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source: code/branches/core7/src/libraries/core/singleton/Scope.h @ 10462

Last change on this file since 10462 was 10462, checked in by landauf, 9 years ago

some refactoring in ScopeManager. made it a singleton and added functions.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@ingroup SingletonScope
32@brief Declaration of the classes that are needed to use Scopes: orxonox::Scope and orxonox::ScopeListener.
33
34@anchor Scope
35
36A virtual scope can be represented by an instance of class orxonox::Scope. orxonox::Scope<@a scope> is a template
37an its template argument defines the name of the virtual scope. See orxonox::ScopeID for an enumeration of the
38available values for @a scope. The orxonox::Scope object for a given @a scope can be activated or deactivated.
39Instances of orxonox::ScopeListener can register in orxonox::ScopeMAnager for a given @a scope and will get a
40notification if the corresponding orxonox::Scope object changes its state.
41
42To avoid multiple instances of orxonox::Scope<@a scope> in different libraries, each instance of orxonox::Scope
43registers in orxonox::ScopeManager, where they are linked statically in the core library.
44
45Scopes are usually used to control the creation and destruction of Singletons.
46
47@see orxonox::Singleton
48*/
49
50#ifndef __Core_Scope_H__
51#define __Core_Scope_H__
52
53#include "core/CorePrereqs.h"
54
55#include <cassert>
56#include <map>
57#include <set>
58#include <loki/ScopeGuard.h>
59
60#include "util/Output.h"
61#include "ScopeManager.h"
62
63namespace orxonox
64{
65    /**
66        @brief ScopeListeners register themselves in the corresponding Scope and wait for notifications.
67        Notifications are sent if a Scope is activated or deactivated.
68
69        @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager.
70    */
71    class _CoreExport ScopeListener
72    {
73        template <ScopeID::Value scope>
74        friend class Scope;
75
76        protected:
77            ScopeListener(ScopeID::Value scope) : scope_(scope), bActivated_(false) { }
78            virtual ~ScopeListener() { }
79
80            //! Gets called if the scope is activated
81            virtual void activated() = 0;
82            //! Gets called if the scope is deactivated
83            virtual void deactivated() = 0;
84
85        public:
86            inline ScopeID::Value getScope() const
87                { return this->scope_; }
88
89        private:
90            ScopeID::Value scope_; //!< Store the scope to unregister on destruction
91            bool bActivated_;
92    };
93
94    /**
95        @brief A scope for a given template argument is either active or not.
96
97        Objects inheriting from a ScopeListener are registered in a list (different for each scope).
98        If the scope gets activated or deactivated, all objects in this list are notified.
99
100        @see See @ref Scope "this description" for details about the interrelationship of Scope, ScopeListener, and ScopeManager.
101    */
102    template <ScopeID::Value scope>
103    class Scope
104    {
105        public:
106            //! Constructor: Increases the instance counter and activates the scope if the count went from 0 to 1. Counts >1 don't change anything.
107            Scope()
108            {
109                orxout(internal_status) << "creating scope... (" << scope << ")" << endl;
110
111                try
112                {
113                    ScopeManager::getInstance().getInstanceCount(scope)++;
114                    assert(ScopeManager::getInstance().getInstanceCount(scope) > 0);
115                    if (ScopeManager::getInstance().getInstanceCount(scope) == 1)
116                    {
117                        Loki::ScopeGuard deactivator = Loki::MakeObjGuard(*this, &Scope::deactivateListeners);
118                        for (typename std::set<ScopeListener*>::iterator it = ScopeManager::getInstance().getListeners(scope).begin(); it != ScopeManager::getInstance().getListeners(scope).end(); )
119                        {
120                            (*it)->activated();
121                            (*(it++))->bActivated_ = true;
122                        }
123                        deactivator.Dismiss();
124                    }
125                }
126                catch (...)
127                {
128                    ScopeManager::getInstance().getInstanceCount(scope)--;
129                    throw;
130                }
131
132                orxout(internal_status) << "created scope (" << scope << ")" << endl;
133            }
134
135            //! Destructor: Decreases the instance counter and deactivates the scope if the count went from 1 to 0. Counts >0 don't change anything.
136            ~Scope()
137            {
138                orxout(internal_status) << "destroying scope... (" << scope << ")" << endl;
139
140                ScopeManager::getInstance().getInstanceCount(scope)--;
141
142                // This shouldn't happen but just to be sure: check if the count is positive
143                assert(ScopeManager::getInstance().getInstanceCount(scope) >= 0);
144                if (ScopeManager::getInstance().getInstanceCount(scope) < 0)
145                    ScopeManager::getInstance().getInstanceCount(scope) = 0;
146
147                if (ScopeManager::getInstance().getInstanceCount(scope) == 0)
148                    this->deactivateListeners();
149
150                orxout(internal_status) << "destroyed scope (" << scope << ")" << endl;
151            }
152
153            //! Deactivates the listeners of this scope in case the scope is destroyed or the construction fails.
154            void deactivateListeners()
155            {
156                for (typename std::set<ScopeListener*>::iterator it = ScopeManager::getInstance().getListeners(scope).begin(); it != ScopeManager::getInstance().getListeners(scope).end(); )
157                {
158                    if ((*it)->bActivated_)
159                    {
160                        try
161                            { (*it)->deactivated(); }
162                        catch (...)
163                            { orxout(internal_warning) << "ScopeListener::deactivated() failed! This MUST NOT happen, fix it!" << endl; }
164                        (*(it++))->bActivated_ = false;
165                    }
166                    else
167                        ++it;
168                }
169            }
170
171            //! Returns true if the scope is active.
172            static bool isActive()
173            {
174                return (ScopeManager::getInstance().getInstanceCount(scope) > 0);
175            }
176    };
177}
178
179#endif /* __Core_Scope_H__ */
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