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source: code/branches/core7/src/orxonox/ShipPartManager.cc @ 10380

Last change on this file since 10380 was 10380, checked in by landauf, 9 years ago

registered missing classes.
WorldEntityCollisionShape is the only class which was really missing, all other classes are singletons or part of the framework.

  • Property svn:eol-style set to native
File size: 1.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ShipPartManager.h"
30
31#include "util/ScopedSingletonManager.h"
32#include "core/CoreIncludes.h"
33#include "items/ShipPart.h"
34
35namespace orxonox
36{
37    ManageScopedSingleton(ShipPartManager, ScopeID::Root, false);
38
39    RegisterAbstractClass(ShipPartManager).inheritsFrom<Tickable>();
40
41    ShipPartManager::ShipPartManager()
42    {
43        RegisterObject(ShipPartManager);
44    }
45
46    ShipPartManager::~ShipPartManager()
47    {
48        // Be sure to delete all the pawns
49        for (ObjectList<ShipPart>::iterator it = ObjectList<ShipPart>::begin(); it != ObjectList<ShipPart>::end(); )
50            (it++)->death();
51    }
52
53    void ShipPartManager::preUpdate(const Clock& time)
54    {
55        for (ObjectList<ShipPart>::iterator it = ObjectList<ShipPart>::begin(); it != ObjectList<ShipPart>::end(); )
56        {
57            if (!it->isAlive())
58                (it++)->death();
59            else
60                ++it;
61        }
62    }
63}
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