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source: code/branches/core5/src/orxonox/sound/BaseSound.cc @ 5896

Last change on this file since 5896 was 5896, checked in by rgrieder, 15 years ago

Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Erwin 'vaiursch' Herrsche
24 *   Co-authors:
25 *      Reto Grieder
26 *
27 */
28
29#include "BaseSound.h"
30
31#include <vector>
32#include <AL/alut.h>
33#include <vorbis/vorbisfile.h>
34
35#include "core/CoreIncludes.h"
36#include "core/GameMode.h"
37#include "core/Resource.h"
38
39namespace orxonox
40{
41    BaseSound::BaseSound()
42        : source_(0)
43        , buffer_(0)
44        , bPlayOnLoad_(false)
45        , bLoop_(false)
46    {
47        RegisterRootObject(BaseSound);
48    }
49
50    BaseSound::~BaseSound()
51    {
52        this->setSoundFile("");
53    }
54
55    void BaseSound::play()
56    {
57        if (alIsSource(this->source_))
58        {
59            if (this->bLoop_)
60                alSourcei(this->source_, AL_LOOPING, AL_TRUE);
61            else
62                alSourcei(this->source_, AL_LOOPING, AL_FALSE);
63            alSourcePlay(this->source_);
64
65            if (alGetError() != AL_NO_ERROR)
66            {
67                 COUT(2) << "Sound: OpenAL: Error playin sound " << this->source_ << std::endl;
68            }
69        }
70    }
71
72    void BaseSound::stop()
73    {
74        if (alIsSource(this->source_))
75            alSourceStop(this->source_);
76    }
77
78    void BaseSound::pause()
79    {
80        if (alIsSource(this->source_))
81            alSourcePause(this->source_);
82    }
83
84    bool BaseSound::isPlaying()
85    {
86        if (alIsSource(this->source_))
87            return getSourceState() == AL_PLAYING;
88        return false;
89    }
90
91    bool BaseSound::isPaused()
92    {
93        if (alIsSource(this->source_))
94            return getSourceState() == AL_PAUSED;
95        return true;
96    }
97
98    bool BaseSound::isStopped()
99    {
100        if (alIsSource(this->source_))
101            return getSourceState() == AL_INITIAL || getSourceState() == AL_STOPPED;
102        return true;
103    }
104
105    void BaseSound::setPlayOnLoad(bool val)
106    {
107        this->bPlayOnLoad_ = true;
108        this->play();
109    }
110
111    void BaseSound::setSoundFile(const std::string& soundFile)
112    {
113        this->soundFile_ = soundFile;
114        if (!GameMode::playsSound())
115            return;
116
117        if (soundFile.empty() && alIsSource(this->source_))
118        {
119            // Unload sound
120            alSourcei(this->source_, AL_BUFFER, 0);
121            alDeleteSources(1, &this->source_);
122            alDeleteBuffers(1, &this->buffer_);
123            return;
124        }
125
126        COUT(3) << "Sound: OpenAL ALUT: loading file " << soundFile << std::endl;
127        // Get DataStream from the resources
128        shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(soundFile);
129        if (fileInfo == NULL)
130        {
131            COUT(2) << "Warning: Sound file '" << soundFile << "' not found" << std::endl;
132            return;
133        }
134        DataStreamPtr stream = Resource::open(soundFile);
135        // Read everything into a temporary buffer
136        char* buffer = new char[fileInfo->size];
137        stream->read(buffer, fileInfo->size);
138
139        this->buffer_ = alutCreateBufferFromFileImage(buffer, fileInfo->size);
140        delete[] buffer;
141
142        if (this->buffer_ == AL_NONE)
143        {
144            COUT(2) << "Sound: OpenAL ALUT: " << alutGetErrorString(alutGetError()) << std::endl;
145            return;
146            //if (filename.find("ogg", 0) != std::string::npos)
147            //{
148            //    COUT(2) << "Sound: Trying fallback ogg loader" << std::endl;
149            //    this->buffer_ = loadOggFile(filename);
150            //}
151
152            //if (this->buffer_ == AL_NONE)
153            //{
154            //    COUT(2) << "Sound: fallback ogg loader failed: " << alutGetErrorString(alutGetError()) << std::endl;
155            //    return;
156            //}
157        }
158
159        alGenSources(1, &this->source_);
160        alSourcei(this->source_, AL_BUFFER, this->buffer_);
161        if (alGetError() != AL_NO_ERROR)
162        {
163            COUT(2) << "Sound: OpenAL: Error loading sample file: " << soundFile << std::endl;
164            return;
165        }
166
167        alSource3f(this->source_, AL_POSITION,  0, 0, 0);
168
169        if (this->bPlayOnLoad_)
170            this->play();
171    }
172
173    ALint BaseSound::getSourceState()
174    {
175        ALint state;
176        alGetSourcei(this->source_, AL_SOURCE_STATE, &state);
177        return state;
178    }
179
180#if 0 // Not yet supported because of missing resource implementation
181    ALuint BaseSound::loadOggFile(const std::string& filename)
182    {
183        char inbuffer[4096];
184        std::vector<char> outbuffer;
185        OggVorbis_File vf;
186        vorbis_info* vorbisInfo;
187        int eof = false;
188        int current_section;
189        ALuint buffer;
190        ALenum format;
191
192        FILE* f = fopen(filename.c_str(), "rb");
193
194        if (ov_open(f, &vf, NULL, 0) < 0)
195        {
196            COUT(2) << "Sound: libvorbisfile: File does not seem to be an Ogg Vorbis bitstream" << std::endl;
197            ov_clear(&vf);
198            return AL_NONE;
199        }
200
201        while (!eof)
202        {
203            long ret = ov_read(&vf, inbuffer, sizeof(inbuffer), 0, 2, 1, &current_section);
204            if (ret == 0)
205            {
206                eof = true;
207            }
208            else if (ret < 0)
209            {
210                COUT(2) << "Sound: libvorbisfile: error reading the file" << std::endl;
211                ov_clear(&vf);
212                return AL_NONE;
213            }
214            else
215            {
216                outbuffer.insert(outbuffer.end(), inbuffer, inbuffer + sizeof(inbuffer));
217            }
218        }
219
220        vorbisInfo = ov_info(&vf, -1);
221        if (vorbisInfo->channels == 1)
222            format = AL_FORMAT_MONO16;
223        else
224            format = AL_FORMAT_STEREO16;
225
226        alGenBuffers(1, &buffer);
227        alBufferData(buffer, format, &outbuffer[0], outbuffer.size(), vorbisInfo->rate);
228        ov_clear(&vf);
229
230        return buffer;
231    }
232#endif
233
234} // namespace: orxonox
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