| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "btContinuousConvexCollision.h" | 
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| 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" | 
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| 19 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" | 
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| 20 | #include "LinearMath/btTransformUtil.h" | 
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| 21 | #include "BulletCollision/CollisionShapes/btSphereShape.h" | 
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| 22 |  | 
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| 23 | #include "btGjkPairDetector.h" | 
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| 24 | #include "btPointCollector.h" | 
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| 25 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" | 
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| 26 |  | 
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| 27 |  | 
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| 28 |  | 
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| 29 | btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape*    convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) | 
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| 30 | :m_simplexSolver(simplexSolver), | 
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| 31 | m_penetrationDepthSolver(penetrationDepthSolver), | 
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| 32 | m_convexA(convexA),m_convexB1(convexB),m_planeShape(0) | 
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| 33 | { | 
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| 34 | } | 
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| 35 |  | 
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| 36 |  | 
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| 37 | btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape*  convexA,const btStaticPlaneShape*       plane) | 
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| 38 | :m_simplexSolver(0), | 
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| 39 | m_penetrationDepthSolver(0), | 
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| 40 | m_convexA(convexA),m_convexB1(0),m_planeShape(plane) | 
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| 41 | { | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 | /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. | 
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| 46 | /// You don't want your game ever to lock-up. | 
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| 47 | #define MAX_ITERATIONS 64 | 
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| 48 |  | 
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| 49 | void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector) | 
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| 50 | { | 
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| 51 | if (m_convexB1) | 
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| 52 | { | 
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| 53 | m_simplexSolver->reset(); | 
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| 54 | btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver); | 
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| 55 | btGjkPairDetector::ClosestPointInput input; | 
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| 56 | input.m_transformA = transA; | 
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| 57 | input.m_transformB = transB; | 
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| 58 | gjk.getClosestPoints(input,pointCollector,0); | 
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| 59 | } else | 
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| 60 | { | 
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| 61 | //convex versus plane | 
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| 62 | const btConvexShape* convexShape = m_convexA; | 
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| 63 | const btStaticPlaneShape* planeShape = m_planeShape; | 
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| 64 |  | 
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| 65 | bool hasCollision = false; | 
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| 66 | const btVector3& planeNormal = planeShape->getPlaneNormal(); | 
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| 67 | const btScalar& planeConstant = planeShape->getPlaneConstant(); | 
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| 68 |  | 
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| 69 | btTransform convexWorldTransform = transA; | 
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| 70 | btTransform convexInPlaneTrans; | 
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| 71 | convexInPlaneTrans= transB.inverse() * convexWorldTransform; | 
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| 72 | btTransform planeInConvex; | 
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| 73 | planeInConvex= convexWorldTransform.inverse() * transB; | 
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| 74 |  | 
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| 75 | btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal); | 
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| 76 |  | 
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| 77 | btVector3 vtxInPlane = convexInPlaneTrans(vtx); | 
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| 78 | btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant); | 
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| 79 |  | 
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| 80 | btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal; | 
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| 81 | btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected; | 
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| 82 | btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal; | 
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| 83 |  | 
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| 84 | pointCollector.addContactPoint( | 
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| 85 | normalOnSurfaceB, | 
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| 86 | vtxInPlaneWorld, | 
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| 87 | distance); | 
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| 88 | } | 
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| 89 | } | 
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| 90 |  | 
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| 91 | bool    btContinuousConvexCollision::calcTimeOfImpact( | 
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| 92 | const btTransform& fromA, | 
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| 93 | const btTransform& toA, | 
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| 94 | const btTransform& fromB, | 
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| 95 | const btTransform& toB, | 
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| 96 | CastResult& result) | 
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| 97 | { | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /// compute linear and angular velocity for this interval, to interpolate | 
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| 101 | btVector3 linVelA,angVelA,linVelB,angVelB; | 
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| 102 | btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); | 
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| 103 | btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); | 
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| 104 |  | 
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| 105 |  | 
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| 106 | btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); | 
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| 107 | btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f; | 
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| 108 |  | 
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| 109 | btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; | 
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| 110 | btVector3 relLinVel = (linVelB-linVelA); | 
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| 111 |  | 
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| 112 | btScalar relLinVelocLength = (linVelB-linVelA).length(); | 
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| 113 |  | 
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| 114 | if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) | 
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| 115 | return false; | 
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| 116 |  | 
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| 117 |  | 
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| 118 |  | 
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| 119 | btScalar lambda = btScalar(0.); | 
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| 120 | btVector3 v(1,0,0); | 
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| 121 |  | 
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| 122 | int maxIter = MAX_ITERATIONS; | 
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| 123 |  | 
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| 124 | btVector3 n; | 
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| 125 | n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 126 | bool hasResult = false; | 
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| 127 | btVector3 c; | 
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| 128 |  | 
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| 129 | btScalar lastLambda = lambda; | 
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| 130 | //btScalar epsilon = btScalar(0.001); | 
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| 131 |  | 
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| 132 | int numIter = 0; | 
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| 133 | //first solution, using GJK | 
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| 134 |  | 
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| 135 |  | 
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| 136 | btScalar radius = 0.001f; | 
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| 137 | //      result.drawCoordSystem(sphereTr); | 
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| 138 |  | 
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| 139 | btPointCollector        pointCollector1; | 
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| 140 |  | 
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| 141 | { | 
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| 142 |  | 
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| 143 | computeClosestPoints(fromA,fromB,pointCollector1); | 
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| 144 |  | 
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| 145 | hasResult = pointCollector1.m_hasResult; | 
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| 146 | c = pointCollector1.m_pointInWorld; | 
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| 147 | } | 
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| 148 |  | 
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| 149 | if (hasResult) | 
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| 150 | { | 
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| 151 | btScalar dist; | 
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| 152 | dist = pointCollector1.m_distance + result.m_allowedPenetration; | 
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| 153 | n = pointCollector1.m_normalOnBInWorld; | 
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| 154 | btScalar projectedLinearVelocity = relLinVel.dot(n); | 
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| 155 | if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) | 
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| 156 | return false; | 
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| 157 |  | 
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| 158 | //not close enough | 
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| 159 | while (dist > radius) | 
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| 160 | { | 
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| 161 | if (result.m_debugDrawer) | 
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| 162 | { | 
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| 163 | result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1)); | 
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| 164 | } | 
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| 165 | btScalar dLambda = btScalar(0.); | 
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| 166 |  | 
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| 167 | projectedLinearVelocity = relLinVel.dot(n); | 
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| 168 |  | 
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| 169 |  | 
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| 170 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) | 
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| 171 | if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON) | 
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| 172 | return false; | 
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| 173 |  | 
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| 174 | dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); | 
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| 175 |  | 
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| 176 |  | 
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| 177 |  | 
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| 178 | lambda = lambda + dLambda; | 
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| 179 |  | 
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| 180 | if (lambda > btScalar(1.)) | 
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| 181 | return false; | 
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| 182 |  | 
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| 183 | if (lambda < btScalar(0.)) | 
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| 184 | return false; | 
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| 185 |  | 
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| 186 |  | 
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| 187 | //todo: next check with relative epsilon | 
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| 188 | if (lambda <= lastLambda) | 
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| 189 | { | 
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| 190 | return false; | 
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| 191 | //n.setValue(0,0,0); | 
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| 192 | break; | 
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| 193 | } | 
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| 194 | lastLambda = lambda; | 
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| 195 |  | 
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| 196 |  | 
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| 197 |  | 
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| 198 | //interpolate to next lambda | 
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| 199 | btTransform interpolatedTransA,interpolatedTransB,relativeTrans; | 
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| 200 |  | 
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| 201 | btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); | 
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| 202 | btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); | 
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| 203 | relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); | 
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| 204 |  | 
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| 205 | if (result.m_debugDrawer) | 
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| 206 | { | 
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| 207 | result.m_debugDrawer->drawSphere(interpolatedTransA.getOrigin(),0.2f,btVector3(1,0,0)); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | result.DebugDraw( lambda ); | 
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| 211 |  | 
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| 212 | btPointCollector        pointCollector; | 
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| 213 | computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector); | 
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| 214 |  | 
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| 215 | if (pointCollector.m_hasResult) | 
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| 216 | { | 
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| 217 | dist = pointCollector.m_distance+result.m_allowedPenetration; | 
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| 218 | c = pointCollector.m_pointInWorld; | 
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| 219 | n = pointCollector.m_normalOnBInWorld; | 
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| 220 | } else | 
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| 221 | { | 
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| 222 | result.reportFailure(-1, numIter); | 
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| 223 | return false; | 
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| 224 | } | 
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| 225 |  | 
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| 226 | numIter++; | 
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| 227 | if (numIter > maxIter) | 
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| 228 | { | 
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| 229 | result.reportFailure(-2, numIter); | 
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| 230 | return false; | 
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| 231 | } | 
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| 232 | } | 
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| 233 |  | 
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| 234 | result.m_fraction = lambda; | 
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| 235 | result.m_normal = n; | 
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| 236 | result.m_hitPoint = c; | 
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| 237 | return true; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | return false; | 
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| 241 |  | 
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| 242 | } | 
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| 243 |  | 
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