| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss <scheusso [at] ee.ethz.ch>, (C) 2008 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _NETWORK_Host_H__ | 
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| 30 | #define _NETWORK_Host_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 | #include "GamestateManager.h" | 
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| 34 | #include "core/CorePrereqs.h" | 
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| 35 |  | 
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| 36 | #include <vector> | 
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| 37 |  | 
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| 38 | namespace orxonox { | 
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| 39 |  | 
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| 40 | const unsigned int CLIENTID_SERVER = 0; | 
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| 41 | const unsigned int NETWORK_FREQUENCY = 25; | 
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| 42 | const float NETWORK_PERIOD = 1.0f/NETWORK_FREQUENCY; | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | *       @brief Base class of Server and Client | 
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| 46 | *       This is the Base class of the Server and Client classes | 
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| 47 | *       - Makes server and client a singleton | 
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| 48 | *       - defines static functions available on both server and client | 
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| 49 | *       - is the interface to be used when communicating with the network | 
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| 50 | *       @author Oliver Scheuss | 
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| 51 | */ | 
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| 52 | class _NetworkExport Host: public GamestateManager | 
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| 53 | { | 
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| 54 | friend class packet::Chat; | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | virtual void queuePacket(ENetPacket *packet, int clientID, uint8_t channelID)=0; | 
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| 58 | virtual bool isServer_()=0; | 
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| 59 |  | 
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| 60 | protected: | 
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| 61 | Host(); | 
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| 62 | virtual ~Host(); | 
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| 63 | void setActive( bool bActive ){ bIsActive_ = bActive; } | 
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| 64 |  | 
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| 65 | virtual void doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0; | 
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| 66 | virtual void doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID)=0; | 
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| 67 |  | 
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| 68 | public: | 
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| 69 | static Host* getActiveInstance(); | 
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| 70 | static bool running(){ return instances_s.size(); } | 
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| 71 | static void addPacket(ENetPacket* packet, int clientID = NETWORK_PEER_ID_SERVER, uint8_t channelID = 0); | 
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| 72 | static unsigned int getPlayerID(){ return clientID_s; } | 
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| 73 | static void setClientID(unsigned int id){ clientID_s = id; } | 
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| 74 | static bool isServer(); | 
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| 75 | static void sendChat(const std::string& message, unsigned int sourceID, unsigned int targetID); | 
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| 76 | virtual void printRTT()=0; | 
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| 77 | bool isActive(){ return bIsActive_; } | 
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| 78 | private: | 
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| 79 | static uint32_t clientID_s; | 
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| 80 | static std::vector<Host*> instances_s; | 
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| 81 | bool bIsActive_; | 
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| 82 | }; | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 | #endif /* _NETWORK_Host_H__ */ | 
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