 820 | if (sectionNumber_ > 5) | 
|---|
|  | 821 | { | 
|---|
|  | 822 | if (rand()%2 == 0) | 
|---|
|  | 823 | { | 
|---|
|  | 824 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 825 | } | 
|---|
|  | 826 | else | 
|---|
|  | 827 | { | 
|---|
|  | 828 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 829 | } | 
|---|
|  | 830 | } | 
|---|
|  | 831 | else if (sectionNumber_ > 10) | 
|---|
|  | 832 | { | 
|---|
|  | 833 | if (rand()%2 == 0) | 
|---|
|  | 834 | { | 
|---|
|  | 835 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 836 | } | 
|---|
|  | 837 | else | 
|---|
|  | 838 | { | 
|---|
|  | 839 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 840 | } | 
|---|
|  | 841 | if (rand()%2 == 0) | 
|---|
|  | 842 | { | 
|---|
|  | 843 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 844 | } | 
|---|
|  | 845 | else | 
|---|
|  | 846 | { | 
|---|
|  | 847 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 848 | } | 
|---|
|  | 849 | } | 
|---|
|  | 850 | else if (sectionNumber_ > 15) | 
|---|
|  | 851 | { | 
|---|
|  | 852 | if (rand()%2 == 0) | 
|---|
|  | 853 | { | 
|---|
|  | 854 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 855 | } | 
|---|
|  | 856 | else | 
|---|
|  | 857 | { | 
|---|
|  | 858 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 859 | } | 
|---|
|  | 860 | if (rand()%2 == 0) | 
|---|
|  | 861 | { | 
|---|
|  | 862 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 863 | } | 
|---|
|  | 864 | else | 
|---|
|  | 865 | { | 
|---|
|  | 866 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 867 | } | 
|---|
|  | 868 | if (rand()%2 == 0) | 
|---|
|  | 869 | { | 
|---|
|  | 870 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_EMPTY; | 
|---|
|  | 871 | } | 
|---|
|  | 872 | else | 
|---|
|  | 873 | { | 
|---|
|  | 874 | matrix[rand()%numI][rand()%numJ].type = PLATFORM_FAKE; | 
|---|
|  | 875 | } | 
|---|
|  | 876 | } | 
|---|
| [10078] | 877 |  | 
|---|
| [10215] | 878 | std::vector<JumpPlatform*> platformList; | 
|---|
| [10078] | 879 |  | 
|---|
| [10215] | 880 | for (int i = 0; i < numI; ++ i) | 
|---|
|  | 881 | { | 
|---|
|  | 882 | for (int j = 0; j < numJ; ++ j) | 
|---|
|  | 883 | { | 
|---|
|  | 884 | if (matrix[i][j].done == false) | 
|---|
|  | 885 | { | 
|---|
|  | 886 | float xPosition = 0.0; | 
|---|
|  | 887 | float zPosition = 0.0; | 
|---|
|  | 888 | float leftBoundary = 0.0; | 
|---|
|  | 889 | float rightBoundary = 0.0; | 
|---|
|  | 890 | float lowerBoundary = 0.0; | 
|---|
|  | 891 | float upperBoundary = 0.0; | 
|---|
|  | 892 | float xVelocity = 0.0; | 
|---|
|  | 893 | float zVelocity = 0.0; | 
|---|
| [10078] | 894 |  | 
|---|
| [10215] | 895 | switch(matrix[i][j].type) | 
|---|
|  | 896 | { | 
|---|
|  | 897 | case PLATFORM_EMPTY: | 
|---|
|  | 898 | matrix[i][j].done = true; | 
|---|
|  | 899 | break; | 
|---|
|  | 900 | case PLATFORM_STATIC: | 
|---|
|  | 901 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 902 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 903 | platformList.push_back(addPlatformStatic(xPosition, zPosition)); | 
|---|
|  | 904 | matrix[i][j].done = true; | 
|---|
|  | 905 | break; | 
|---|
|  | 906 | case PLATFORM_FAKE: | 
|---|
|  | 907 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 908 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 909 | platformList.push_back(addPlatformFake(xPosition, zPosition)); | 
|---|
|  | 910 | matrix[i][j].done = true; | 
|---|
|  | 911 | break; | 
|---|
|  | 912 | case PLATFORM_TIMER: | 
|---|
|  | 913 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 914 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 915 | platformList.push_back(addPlatformTimer(xPosition, zPosition, 12.0, 1.5)); | 
|---|
|  | 916 | matrix[i][j].done = true; | 
|---|
|  | 917 | break; | 
|---|
|  | 918 | case PLATFORM_DISAPPEAR: | 
|---|
|  | 919 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 920 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 921 | platformList.push_back(addPlatformDisappear(xPosition, zPosition)); | 
|---|
|  | 922 | matrix[i][j].done = true; | 
|---|
|  | 923 | break; | 
|---|
|  | 924 | case PLATFORM_HMOVE: | 
|---|
|  | 925 | xVelocity = randomSpeed(); | 
|---|
|  | 926 | if (j <= numJ-3 && matrix[i][j+1].type == PLATFORM_HMOVE && matrix[i][j+2].type == PLATFORM_HMOVE && rand()%2 == 0) | 
|---|
|  | 927 | { | 
|---|
|  | 928 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
|  | 929 | rightBoundary = randomXPositionRight(numJ, j+2); | 
|---|
|  | 930 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
|  | 931 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 932 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
|  | 933 | matrix[i][j].done = true; | 
|---|
|  | 934 | matrix[i][j+1].done = true; | 
|---|
|  | 935 | matrix[i][j+2].done = true; | 
|---|
|  | 936 | } | 
|---|
|  | 937 | else if (j <= numJ-2 && matrix[i][j+1].type == PLATFORM_HMOVE && rand()%2 == 0) | 
|---|
|  | 938 | { | 
|---|
|  | 939 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
|  | 940 | rightBoundary = randomXPositionRight(numJ, j+1); | 
|---|
|  | 941 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
|  | 942 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 943 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
|  | 944 | matrix[i][j].done = true; | 
|---|
|  | 945 | matrix[i][j+1].done = true; | 
|---|
|  | 946 | } | 
|---|
|  | 947 | else | 
|---|
|  | 948 | { | 
|---|
|  | 949 | leftBoundary = randomXPositionLeft(numJ, j); | 
|---|
|  | 950 | rightBoundary = randomXPositionRight(numJ, j); | 
|---|
|  | 951 | xPosition = randomPosition(leftBoundary, rightBoundary); | 
|---|
|  | 952 | zPosition = sectionBegin + i*sectionLength/numI; | 
|---|
|  | 953 | platformList.push_back(addPlatformHMove(xPosition, zPosition, leftBoundary, rightBoundary, xVelocity)); | 
|---|
|  | 954 | matrix[i][j].done = true; | 
|---|
|  | 955 | } | 
|---|
|  | 956 | break; | 
|---|
|  | 957 | case PLATFORM_VMOVE: | 
|---|
|  | 958 | zVelocity = randomSpeed(); | 
|---|
|  | 959 | if (i <= numI-3 && matrix[i+1][j].type == PLATFORM_VMOVE && matrix[i+2][j].type == PLATFORM_VMOVE && rand()%2 == 0) | 
|---|
|  | 960 | { | 
|---|
|  | 961 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
|  | 962 | upperBoundary = randomZPositionUpper(numI, i+2, sectionBegin, sectionEnd); | 
|---|
|  | 963 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
|  | 964 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 965 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
|  | 966 | matrix[i][j].done = true; | 
|---|
|  | 967 | matrix[i+1][j].done = true; | 
|---|
|  | 968 | matrix[i+2][j].done = true; | 
|---|
|  | 969 | } | 
|---|
|  | 970 | else if (i <= numI-2 && matrix[i+1][j].type == PLATFORM_VMOVE && rand()%2 == 0) | 
|---|
|  | 971 | { | 
|---|
|  | 972 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
|  | 973 | upperBoundary = randomZPositionUpper(numI, i+1, sectionBegin, sectionEnd); | 
|---|
|  | 974 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
|  | 975 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 976 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
|  | 977 | matrix[i][j].done = true; | 
|---|
|  | 978 | matrix[i+1][j].done = true; | 
|---|
|  | 979 | } | 
|---|
|  | 980 | else | 
|---|
|  | 981 | { | 
|---|
|  | 982 | lowerBoundary = randomZPositionLower(numI, i, sectionBegin, sectionEnd); | 
|---|
|  | 983 | upperBoundary = randomZPositionUpper(numI, i, sectionBegin, sectionEnd); | 
|---|
|  | 984 | zPosition = randomPosition(lowerBoundary, upperBoundary); | 
|---|
|  | 985 | xPosition = randomXPosition(numJ, j); | 
|---|
|  | 986 | platformList.push_back(addPlatformVMove(xPosition, zPosition, lowerBoundary, upperBoundary, zVelocity)); | 
|---|
|  | 987 | matrix[i][j].done = true; | 
|---|
|  | 988 | } | 
|---|
|  | 989 | break; | 
|---|
|  | 990 | default: | 
|---|
|  | 991 | //ERROR | 
|---|
|  | 992 | break; | 
|---|
| [10078] | 993 |  | 
|---|
| [10215] | 994 | } | 
|---|
|  | 995 | } | 
|---|
|  | 996 | } | 
|---|
|  | 997 | } | 
|---|
| [10078] | 998 |  | 
|---|
| [10215] | 999 | //Add items | 
|---|
|  | 1000 | int numNewPlatforms = platformList.size(); | 
|---|
| [10078] | 1001 |  | 
|---|
| [10215] | 1002 | if (rand()%4 == 0) | 
|---|
|  | 1003 | { | 
|---|
|  | 1004 | if (rand()%2 == 0) | 
|---|
|  | 1005 | { | 
|---|
|  | 1006 | switch (itemType) | 
|---|
|  | 1007 | { | 
|---|
|  | 1008 | case ITEM_ROCKET: | 
|---|
|  | 1009 | addRocket(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
|  | 1010 | break; | 
|---|
|  | 1011 | case ITEM_PROPELLER: | 
|---|
|  | 1012 | addPropeller(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
|  | 1013 | break; | 
|---|
|  | 1014 | case ITEM_BOOTS: | 
|---|
|  | 1015 | addBoots(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
|  | 1016 | break; | 
|---|
|  | 1017 | case ITEM_SHIELD: | 
|---|
|  | 1018 | addShield(0.0, randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/2, fieldWidth/2, 0.0, 0.0, randomSpeed(), 0.0); | 
|---|
|  | 1019 | break; | 
|---|
|  | 1020 | default: | 
|---|
|  | 1021 | break; | 
|---|
|  | 1022 | } | 
|---|
|  | 1023 | } | 
|---|
|  | 1024 | else | 
|---|
|  | 1025 | { | 
|---|
|  | 1026 | switch (itemType) | 
|---|
|  | 1027 | { | 
|---|
|  | 1028 | case ITEM_ROCKET: | 
|---|
|  | 1029 | addRocket(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
|  | 1030 | break; | 
|---|
|  | 1031 | case ITEM_PROPELLER: | 
|---|
|  | 1032 | addPropeller(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
|  | 1033 | break; | 
|---|
|  | 1034 | case ITEM_BOOTS: | 
|---|
|  | 1035 | addBoots(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
|  | 1036 | break; | 
|---|
|  | 1037 | case ITEM_SHIELD: | 
|---|
|  | 1038 | addShield(randomPosition(-fieldWidth/2, fieldWidth/2), sectionBegin + sectionLength/2, 0.0, 0.0, sectionBegin, sectionEnd, 0.0, randomSpeed()); | 
|---|
|  | 1039 | break; | 
|---|
|  | 1040 | default: | 
|---|
|  | 1041 | break; | 
|---|
|  | 1042 | } | 
|---|
|  | 1043 | } | 
|---|
|  | 1044 | } | 
|---|
|  | 1045 | else | 
|---|
|  | 1046 | { | 
|---|
|  | 1047 | if (numNewPlatforms > 0) | 
|---|
|  | 1048 | { | 
|---|
|  | 1049 | JumpPlatform* itemPlatform = platformList[rand()%numNewPlatforms]; | 
|---|
| [10078] | 1050 |  | 
|---|
| [10215] | 1051 | switch (itemType) | 
|---|
|  | 1052 | { | 
|---|
|  | 1053 | case ITEM_SPRING: | 
|---|
|  | 1054 | addSpring(itemPlatform); | 
|---|
|  | 1055 | break; | 
|---|
|  | 1056 | case ITEM_ROCKET: | 
|---|
|  | 1057 | addRocket(itemPlatform); | 
|---|
|  | 1058 | break; | 
|---|
|  | 1059 | case ITEM_PROPELLER: | 
|---|
|  | 1060 | addPropeller(itemPlatform); | 
|---|
|  | 1061 | break; | 
|---|
|  | 1062 | case ITEM_BOOTS: | 
|---|
|  | 1063 | addBoots(itemPlatform); | 
|---|
|  | 1064 | break; | 
|---|
|  | 1065 | case ITEM_SHIELD: | 
|---|
|  | 1066 | addShield(itemPlatform); | 
|---|
|  | 1067 | break; | 
|---|
|  | 1068 | default: | 
|---|
|  | 1069 | break; | 
|---|
|  | 1070 | } | 
|---|
|  | 1071 | } | 
|---|
|  | 1072 | } | 
|---|
| [10078] | 1073 |  | 
|---|
|  | 1074 | if (sectionNumber_ >= 5 && rand()%3 == 0) | 
|---|
|  | 1075 | { | 
|---|
| [10215] | 1076 | switch(rand()%4) | 
|---|
|  | 1077 | { | 
|---|
| [10078] | 1078 | case 0: | 
|---|
| [10215] | 1079 | addEnemy(1, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
|  | 1080 | break; | 
|---|
| [10078] | 1081 | case 1: | 
|---|
| [10215] | 1082 | addEnemy(2, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
|  | 1083 | break; | 
|---|
| [10078] | 1084 | case 2: | 
|---|
| [10215] | 1085 | addEnemy(3, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
|  | 1086 | break; | 
|---|
| [10078] | 1087 | case 3: | 
|---|
| [10215] | 1088 | addEnemy(4, randomXPosition(), randomPosition(sectionBegin, sectionBegin + sectionLength), -fieldWidth/3*2, fieldWidth/3*2, sectionBegin, sectionBegin + sectionLength, randomSpeed(), 0.0); | 
|---|
|  | 1089 | break; | 
|---|
|  | 1090 | } | 
|---|
| [10078] | 1091 | } | 
|---|
| [10215] | 1092 | ++ sectionNumber_; | 
|---|
| [10078] | 1093 | } | 
|---|
|  | 1094 |  | 
|---|
|  | 1095 | bool Jump::addAdventure(int number) | 
|---|
|  | 1096 | { | 
|---|
|  | 1097 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
|  | 1098 | float sectionLength = center_->getSectionLength(); | 
|---|
|  | 1099 | float sectionBegin = sectionNumber_ * sectionLength; | 
|---|
|  | 1100 | sectionLength *= 2; | 
|---|
|  | 1101 |  | 
|---|
|  | 1102 | switch(number) | 
|---|
|  | 1103 | { | 
|---|
|  | 1104 | case 0: | 
|---|
| [10215] | 1105 | { | 
|---|
|  | 1106 | int numI = 10; | 
|---|
|  | 1107 | if (rand()%2 == 0) | 
|---|
|  | 1108 | { | 
|---|
|  | 1109 | for (int i = 0; i < numI; ++ i) | 
|---|
|  | 1110 | { | 
|---|
|  | 1111 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+i*sectionLength/numI); | 
|---|
|  | 1112 | } | 
|---|
|  | 1113 | } | 
|---|
|  | 1114 | else | 
|---|
|  | 1115 | { | 
|---|
|  | 1116 | for (int i = 0; i < numI; ++ i) | 
|---|
|  | 1117 | { | 
|---|
|  | 1118 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
|  | 1119 | } | 
|---|
|  | 1120 | } | 
|---|
|  | 1121 | break; | 
|---|
|  | 1122 | } | 
|---|
| [10078] | 1123 | case 1: | 
|---|
| [10215] | 1124 | { | 
|---|
|  | 1125 | int numI = 7; | 
|---|
| [10078] | 1126 |  | 
|---|
| [10215] | 1127 | addPlatformStatic(0.0, sectionBegin); | 
|---|
|  | 1128 | if (rand()%2 == 0) | 
|---|
|  | 1129 | { | 
|---|
|  | 1130 | for (int i = 1; i < numI; ++ i) | 
|---|
|  | 1131 | { | 
|---|
|  | 1132 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); | 
|---|
|  | 1133 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+i*sectionLength/numI); | 
|---|
|  | 1134 | } | 
|---|
|  | 1135 | } | 
|---|
|  | 1136 | else | 
|---|
|  | 1137 | { | 
|---|
|  | 1138 | for (int i = 1; i < numI; ++ i) | 
|---|
|  | 1139 | { | 
|---|
|  | 1140 | addPlatformStatic((fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
|  | 1141 | addPlatformStatic(-(fieldWidth-platformWidth_/2)*i/numI, sectionBegin+(numI-i)*sectionLength/numI); | 
|---|
|  | 1142 | } | 
|---|
|  | 1143 | } | 
|---|
|  | 1144 | break; | 
|---|
|  | 1145 | } | 
|---|
| [10078] | 1146 | case 2: | 
|---|
| [10215] | 1147 | { | 
|---|
|  | 1148 | int numI = 5; | 
|---|
|  | 1149 | for (int i = 0; i <= numI; ++ i) | 
|---|
|  | 1150 | { | 
|---|
|  | 1151 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin); | 
|---|
|  | 1152 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength/5); | 
|---|
|  | 1153 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*2/5); | 
|---|
|  | 1154 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*3/5); | 
|---|
|  | 1155 | addPlatformStatic((2*fieldWidth-platformWidth_)*i/numI-fieldWidth, sectionBegin+sectionLength*4/5); | 
|---|
|  | 1156 | addEnemy(4, (2*fieldWidth-platformWidth_)*i/numI-fieldWidth+platformWidth_/2, sectionBegin+sectionLength/2, -fieldWidth, fieldWidth, sectionBegin, sectionBegin + sectionLength, 0.0, 0.0); | 
|---|
|  | 1157 | } | 
|---|
|  | 1158 | break; | 
|---|
|  | 1159 | } | 
|---|
| [10078] | 1160 | case 3: | 
|---|
| [10215] | 1161 | { | 
|---|
|  | 1162 | addRocket(addPlatformStatic(0.0, sectionBegin)); | 
|---|
|  | 1163 | addEnemy(2, 0.0, sectionBegin+sectionLength/5, 0.0,0.0, 0.0, 0.0, 0.0, 0.0); | 
|---|
|  | 1164 | break; | 
|---|
|  | 1165 | } | 
|---|
| [10078] | 1166 | case 4: | 
|---|
| [10215] | 1167 | { | 
|---|
|  | 1168 | addPropeller(addPlatformStatic(0.0, sectionBegin)); | 
|---|
|  | 1169 | addPropeller(addPlatformStatic(-fieldWidth/2, sectionBegin)); | 
|---|
|  | 1170 | addPropeller(addPlatformStatic(fieldWidth/2, sectionBegin)); | 
|---|
|  | 1171 | break; | 
|---|
|  | 1172 | } | 
|---|
| [10078] | 1173 | default: | 
|---|
| [10215] | 1174 | return false; | 
|---|
| [10078] | 1175 | } | 
|---|
|  | 1176 | sectionNumber_ +=2; | 
|---|
|  | 1177 | return true; | 
|---|
|  | 1178 | } | 
|---|
|  | 1179 |  | 
|---|
|  | 1180 | float Jump::randomXPosition() | 
|---|
|  | 1181 | { | 
|---|
|  | 1182 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
|  | 1183 |  | 
|---|
| [10215] | 1184 | return (float)(rand()%(2*(int)fieldWidth)) - fieldWidth; | 
|---|
| [10078] | 1185 | } | 
|---|
|  | 1186 |  | 
|---|
|  | 1187 | float Jump::randomXPosition(int totalColumns, int culomn) | 
|---|
|  | 1188 | { | 
|---|
| [10215] | 1189 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| [10078] | 1190 |  | 
|---|
| [10215] | 1191 | float halfWidth = fieldWidth/totalColumns; | 
|---|
|  | 1192 | float leftBound = culomn*halfWidth*2-fieldWidth; | 
|---|
|  | 1193 | float rightBound = leftBound + 2*halfWidth; | 
|---|
| [10078] | 1194 |  | 
|---|
| [10215] | 1195 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| [10078] | 1196 | } | 
|---|
|  | 1197 |  | 
|---|
|  | 1198 | float Jump::randomXPositionLeft(int totalColumns, int culomn) | 
|---|
|  | 1199 | { | 
|---|
| [10215] | 1200 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| [10078] | 1201 |  | 
|---|
| [10215] | 1202 | float halfWidth = fieldWidth/totalColumns; | 
|---|
|  | 1203 | float leftBound = culomn*halfWidth*2-fieldWidth; | 
|---|
|  | 1204 | float rightBound = leftBound + 2*halfWidth/3; | 
|---|
| [10078] | 1205 |  | 
|---|
| [10215] | 1206 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| [10078] | 1207 | } | 
|---|
|  | 1208 |  | 
|---|
|  | 1209 | float Jump::randomXPositionRight(int totalColumns, int culomn) | 
|---|
|  | 1210 | { | 
|---|
| [10215] | 1211 | float fieldWidth = center_->getFieldDimension().x; | 
|---|
| [10078] | 1212 |  | 
|---|
| [10215] | 1213 | float halfWidth = fieldWidth/totalColumns; | 
|---|
|  | 1214 | float rightBound = (culomn+1)*halfWidth*2-fieldWidth; | 
|---|
|  | 1215 | float leftBound = rightBound - 2*halfWidth/3; | 
|---|
|  | 1216 | return randomPosition(leftBound+platformWidth_/2, rightBound-platformWidth_/2); | 
|---|
| [10078] | 1217 | } | 
|---|
|  | 1218 |  | 
|---|
|  | 1219 | float Jump::randomZPosition(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
|  | 1220 | { | 
|---|
| [10215] | 1221 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
|  | 1222 | float halfHeight = fieldHeight/totalRows; | 
|---|
|  | 1223 | float lowerBound = row*halfHeight*2+sectionBegin; | 
|---|
|  | 1224 | float upperBound = lowerBound + 2*halfHeight; | 
|---|
| [10078] | 1225 |  | 
|---|
| [10215] | 1226 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| [10078] | 1227 | } | 
|---|
|  | 1228 |  | 
|---|
|  | 1229 | float Jump::randomZPositionLower(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
|  | 1230 | { | 
|---|
| [10215] | 1231 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
|  | 1232 | float rowHeight = fieldHeight/totalRows; | 
|---|
|  | 1233 | float lowerBound = row*rowHeight+sectionBegin; | 
|---|
|  | 1234 | float upperBound = lowerBound + rowHeight/3; | 
|---|
| [10078] | 1235 |  | 
|---|
| [10215] | 1236 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| [10078] | 1237 | } | 
|---|
|  | 1238 |  | 
|---|
|  | 1239 | float Jump::randomZPositionUpper(int totalRows, int row, float sectionBegin, float SectionEnd) | 
|---|
|  | 1240 | { | 
|---|
| [10215] | 1241 | float fieldHeight = SectionEnd - sectionBegin; | 
|---|
|  | 1242 | float rowHeight = fieldHeight/totalRows; | 
|---|
|  | 1243 | float lowerBound = (row+1)*rowHeight+sectionBegin; | 
|---|
|  | 1244 | float upperBound = lowerBound - rowHeight/3; | 
|---|
| [10078] | 1245 |  | 
|---|
| [10215] | 1246 | return randomPosition(lowerBound+platformHeight_/2, upperBound-platformHeight_/2); | 
|---|
| [10078] | 1247 | } | 
|---|
|  | 1248 |  | 
|---|
|  | 1249 | float Jump::randomPosition(float lowerBoundary, float upperBoundary) | 
|---|
|  | 1250 | { | 
|---|
| [10215] | 1251 | if (lowerBoundary >= upperBoundary) | 
|---|
|  | 1252 | { | 
|---|
|  | 1253 | return (lowerBoundary + upperBoundary)/2; | 
|---|
|  | 1254 | } | 
|---|
| [10078] | 1255 |  | 
|---|
| [10215] | 1256 | return (float)(rand()%(int)(100*(upperBoundary - lowerBoundary)))/100 + lowerBoundary; | 
|---|
| [10078] | 1257 | } | 
|---|
|  | 1258 |  | 
|---|
|  | 1259 | float Jump::randomSpeed() | 
|---|
|  | 1260 | { | 
|---|
| [10215] | 1261 | float platformSpeed = center_->getPlatformSpeed(); | 
|---|
| [10218] | 1262 | return randomPosition(0.5f*platformSpeed, 1.5f*platformSpeed); | 
|---|
| [10078] | 1263 | } | 
|---|
|  | 1264 |  | 
|---|
|  | 1265 | int Jump::getScore(PlayerInfo* player) const | 
|---|
|  | 1266 | { | 
|---|
|  | 1267 | return sectionNumber_ - 2; | 
|---|
|  | 1268 | } | 
|---|
|  | 1269 |  | 
|---|
| [10260] | 1270 | float Jump::getFuel() const | 
|---|
|  | 1271 | { | 
|---|
|  | 1272 | if (this->figure_ != NULL) | 
|---|
|  | 1273 | { | 
|---|
|  | 1274 | if (this->figure_->rocketActive_ != NULL) | 
|---|
|  | 1275 | { | 
|---|
|  | 1276 | return this->figure_->rocketActive_->getFuelState(); | 
|---|
|  | 1277 | } | 
|---|
|  | 1278 | else if (this->figure_->propellerActive_ != NULL) | 
|---|
|  | 1279 | { | 
|---|
|  | 1280 | return this->figure_->propellerActive_->getFuelState(); | 
|---|
|  | 1281 | } | 
|---|
|  | 1282 | else if (this->figure_->shieldActive_ != NULL) | 
|---|
|  | 1283 | { | 
|---|
|  | 1284 | return this->figure_->shieldActive_->getFuelState(); | 
|---|
|  | 1285 | } | 
|---|
|  | 1286 | else if (this->figure_->bootsActive_ != NULL) | 
|---|
|  | 1287 | { | 
|---|
|  | 1288 | return this->figure_->bootsActive_->getFuelState(); | 
|---|
|  | 1289 | } | 
|---|
|  | 1290 | } | 
|---|
|  | 1291 |  | 
|---|
|  | 1292 | return 0.0; | 
|---|
|  | 1293 | } | 
|---|
|  | 1294 |  | 
|---|
| [10078] | 1295 | bool Jump::getDead(PlayerInfo* player) const | 
|---|
|  | 1296 | { | 
|---|
|  | 1297 | return figure_->dead_; | 
|---|
|  | 1298 | } | 
|---|
| [10443] | 1299 |  | 
|---|
|  | 1300 | void Jump::setCenterpoint(JumpCenterpoint* center) | 
|---|
|  | 1301 | { | 
|---|
|  | 1302 | center_ = center; | 
|---|
|  | 1303 | } | 
|---|
|  | 1304 |  | 
|---|
| [10078] | 1305 | } | 
|---|