| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file LocalQuest.h | 
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| 31 |     @brief Definition of the LocalQuest class. | 
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| 32 |     @ingroup Questsystem | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _LocalQuest_H__ | 
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| 36 | #define _LocalQuest_H__ | 
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| 37 |  | 
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| 38 | #include "questsystem/QuestsystemPrereqs.h" | 
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| 39 |  | 
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| 40 | #include <map> | 
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| 41 | #include "Quest.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |  | 
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| 46 |     /** | 
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| 47 |     @brief | 
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| 48 |         Handles @ref orxonox::Quest "Quests" which have different states for different players. | 
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| 49 |         LocalQuests have (as opposed to @ref orxonox::GlobalQuest "GlobalQuests") a different state for each player, that means if for one player the status of the @ref orxonox::Quest "Quest" changes it does not for all the other players which also possess this quest. | 
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| 50 |  | 
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| 51 |         Creating a LocalQuest through XML goes as follows: | 
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| 52 |         @code | 
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| 53 |         <LocalQuest id="questId"> | 
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| 54 |             <QuestDescription title="Title" description="Description." /> //The description of the quest. | 
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| 55 |             <subquests> | 
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| 56 |                 <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. | 
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| 57 |                 ... | 
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| 58 |                 <Quest id="questIdn" /> | 
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| 59 |                 </subquests> | 
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| 60 |                 <hints> | 
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| 61 |                 <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | 
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| 62 |                 ... | 
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| 63 |                 <QuestHint id="hintIdn" /> | 
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| 64 |                 </hints> | 
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| 65 |             <fail-effects> | 
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| 66 |                 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. | 
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| 67 |                 ... | 
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| 68 |                 <QuestEffect /> | 
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| 69 |             </fail-effects> | 
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| 70 |             <complete-effects> | 
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| 71 |                 <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. | 
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| 72 |                 ... | 
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| 73 |                 <QuestEffect /> | 
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| 74 |             </complete-effects> | 
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| 75 |         </LocalQuest> | 
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| 76 |         @endcode | 
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| 77 |  | 
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| 78 |     @author | 
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| 79 |         Damian 'Mozork' Frick | 
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| 80 |  | 
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| 81 |     @ingroup Questsystem | 
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| 82 |     */ | 
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| 83 |     class _QuestsystemExport LocalQuest : public Quest | 
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| 84 |     { | 
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| 85 |         public: | 
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| 86 |             LocalQuest(Context* context); | 
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| 87 |             virtual ~LocalQuest(); | 
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| 88 |  | 
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| 89 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. | 
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| 90 |  | 
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| 91 |             virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | 
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| 92 |             virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | 
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| 93 |  | 
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| 94 |         protected: | 
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| 95 |             virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. | 
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| 96 |             virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. | 
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| 97 |             virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. | 
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| 98 |  | 
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| 99 |             virtual QuestStatus::Value getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. | 
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| 100 |             virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status); //!< Sets the status for a specific player. | 
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| 101 |  | 
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| 102 |         private: | 
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| 103 |             std::map<const PlayerInfo*, QuestStatus::Value> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. | 
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| 104 |  | 
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| 105 |     }; | 
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| 106 |  | 
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| 107 | } | 
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| 108 |  | 
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| 109 | #endif /* _LocalQuest_H__ */ | 
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