1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the OverlayGroup class. |
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32 | */ |
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33 | |
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34 | #include "OverlayGroup.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "core/command/ConsoleCommandIncludes.h" |
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39 | #include "OrxonoxOverlay.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | RegisterClass(OverlayGroup); |
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44 | |
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45 | SetConsoleCommand("OverlayGroup", "toggleVisibility", &OverlayGroup::toggleVisibility); |
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46 | SetConsoleCommand("OverlayGroup", "show", &OverlayGroup::show); |
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47 | SetConsoleCommand("OverlayGroup", "scaleGroup", &OverlayGroup::scaleGroup); |
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48 | SetConsoleCommand("OverlayGroup", "scrollGroup", &OverlayGroup::scrollGroup); |
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49 | |
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50 | OverlayGroup::OverlayGroup(Context* context) |
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51 | : BaseObject(context) |
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52 | { |
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53 | RegisterObject(OverlayGroup); |
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54 | |
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55 | this->owner_ = 0; |
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56 | |
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57 | setScale(Vector2(1.0, 1.0)); |
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58 | setScroll(Vector2(0.0, 0.0)); |
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59 | } |
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60 | |
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61 | OverlayGroup::~OverlayGroup() |
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62 | { |
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63 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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64 | (*it)->destroy(); |
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65 | this->hudElements_.clear(); |
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66 | } |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Loads the group and all its children OrxonoxOverlays. |
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71 | @copydoc |
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72 | BaseObject::XMLPort() |
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73 | */ |
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74 | void OverlayGroup::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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75 | { |
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76 | SUPER(OverlayGroup, XMLPort, xmlelement, mode); |
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77 | |
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78 | XMLPortParam(OverlayGroup, "scale", setScale, getScale, xmlelement, mode); |
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79 | XMLPortParam(OverlayGroup, "scroll", setScroll, getScroll, xmlelement, mode); |
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80 | // loads all the child elements |
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81 | XMLPortObject(OverlayGroup, OrxonoxOverlay, "", addElement, getElement, xmlelement, mode); |
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82 | } |
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83 | |
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84 | //! Scales every element in the set. |
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85 | void OverlayGroup::setScale(const Vector2& scale) |
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86 | { |
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87 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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88 | (*it)->scale(scale / this->scale_); |
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89 | this->scale_ = scale; |
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90 | } |
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91 | |
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92 | //! Scrolls every element in the set. |
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93 | void OverlayGroup::setScroll(const Vector2& scroll) |
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94 | { |
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95 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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96 | (*it)->scroll(scroll - this->scroll_); |
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97 | this->scroll_ = scroll; |
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98 | } |
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99 | |
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100 | /** |
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101 | @brief |
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102 | Adds an element to the set (used when loading with XMLPort). |
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103 | @remarks |
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104 | The names of the OrxonoxOverlays have to be unique! |
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105 | */ |
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106 | void OverlayGroup::addElement(OrxonoxOverlay* element) |
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107 | { |
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108 | hudElements_.insert(SmartPtr<OrxonoxOverlay>(element)); |
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109 | element->setOverlayGroup( this ); |
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110 | if (this->owner_) |
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111 | element->setOwner(this->owner_); |
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112 | } |
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113 | |
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114 | /** |
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115 | @brief |
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116 | Removes an element from the map. |
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117 | @param element |
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118 | A pointer to the element that is removed. |
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119 | @return |
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120 | Returns true if there was such an element to remove, false if not. |
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121 | */ |
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122 | bool OverlayGroup::removeElement(OrxonoxOverlay* element) |
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123 | { |
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124 | if(this->hudElements_.erase(SmartPtr<OrxonoxOverlay>(element)) == 0) |
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125 | return false; |
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126 | return true; |
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127 | } |
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128 | |
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129 | //! Returns a different element as long as index < hudElements_.size(). |
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130 | OrxonoxOverlay* OverlayGroup::getElement(unsigned int index) |
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131 | { |
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132 | if (index < this->hudElements_.size()) |
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133 | { |
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134 | std::set< SmartPtr<OrxonoxOverlay> >::const_iterator it = hudElements_.begin(); |
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135 | for (unsigned int i = 0; i != index; ++it, ++i) |
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136 | ; |
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137 | return it->get(); |
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138 | } |
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139 | else |
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140 | return 0; |
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141 | } |
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142 | |
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143 | //! Changes the visibility of all elements |
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144 | void OverlayGroup::changedVisibility() |
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145 | { |
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146 | SUPER( OverlayGroup, changedVisibility ); |
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147 | |
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148 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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149 | (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed |
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150 | } |
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151 | |
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152 | //! Changes the gametype of all elements |
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153 | void OverlayGroup::changedGametype() |
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154 | { |
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155 | SUPER( OverlayGroup, changedGametype ); |
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156 | |
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157 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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158 | (*it)->setGametype(this->getGametype()); |
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159 | } |
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160 | |
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161 | void OverlayGroup::setOwner(BaseObject* owner) |
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162 | { |
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163 | this->owner_ = owner; |
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164 | |
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165 | for (std::set< SmartPtr<OrxonoxOverlay> >::iterator it = hudElements_.begin(); it != hudElements_.end(); ++it) |
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166 | (*it)->setOwner(owner); |
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167 | } |
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168 | |
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169 | //########### Console commands ############ |
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170 | |
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171 | /** |
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172 | @brief |
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173 | Hides/shows an overlay group by its name. |
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174 | @param name |
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175 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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176 | attribute in the xml file). |
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177 | */ |
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178 | /*static*/ void OverlayGroup::toggleVisibility(const std::string& name) |
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179 | { |
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180 | for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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181 | { |
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182 | if ((*it)->getName() == name) |
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183 | (*it)->setVisible(!((*it)->isVisible())); |
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184 | } |
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185 | } |
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186 | |
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187 | /** |
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188 | @brief |
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189 | Shows an overlay group by its name. |
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190 | @param name |
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191 | The name of the group defined BaseObject::setName() (usually done with the "name" attribute in the xml file). |
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192 | */ |
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193 | /*static*/ void OverlayGroup::show(const std::string& name) |
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194 | { |
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195 | for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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196 | { |
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197 | if ((*it)->getName() == name) |
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198 | { |
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199 | if((*it)->isVisible()) |
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200 | (*it)->changedVisibility(); |
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201 | else |
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202 | (*it)->setVisible(!((*it)->isVisible())); |
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203 | } |
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204 | } |
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205 | } |
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206 | |
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207 | /** |
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208 | @brief |
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209 | Scales an overlay group by its name. |
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210 | @param name |
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211 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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212 | attribute in the xml file). |
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213 | @param scale |
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214 | The scaling factor |
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215 | */ |
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216 | /*static*/ void OverlayGroup::scaleGroup(const std::string& name, float scale) |
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217 | { |
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218 | for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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219 | { |
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220 | if ((*it)->getName() == name) |
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221 | (*it)->scale(Vector2(scale, scale)); |
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222 | } |
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223 | } |
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224 | |
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225 | /** |
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226 | @brief |
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227 | Scrolls an overlay group by its name. |
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228 | @param name |
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229 | The name of the group defined BaseObject::setName() (usually done with the "name" |
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230 | attribute in the xml file). |
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231 | @param scroll |
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232 | The relative translation of the overlay group |
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233 | */ |
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234 | /*static*/ void OverlayGroup::scrollGroup(const std::string& name, const Vector2& scroll) |
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235 | { |
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236 | for (ObjectList<OverlayGroup>::iterator it = ObjectList<OverlayGroup>::begin(); it; ++it) |
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237 | { |
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238 | if ((*it)->getName() == name) |
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239 | (*it)->scroll(scroll); |
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240 | } |
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241 | } |
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242 | } |
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