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source: code/branches/core7/src/libraries/core/input/KeyBinderManager.cc @ 10407

Last change on this file since 10407 was 10407, checked in by landauf, 9 years ago

moved Scope and ScopedSingletonManager from util to core.
TODO I had to disable two tests in ScopeTest.cc because now that it runs in the core library, there are too many singletons which get loaded in graphics scope (with too many dependencies). this should be fixed

  • Property svn:eol-style set to native
File size: 7.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "KeyBinderManager.h"
30
31#include "util/Output.h"
32#include "util/Exception.h"
33#include "core/singleton/ScopedSingletonManager.h"
34#include "core/config/ConfigValueIncludes.h"
35#include "core/CoreIncludes.h"
36#include "core/LuaState.h"
37#include "core/command/ConsoleCommandIncludes.h"
38#include "InputManager.h"
39#include "KeyDetector.h"
40
41namespace orxonox
42{
43    ManageScopedSingleton(KeyBinderManager, ScopeID::Graphics, false);
44
45    static const std::string __CC_keybind_name = "keybind";
46    static const std::string __CC_tkeybind_name = "tkeybind";
47    static const std::string __CC_unbind_name = "unbind";
48    static const std::string __CC_tunbind_name = "tunbind";
49
50    SetConsoleCommand(__CC_keybind_name,  &KeyBinderManager::keybind).defaultValues("").argumentCompleter(0, autocompletion::command());
51    SetConsoleCommand(__CC_tkeybind_name, &KeyBinderManager::tkeybind).defaultValues("").argumentCompleter(0, autocompletion::command());
52    SetConsoleCommand(__CC_unbind_name,   &KeyBinderManager::unbind).defaultValues("");
53    SetConsoleCommand(__CC_tunbind_name,  &KeyBinderManager::tunbind).defaultValues("");
54
55    RegisterAbstractClass(KeyBinderManager).inheritsFrom<Configurable>();
56
57    KeyBinderManager::KeyBinderManager()
58        : currentBinder_(NULL)
59        , bDefaultFileLoaded_(true)
60        , bBinding_(false)
61    {
62        RegisterObject(KeyBinderManager);
63        this->setConfigValues();
64
65        // keybind console commands
66        ModifyConsoleCommand(__CC_keybind_name ).setObject(this);
67        ModifyConsoleCommand(__CC_tkeybind_name).setObject(this);
68        ModifyConsoleCommand(__CC_unbind_name  ).setObject(this);
69        ModifyConsoleCommand(__CC_tunbind_name ).setObject(this);
70
71        // Load default key binder
72        this->setCurrent(defaultFilename_);
73    }
74
75    KeyBinderManager::~KeyBinderManager()
76    {
77        // Delete all remaining KeyBinders
78        for (std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.begin(); it != this->binders_.end(); ++it)
79            delete it->second;
80
81        // Reset console commands
82        ModifyConsoleCommand(__CC_keybind_name ).setObject(0);
83        ModifyConsoleCommand(__CC_tkeybind_name).setObject(0);
84        ModifyConsoleCommand(__CC_unbind_name  ).setObject(0);
85        ModifyConsoleCommand(__CC_tunbind_name ).setObject(0);
86    }
87
88    void KeyBinderManager::setConfigValues()
89    {
90        SetConfigValue(defaultFilename_, "keybindings.ini")
91            .description("Filename for the default keybindings file.")
92            .callback(this, &KeyBinderManager::defaultFilenameChanged);
93    }
94
95    void KeyBinderManager::defaultFilenameChanged()
96    {
97        if (this->bDefaultFileLoaded_)
98            this->setCurrent(this->defaultFilename_);
99    }
100
101    void KeyBinderManager::setCurrent(const std::string& filename)
102    {
103        this->currentBinder_ = this->get(filename);
104        if (filename == this->defaultFilename_)
105            this->bDefaultFileLoaded_ = true;
106        else
107            this->bDefaultFileLoaded_ = false;
108    }
109
110    inline void KeyBinderManager::unbind(const std::string& binding)
111    {
112        this->currentBinder_->setBinding("", binding, false);
113    }
114
115    inline void KeyBinderManager::tunbind(const std::string& binding)
116    {
117        this->currentBinder_->setBinding("", binding, true);
118    }
119
120    void KeyBinderManager::load(const std::string& filename)
121    {
122        std::map<std::string, KeyBinder*>::const_iterator it = this->binders_.find(filename);
123        if (it != this->binders_.end())
124            return;
125
126        KeyBinder* binder = new KeyBinder(filename);
127        this->binders_[filename] = binder;
128    }
129
130    void KeyBinderManager::unload(const std::string& filename)
131    {
132        if (filename == this->defaultFilename_)
133            ThrowException(General, "KeyBinderManager: Cannot unload the default file");
134        if (filename == this->currentBinder_->getBindingsFilename())
135        {
136            // unloading current file --> set default file
137            this->setCurrent(this->defaultFilename_);
138        }
139        std::map<std::string, KeyBinder*>::iterator it = this->binders_.find(filename);
140        if (it != this->binders_.end())
141        {
142            delete it->second;
143            this->binders_.erase(it);
144        }
145    }
146
147    KeyBinder* KeyBinderManager::get(const std::string& name)
148    {
149        this->load(name);
150        return this->binders_[name];
151    }
152
153    InputHandler* KeyBinderManager::getCurrentAsHandler()
154    {
155        return this->getCurrent();
156    }
157
158    InputHandler* KeyBinderManager::getDefaultAsHandler()
159    {
160        return this->getDefault();
161    }
162
163    InputHandler* KeyBinderManager::getAsHandler(const std::string& name)
164    {
165        return this->get(name);
166    }
167
168    void KeyBinderManager::keybindInternal(const std::string& command, bool bTemporary)
169    {
170        if (!this->bBinding_)
171        {
172            orxout(message) << "Press any button/key or move a mouse/joystick axis" << endl;
173            KeyDetector::getInstance().setCallback(createFunctor(&KeyBinderManager::keybindKeyPressed, this));
174            InputManager::getInstance().enterState("detector");
175            this->command_ = command;
176            this->bTemporary_ = bTemporary;
177            this->bBinding_ = true;
178        }
179        // else: We're still in a keybind command. Ignore this call.
180    }
181
182    // Gets called by the KeyDetector (registered with a Functor)
183    void KeyBinderManager::keybindKeyPressed(const std::string& keyName)
184    {
185        if (this->bBinding_)
186        {
187            if (keyName == "Keys.KeyEscape")
188            {
189                orxout(message) << "Keybinding aborted." << endl;
190            }
191            else
192            {
193                orxout(message) << "Binding string \"" << command_ << "\" on key '" << keyName << "'" << endl;
194                this->currentBinder_->setBinding(command_, keyName, bTemporary_);
195            }
196            InputManager::getInstance().leaveState("detector");
197            // inform whatever was calling the command
198            if (this->callbackFunction_)
199                (*this->callbackFunction_)();
200            this->bBinding_ = false;
201        }
202        // else: A key was probably pressed within the same tick, ignore it.
203    }
204
205    void KeyBinderManager::registerKeybindCallback(LuaFunctor* function)
206    {
207        this->callbackFunction_ = function;
208    }
209}
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