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source: code/branches/core5/src/orxonox/sound/BaseSound.h @ 5896

Last change on this file since 5896 was 5896, checked in by rgrieder, 15 years ago

Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28#ifndef _BaseSound_H__
29#define _BaseSound_H__
30
31#include "OrxonoxPrereqs.h"
32
33#include <string>
34#include "core/OrxonoxClass.h"
35
36namespace orxonox
37{
38    /**
39     * The BaseSound class is the base class for all sound file loader classes.
40     * It server as main interface to the OpenAL library.
41     *
42     */
43    class _OrxonoxExport BaseSound : virtual public OrxonoxClass
44    {
45    public:
46        BaseSound();
47        virtual ~BaseSound();
48
49        void play();
50        void stop();
51        void pause();
52
53        bool isPlaying();
54        bool isPaused();
55        bool isStopped();
56
57        void setSoundFile(const std::string& soundFile);
58        const std::string& getSoundFile() { return this->soundFile_; }
59
60        bool getPlayOnLoad() { return this->bPlayOnLoad_; }
61        void setPlayOnLoad(bool val);
62
63        bool getLoop() { return this->bLoop_; }
64        void setLoop(bool val) { this->bLoop_ = val; }
65
66    protected:
67        //ALuint loadOggFile(const std::string& filename);
68        ALint getSourceState();
69
70        ALuint source_;
71        ALuint buffer_;
72
73    private:
74        std::string soundFile_;
75        bool bPlayOnLoad_;
76        bool bLoop_;
77    };
78}
79
80#endif /* _BaseSound_H__ */
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