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source: code/branches/core5/src/orxonox/gamestates/GSMainMenu.cc @ 5876

Last change on this file since 5876 was 5876, checked in by rgrieder, 15 years ago

Cleanup in the GameStates (also moved debug overlay to the GraphicsManager).

  • Property svn:eol-style set to native
File size: 4.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GSMainMenu.h"
30
31#include <OgreSceneManager.h>
32
33#include "core/input/InputManager.h"
34#include "core/input/InputState.h"
35#include "core/input/KeyBinderManager.h"
36#include "core/Game.h"
37#include "core/ConsoleCommand.h"
38#include "core/GraphicsManager.h"
39#include "core/GUIManager.h"
40#include "Scene.h"
41#include "sound/SoundMainMenu.h"
42
43namespace orxonox
44{
45    DeclareGameState(GSMainMenu, "mainMenu", false, true);
46
47    GSMainMenu::GSMainMenu(const GameStateInfo& info)
48        : GameState(info)
49        , inputState_(0)
50    {
51        inputState_ = InputManager::getInstance().createInputState("mainMenu");
52        inputState_->setHandler(GUIManager::getInstancePtr());
53        inputState_->setKeyHandler(KeyBinderManager::getInstance().getDefaultAsHandler());
54        inputState_->setJoyStickHandler(&InputHandler::EMPTY);
55        inputState_->setIsExclusiveMouse(false);
56
57        // create an empty Scene
58        this->scene_ = new Scene(NULL);
59        // and a Camera
60        this->camera_ = this->scene_->getSceneManager()->createCamera("mainMenu/Camera");
61        // Load sound
62        this->ambient_ = new SoundMainMenu();
63    }
64
65    GSMainMenu::~GSMainMenu()
66    {
67        InputManager::getInstance().destroyState("mainMenu");
68
69        this->scene_->getSceneManager()->destroyCamera(this->camera_);
70        this->scene_->destroy();
71    }
72
73    void GSMainMenu::activate()
74    {
75        // show main menu
76        GUIManager::getInstance().showGUI("MainMenu");
77        GUIManager::getInstance().setCamera(this->camera_);
78        GraphicsManager::getInstance().setCamera(this->camera_);
79
80        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startStandalone, this), "startGame"));
81        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startServer, this), "startServer"));
82        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startClient, this), "startClient"));
83        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startDedicated, this), "startDedicated"));
84        CommandExecutor::addConsoleCommandShortcut(createConsoleCommand(createFunctor(&GSMainMenu::startMainMenu, this), "startMainMenu"));
85
86        KeyBinderManager::getInstance().setToDefault();
87        InputManager::getInstance().enterState("mainMenu");
88
89        this->ambient_->play(true);
90    }
91
92    void GSMainMenu::deactivate()
93    {
94        this->ambient_->stop();
95
96        InputManager::getInstance().leaveState("mainMenu");
97
98        GUIManager::getInstance().setCamera(0);
99        GraphicsManager::getInstance().setCamera(0);
100    }
101
102    void GSMainMenu::update(const Clock& time)
103    {
104    }
105
106    void GSMainMenu::startStandalone()
107    {
108        // HACK - HACK
109        Game::getInstance().popState();
110        Game::getInstance().requestStates("standalone, level");
111    }
112
113    void GSMainMenu::startServer()
114    {
115        // HACK - HACK
116        Game::getInstance().popState();
117        Game::getInstance().requestStates("server, level");
118    }
119
120    void GSMainMenu::startClient()
121    {
122        // HACK - HACK
123        Game::getInstance().popState();
124        Game::getInstance().requestStates("client, level");
125    }
126
127    void GSMainMenu::startDedicated()
128    {
129        // HACK - HACK
130        Game::getInstance().popState();
131        Game::getInstance().popState();
132        Game::getInstance().requestStates("dedicated, level");
133    }
134    void GSMainMenu::startMainMenu()
135    {
136        // HACK - HACK
137        Game::getInstance().popState();
138        Game::getInstance().popState();
139        Game::getInstance().requestStates("mainmenu");
140    }
141}
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