| 1 | <!--  | 
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| 2 | TODO: | 
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| 3 |     Replace bottom's texture. It just does not look good. | 
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| 4 | --> | 
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| 5 |  | 
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| 6 | <LevelInfo | 
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| 7 |  name = "Surface Race" | 
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| 8 |  description = "Race on a planet's surface. Try to reach the goal in 70 Seconds." | 
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| 9 |  screenshot = "surfaceRace.png" | 
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| 10 |  tags = "gametype" | 
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| 11 | /> | 
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| 12 |  | 
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| 13 | <?lua | 
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| 14 |   include("stats.oxo") | 
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| 15 |   include("HUDTemplates3.oxo") | 
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| 16 |   include("templates/lodInformation.oxt") | 
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| 17 |   include("templates/spaceshipRace.oxt") | 
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| 18 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| 19 |  | 
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| 20 | ?> | 
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| 21 |  | 
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| 22 |  | 
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| 23 | <Level | 
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| 24 |   gametype = SpaceRace | 
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| 25 | > | 
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| 26 |  | 
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| 27 |   <templates> | 
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| 28 |     <Template link=lodtemplate_default /> | 
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| 29 |   </templates> | 
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| 30 |   <?lua include("includes/notifications.oxi") ?> | 
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| 31 |  | 
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| 32 |   <Scene | 
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| 33 |     ambientlight = "2.0, 2.0, 2.0" | 
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| 34 |     skybox       = "Orxonox/skyBoxClouds" | 
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| 35 |     gravity      = "0,-75,0" | 
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| 36 |     negativeWorldRange = "-100000, -100000, -100000" | 
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| 37 |     positiveWorldRange = " 100000,  100000,  100000" | 
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| 38 |     hasPhysics   = true | 
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| 39 |   > | 
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| 40 |  | 
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| 41 |     <?lua | 
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| 42 |       include("includes/pickups.oxi") | 
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| 43 |     ?> | 
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| 44 |  | 
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| 45 |   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| 46 |  | 
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| 47 |  | 
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| 48 |  | 
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| 49 | <SpaceRaceManager> | 
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| 50 |  <checkpoints> | 
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| 51 |     <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1"> | 
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| 52 |         <attached> | 
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| 53 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 54 |  | 
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| 55 | <!-- | 
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| 56 |         <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" /> | 
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| 57 |         <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" /> | 
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| 58 |         <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> | 
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| 59 |         <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" /> | 
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| 60 |  | 
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| 61 | --> | 
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| 62 |  | 
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| 63 |  | 
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| 64 |         </attached> | 
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| 65 |  | 
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| 66 |  | 
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| 67 |  | 
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| 68 |     <collisionShapes> | 
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| 69 |  | 
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| 70 |  | 
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| 71 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 72 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 73 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 74 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 75 |  | 
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| 76 |  | 
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| 77 |         </collisionShapes> | 
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| 78 |  | 
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| 79 |  | 
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| 80 |  | 
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| 81 |  | 
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| 82 |     </RaceCheckPoint> | 
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| 83 |  | 
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| 84 | <RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> | 
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| 85 |         <attached> | 
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| 86 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 87 |         </attached> | 
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| 88 |  | 
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| 89 |  | 
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| 90 |            <collisionShapes> | 
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| 91 |  | 
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| 92 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 93 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 94 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 95 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 96 |  | 
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| 97 |         </collisionShapes> | 
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| 98 |     </RaceCheckPoint> | 
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| 99 |  | 
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| 100 |  | 
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| 101 |  | 
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| 102 | <RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> | 
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| 103 |         <attached> | 
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| 104 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 105 |         </attached> | 
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| 106 |        <collisionShapes> | 
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| 107 |  | 
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| 108 |  | 
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| 109 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 110 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 111 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 112 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 113 |  | 
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| 114 |  | 
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| 115 |         </collisionShapes> | 
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| 116 |  | 
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| 117 |     </RaceCheckPoint> | 
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| 118 |  | 
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| 119 |  | 
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| 120 | <RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1"> | 
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| 121 |         <attached> | 
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| 122 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 123 |         </attached> | 
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| 124 |         <collisionShapes> | 
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| 125 |  | 
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| 126 |  | 
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| 127 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 128 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 129 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 130 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 131 |  | 
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| 132 |  | 
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| 133 |         </collisionShapes> | 
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| 134 |  | 
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| 135 |     </RaceCheckPoint> | 
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| 136 |  | 
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| 137 |  | 
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| 138 | <RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> | 
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| 139 |         <attached> | 
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| 140 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 141 |         </attached> | 
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| 142 |         <collisionShapes> | 
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| 143 |  | 
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| 144 |  | 
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| 145 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 146 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 147 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 148 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 149 |  | 
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| 150 |  | 
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| 151 |         </collisionShapes> | 
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| 152 |  | 
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| 153 |     </RaceCheckPoint> | 
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| 154 |  | 
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| 155 |  | 
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| 156 | <RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> | 
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| 157 |         <attached> | 
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| 158 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 159 |         </attached> | 
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| 160 |        <collisionShapes> | 
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| 161 |  | 
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| 162 |  | 
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| 163 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 164 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 165 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 166 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 167 |  | 
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| 168 |  | 
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| 169 |         </collisionShapes> | 
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| 170 |     </RaceCheckPoint> | 
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| 171 |  | 
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| 172 |  | 
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| 173 |  | 
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| 174 | <RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> | 
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| 175 |         <attached> | 
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| 176 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 177 |         </attached> | 
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| 178 |       <collisionShapes> | 
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| 179 |  | 
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| 180 |  | 
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| 181 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 182 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 183 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 184 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 185 |  | 
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| 186 |  | 
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| 187 |         </collisionShapes> | 
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| 188 |  | 
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| 189 |     </RaceCheckPoint> | 
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| 190 |  | 
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| 191 |  | 
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| 192 |  | 
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| 193 | <RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1"> | 
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| 194 |         <attached> | 
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| 195 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 196 |         </attached> | 
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| 197 |        <collisionShapes> | 
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| 198 |  | 
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| 199 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 200 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 201 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 202 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 203 |  | 
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| 204 |         </collisionShapes> | 
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| 205 |     </RaceCheckPoint> | 
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| 206 |  | 
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| 207 |  | 
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| 208 | <RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1"> | 
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| 209 |         <attached> | 
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| 210 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 211 |         </attached> | 
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| 212 |          <collisionShapes> | 
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| 213 |  | 
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| 214 |  | 
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| 215 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 216 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 217 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 218 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 219 |  | 
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| 220 |  | 
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| 221 |         </collisionShapes> | 
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| 222 |  | 
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| 223 |     </RaceCheckPoint> | 
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| 224 |  | 
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| 225 |  | 
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| 226 | <RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> | 
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| 227 |         <attached> | 
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| 228 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 229 |         </attached> | 
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| 230 |        <collisionShapes> | 
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| 231 |  | 
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| 232 |  | 
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| 233 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 234 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 235 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 236 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 237 |  | 
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| 238 |  | 
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| 239 |         </collisionShapes> | 
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| 240 |  | 
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| 241 |     </RaceCheckPoint> | 
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| 242 |  | 
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| 243 | <RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1"> | 
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| 244 |         <attached> | 
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| 245 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 246 |         </attached> | 
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| 247 |        <collisionShapes> | 
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| 248 |  | 
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| 249 |  | 
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| 250 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 251 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 252 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 253 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 254 |  | 
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| 255 |  | 
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| 256 |         </collisionShapes> | 
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| 257 |  | 
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| 258 |     </RaceCheckPoint> | 
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| 259 |  | 
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| 260 | <RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> | 
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| 261 |         <attached> | 
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| 262 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 263 |         </attached> | 
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| 264 |       <collisionShapes> | 
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| 265 |  | 
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| 266 |  | 
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| 267 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 268 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 269 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 270 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 271 |  | 
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| 272 |  | 
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| 273 |         </collisionShapes> | 
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| 274 |  | 
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| 275 |     </RaceCheckPoint> | 
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| 276 |  | 
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| 277 |  | 
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| 278 |  | 
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| 279 | <RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> | 
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| 280 |         <attached> | 
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| 281 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 282 |         </attached> | 
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| 283 |        <collisionShapes> | 
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| 284 |  | 
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| 285 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 286 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 287 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 288 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 289 |  | 
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| 290 |         </collisionShapes> | 
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| 291 |     </RaceCheckPoint> | 
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| 292 |  | 
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| 293 |  | 
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| 294 | <RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" > | 
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| 295 |         <attached> | 
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| 296 |             <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" /> | 
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| 297 |         </attached> | 
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| 298 |        <collisionShapes> | 
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| 299 |  | 
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| 300 |             <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" /> | 
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| 301 |             <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" /> | 
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| 302 |             <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" /> | 
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| 303 |             <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" /> | 
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| 304 |  | 
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| 305 |         </collisionShapes> | 
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| 306 |     </RaceCheckPoint> | 
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| 307 |  | 
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| 308 |  | 
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| 309 | </checkpoints> | 
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| 310 | </SpaceRaceManager> | 
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| 311 |  | 
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| 312 |  <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshiprace /> | 
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| 313 |  | 
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| 314 |  | 
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| 315 |     <!-- -----------------------Zylinder---------------------------- --> | 
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| 316 | <StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 > | 
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| 317 |       <attached> | 
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| 318 |     <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" /> | 
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| 319 |     <!-- | 
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| 320 |                 <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> | 
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| 321 |         <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" /> | 
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| 322 |         <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" /> | 
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| 323 |         <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" /> | 
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| 324 |     --> | 
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| 325 |  | 
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| 326 |       </attached> | 
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| 327 |  | 
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| 328 |  | 
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| 329 |     <collisionShapes> | 
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| 330 |  | 
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| 331 |  | 
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| 332 |         <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" /> | 
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| 333 |         <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" /> | 
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| 334 |         <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" /> | 
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| 335 |         <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" /> | 
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| 336 |  | 
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| 337 |  | 
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| 338 |  | 
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| 339 |         </collisionShapes> | 
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| 340 |  | 
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| 341 |   </StaticEntity> | 
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| 342 |  | 
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| 343 | <!-- ------------------Cube between gate 4 and 5----------------- --> | 
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| 344 | <StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 > | 
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| 345 |       <attached> | 
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| 346 |     <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> | 
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| 347 | <!-- | 
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| 348 |                 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> | 
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| 349 |         --> | 
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| 350 |  | 
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| 351 |       </attached> | 
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| 352 |  | 
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| 353 |  | 
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| 354 |     <collisionShapes> | 
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| 355 |  | 
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| 356 |  | 
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| 357 |         <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" /> | 
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| 358 |  | 
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| 359 |         </collisionShapes> | 
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| 360 |  | 
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| 361 |   </StaticEntity> | 
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| 362 |  | 
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| 363 | <StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 > | 
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| 364 |       <attached> | 
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| 365 |     <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" /> | 
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| 366 | <!-- | 
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| 367 |                 <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" /> | 
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| 368 |         --> | 
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| 369 |  | 
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| 370 |       </attached> | 
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| 371 |  | 
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| 372 |  | 
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| 373 |     <collisionShapes> | 
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| 374 |  | 
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| 375 |  | 
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| 376 |         <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" /> | 
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| 377 |  | 
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| 378 |         </collisionShapes> | 
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| 379 |  | 
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| 380 |   </StaticEntity> | 
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| 381 |  | 
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| 382 |  | 
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| 383 |  | 
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| 384 |  | 
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| 385 |     <!-- ------------------Boden----------------- --> | 
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| 386 |   <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01> | 
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| 387 |      <attached> | 
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| 388 |         <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" /> | 
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| 389 |       </attached> | 
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| 390 |       <collisionShapes> | 
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| 391 |         <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{ | 
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| 392 |  | 
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| 393 |       </collisionShapes> | 
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| 394 | </StaticEntity> | 
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| 395 |  | 
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| 396 |  | 
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| 397 | <!-- ---------------------PickUp---------------------- --> | 
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| 398 |  | 
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| 399 |  | 
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| 400 |    <PickupSpawner pickup=smallspeedpickup position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> | 
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| 401 |    <PickupSpawner pickup=mediumspeedpickup position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8" /> | 
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| 402 |    <PickupSpawner pickup="mediumshrinkpickup" position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8" /> | 
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| 403 |  | 
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| 404 |  | 
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| 405 |  | 
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| 406 |  | 
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| 407 |  <!-- ---------------asteroid ellipse----------------- --> | 
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| 408 |  | 
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| 409 |  <?lua | 
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| 410 |     max = 15 | 
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| 411 |     for i = 0, max, 1 | 
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| 412 |     do | 
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| 413 |     x=-12000 | 
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| 414 |     y=10000 | 
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| 415 |     z=-12000 | 
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| 416 |  | 
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| 417 |     ?> | 
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| 418 |     <?lua | 
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| 419 |     for k = 1, 15, 1 | 
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| 420 |     do | 
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| 421 |     j = math.random() | 
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| 422 |     ?> | 
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| 423 |  | 
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| 424 |     <MovableEntity | 
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| 425 |       position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>" | 
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| 426 |       collisionType = "dynamic" | 
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| 427 |       linearDamping = "0.5" | 
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| 428 |       angularDamping = "0.5" | 
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| 429 |       collisiondamage = "100" | 
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| 430 |       enablecollisiondamage = "true" | 
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| 431 |       scale="<?lua print(j * 5) ?>" > | 
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| 432 |       <attached> | 
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| 433 |         <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> | 
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| 434 |       <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- --> | 
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| 435 |             <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> | 
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| 436 |           </attached> <?lua end ?> | 
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| 437 |         </Model> | 
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| 438 |       </attached> | 
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| 439 |       <collisionShapes> | 
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| 440 |         <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> | 
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| 441 |       </collisionShapes> | 
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| 442 |     </MovableEntity> | 
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| 443 |     <?lua | 
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| 444 |     end | 
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| 445 |     ?> | 
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| 446 |     <?lua end ?> | 
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| 447 |  | 
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| 448 |   </Scene> | 
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| 449 | </Level> | 
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| 450 |  | 
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