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source: code/branches/core7/src/modules/dodgerace/DodgeRaceCenterPoint.h @ 10524

Last change on this file since 10524 was 10234, checked in by landauf, 10 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DodgeRaceCenterPoint.h
31    @brief Declaration of the DodgeRaceCenterPoint class.
32    @ingroup DodgeRace
33*/
34
35#ifndef _DodgeRaceCenterPoint_H__
36#define _DodgeRaceCenterPoint_H__
37
38#include "dodgerace/DodgeRacePrereqs.h"
39
40//#include "DodgeRace.h"
41//#include "DodgeRaceHUDinfo.h"
42
43#include "worldentities/StaticEntity.h"
44
45namespace orxonox
46{
47    class _DodgeRaceExport DodgeRaceCenterPoint : public StaticEntity
48    {
49        public:
50            DodgeRaceCenterPoint(Context* context); //checks whether the gametype is actually DodgeRace.
51
52            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
53
54            virtual void changedGametype(); //!< Is called when the gametype has changed.
55        private:
56            void checkGametype();
57
58    };
59}
60
61#endif /* _DodgeRaceCenterPoint_H__ */
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