Last change
on this file since 5896 was
5896,
checked in by rgrieder, 15 years ago
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Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.
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-
Property svn:eol-style set to
native
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File size:
1.7 KB
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1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _GSMainMenu_H__ |
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30 | #define _GSMainMenu_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "util/OgreForwardRefs.h" |
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35 | #include "core/GameState.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | class _OrxonoxExport GSMainMenu : public GameState |
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40 | { |
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41 | public: |
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42 | GSMainMenu(const GameStateInfo& info); |
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43 | ~GSMainMenu(); |
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44 | |
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45 | void activate(); |
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46 | void deactivate(); |
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47 | void update(const Clock& time); |
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48 | |
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49 | void startStandalone(); |
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50 | void startServer(); |
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51 | void startClient(); |
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52 | void startDedicated(); |
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53 | void startMainMenu(); |
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54 | |
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55 | private: |
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56 | InputState* inputState_; |
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57 | Scene* scene_; |
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58 | Ogre::Camera* camera_; |
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59 | |
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60 | // ambient sound for the main menu |
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61 | AmbientSound* ambient_; |
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62 | }; |
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63 | } |
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64 | |
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65 | #endif /* _GSMainMenu_H__ */ |
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