| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin de Capitani | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "AnimatedModel.h" | 
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| 30 |  | 
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| 31 | #include <OgreEntity.h> | 
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| 32 | #include <OgreAnimationState.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/GameMode.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "Scene.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     RegisterClass(AnimatedModel); | 
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| 42 |  | 
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| 43 |     AnimatedModel::AnimatedModel(Context* context) : Model(context) | 
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| 44 |     { | 
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| 45 |         RegisterObject(AnimatedModel); | 
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| 46 |     } | 
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| 47 |  | 
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| 48 |  | 
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| 49 |     AnimatedModel::~AnimatedModel() | 
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| 50 |     { | 
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| 51 |         if (this->isInitialized() && this->mesh_.getEntity()) | 
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| 52 |             this->detachOgreObject(this->mesh_.getEntity()); | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     void AnimatedModel::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 56 |     { | 
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| 57 |         SUPER(AnimatedModel, XMLPort, xmlelement, mode); | 
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| 58 |         XMLPortParam(AnimatedModel,"anims",setAnims,getAnims, xmlelement,mode).defaultValues(""); | 
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| 59 |         XMLPortParam(AnimatedModel,"loop", setAnimLoop,getAnimLoop, xmlelement,mode).defaultValues(true); | 
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| 60 |         XMLPortParam(AnimatedModel,"enabled", setAnimEnabled,getAnimEnabled, xmlelement,mode).defaultValues(true); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |  | 
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| 64 |     void AnimatedModel::changedMesh() | 
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| 65 |     { | 
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| 66 |         if (GameMode::showsGraphics()) | 
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| 67 |         { | 
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| 68 |             if (this->mesh_.getEntity()) | 
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| 69 |                 this->detachOgreObject(this->mesh_.getEntity()); | 
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| 70 |  | 
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| 71 |             this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); | 
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| 72 |  | 
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| 73 |             if (this->mesh_.getEntity()) | 
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| 74 |             { | 
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| 75 |                 this->attachOgreObject(this->mesh_.getEntity()); | 
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| 76 |                 this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); | 
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| 77 |                 this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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| 78 |                 this->mesh_.setVisible(this->isVisible()); | 
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| 79 |             } | 
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| 80 |         } | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     void AnimatedModel::changedAnimationState() | 
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| 84 |     { | 
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| 85 |         this->setAnimationState(this->bAnimLoop_, this->bAnimEnabled_, this->anims_); | 
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| 86 |     } | 
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| 87 |     void AnimatedModel::setAnimationState(bool loop, bool enabled, const std::string& state) | 
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| 88 |     { | 
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| 89 |         if(state!="") | 
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| 90 |         { | 
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| 91 |         if(this->mesh_.getEntity()->getAnimationState(state)) | 
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| 92 |         { | 
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| 93 |         Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(state); | 
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| 94 |         as->setLoop(loop); | 
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| 95 |         as->setEnabled(enabled); | 
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| 96 |         this->anims_ = state; | 
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| 97 |         } | 
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| 98 |         } | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void AnimatedModel::setAnimLoop(bool loop) | 
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| 102 |     { | 
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| 103 |         this->bAnimLoop_ = loop; | 
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| 104 |     } | 
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| 105 |     void AnimatedModel::setAnimEnabled(bool enabled) | 
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| 106 |     { | 
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| 107 |         this->bAnimEnabled_ = enabled; | 
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| 108 |     } | 
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| 109 |     void AnimatedModel::tick(float dt) | 
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| 110 |     { | 
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| 111 |         if(this->mesh_.getEntity()->getAnimationState(anims_)) | 
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| 112 |         { | 
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| 113 | // Test to change Material at runtime! | 
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| 114 |  | 
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| 115 | //            Ogre::MaterialPtr mat = this->mesh_.getEntity()->getSubEntity(0)->getMaterial(); | 
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| 116 | //            mat->setDiffuse(0.4, 0.3, 0.1, 0.1); | 
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| 117 | //            mat->setAmbient(0.3, 0.7, 0.8); | 
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| 118 | //            mat->setSpecular(0.5, 0.5, 0.5, 0.1); | 
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| 119 | //            Ogre::SceneBlendType sbt = Ogre::SBT_ADD; | 
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| 120 | // | 
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| 121 | //            mat->setSceneBlending(sbt); | 
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| 122 |  | 
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| 123 |             Ogre::AnimationState* as = this->mesh_.getEntity()->getAnimationState(anims_); | 
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| 124 |             as->addTime(dt); | 
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| 125 |     } | 
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| 126 | } | 
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| 127 | } | 
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