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source: code/branches/core5/src/orxonox/sound/WorldSound.h @ 5896

Last change on this file since 5896 was 5896, checked in by rgrieder, 15 years ago

Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.

  • Property svn:eol-style set to native
File size: 1.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28#ifndef _WorldSound_H__
29#define _WorldSound_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include "tools/interfaces/Tickable.h"
34#include "sound/BaseSound.h"
35#include "worldentities/StaticEntity.h"
36
37namespace orxonox
38{
39    /*
40    @brief
41        The WorldSound class is to be used for sounds with position and orientation.
42    */
43    class _OrxonoxExport WorldSound : public StaticEntity, public BaseSound, public Tickable
44    {
45    public:
46        WorldSound(BaseObject* creator);
47        virtual ~WorldSound();
48
49        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50        virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode);
51
52        virtual void tick(float dt);
53
54        virtual void processEvent(Event& event);
55
56    private:
57    };
58}
59
60#endif /* _WorldSound_H__ */
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