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source: code/branches/core6/src/libraries/core/object/ObjectListBase.cc @ 9593

Last change on this file since 9593 was 9593, checked in by landauf, 11 years ago

moved logic to remove an element from an ObjectListBase from MetaObjectList to ObjectListBase

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the ObjectListBase class.
32*/
33
34#include "ObjectListBase.h"
35
36#include <set>
37#include "Iterator.h"
38#include "Listable.h"
39#include "ObjectListIterator.h"
40
41namespace orxonox
42{
43    /**
44        @brief Constructor: Sets default values.
45    */
46    ObjectListBase::ObjectListBase()
47    {
48        this->first_ = 0;
49        this->last_ = 0;
50    }
51
52    /**
53        @brief Destructor: Deletes all list-elements, but NOT THE OBJECTS.
54    */
55    ObjectListBase::~ObjectListBase()
56    {
57        ObjectListBaseElement* temp;
58        while (this->first_)
59        {
60            temp = this->first_->next_;
61            delete this->first_;
62            this->first_ = temp;
63        }
64    }
65
66    /**
67        @brief Increases all Iterators that currently point on the given element (because it gets removed).
68        @param object The object that gets removed
69    */
70    void ObjectListBase::notifyIterators(Listable* object) const
71    {
72        for (std::vector<void*>::const_iterator it = this->iterators_.begin(); it != this->iterators_.end(); ++it)
73            ((Iterator<Listable>*)(*it))->incrementIfEqual(object);
74        for (std::vector<void*>::const_iterator it = this->objectListIterators_.begin(); it != this->objectListIterators_.end(); ++it)
75            ((ObjectListIterator<Listable>*)(*it))->incrementIfEqual(object);
76    }
77
78    /**
79        @brief Adds a new object to the end of the list.
80        @param element The element to add
81        @return The pointer to the new ObjectListBaseElement, needed by the MetaObjectList of the added object
82    */
83    ObjectListBaseElement* ObjectListBase::addElement(ObjectListBaseElement* element)
84    {
85        if (!this->last_)
86        {
87            // If the list is empty
88            this->last_ = element;
89            this->first_ = this->last_; // There's only one object in the list now
90        }
91        else
92        {
93            // If the list isn't empty
94            ObjectListBaseElement* temp = this->last_;
95            this->last_ = element;
96            this->last_->prev_ = temp;
97            temp->next_ = this->last_;
98        }
99
100        return this->last_;
101    }
102
103    void ObjectListBase::removeElement(ObjectListBaseElement* element)
104    {
105        orxout(verbose, context::object_list) << "Removing Object from " << element->objectBase_->getIdentifier()->getName() << "-list." << endl;
106        this->notifyIterators(element->objectBase_);
107
108        if (element->next_)
109            element->next_->prev_ = element->prev_;
110        else
111            this->last_ = element->prev_; // If there is no next_, we deleted the last object and have to update the last_ pointer of the list
112
113        if (element->prev_)
114            element->prev_->next_ = element->next_;
115        else
116            this->first_ = element->next_; // If there is no prev_, we deleted the first object and have to update the first_ pointer of the list
117    }
118}
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