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source: code/branches/core6/src/modules/docking/MoveToDockingTarget.cc @ 9629

Last change on this file since 9629 was 9629, checked in by landauf, 11 years ago

BaseObject now requires a Context instead of a creator (BaseObject*) in its constructor.
Namespace, Level, and Scene inherit from Context

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[8493]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file MoveToDockingTarget.h
31    @brief Definition of the MoveToDockingTarget class.
32    @ingroup Docking
33*/
34
35#include "MoveToDockingTarget.h"
36
37#include "core/XMLPort.h"
[9579]38#include "core/CoreIncludes.h"
[8493]39
40namespace orxonox
41{
42    CreateFactory(MoveToDockingTarget);
43
[9629]44    MoveToDockingTarget::MoveToDockingTarget(Context* context) : DockingAnimation(context)
[8493]45    {
46        RegisterObject(MoveToDockingTarget);
47    }
48
49    MoveToDockingTarget::~MoveToDockingTarget() {
50
51    }
52
53    bool MoveToDockingTarget::docking(PlayerInfo *player)
54    {
[8568]55        assert(this->parent_);
[8544]56
[9629]57        DockingController *dockingController = new DockingController(this->getContext());
[8568]58        dockingController->setDock(this->parent_);
[8544]59        dockingController->setPlayer(player);
60        dockingController->takeControl(true);
61
[8493]62        return true;
63    }
64
65    bool MoveToDockingTarget::release(PlayerInfo *player)
66    {
[8544]67        //TODO: Investigate strange things...
[8568]68        this->parent_->detach((WorldEntity*)player->getControllableEntity());
[8544]69
[8568]70        this->parent_->undockingAnimationFinished(player);
[8493]71        return true;
72    }
73
74}
[8501]75
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