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source: code/branches/core5/src/orxonox/Radar.cc @ 5785

Last change on this file since 5785 was 5785, checked in by landauf, 15 years ago

Removed end-iterator-safety from Iterator and ObjectListIterator. This means, when you reach end(), don't use *it anymore (this returned 0 in the past, now you'll get a segfault).
Changed ClassTreeMask and Radar accordingly.

Also, please always use "for (…) { (it++)→function() }" instead of "for (…; ++it) { it→function() }" if there's a chance function() destroys the object pointed by the iterator. Our objectlists are deletionsafe, but you'll encounter strange problems like overleaped elements and run-over-end() situations if you use the second pattern and don't doublecheck the iterator in the loop.
Changed GSRoot accordingly.

  • Property svn:eol-style set to native
File size: 6.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Felix Schulthess
26 *
27 */
28
29/**
30@file
31@brief
32*/
33
34#include "Radar.h"
35
36#include <cassert>
37
38//#include "util/Math.h"
39#include "core/ConsoleCommand.h"
40#include "core/ObjectList.h"
41#include "interfaces/RadarListener.h"
42
43namespace orxonox
44{
45    SetConsoleCommand(Radar, cycleNavigationFocus, true).accessLevel(AccessLevel::User);
46    SetConsoleCommand(Radar, releaseNavigationFocus, true).accessLevel(AccessLevel::User);
47
48    Radar* Radar::instance_s = 0;
49
50    Radar::Radar()
51        : focus_(0)
52        , objectTypeCounter_(0)
53    {
54        assert(instance_s == 0);
55        instance_s = this;
56
57        // TODO: make this mapping configurable. Maybe there's a possibility with self configured
58        //       configValues..
59        this->objectTypes_["Asteroid"] = RadarViewable::Dot;
60        this->objectTypes_["SpaceShip"] = RadarViewable::Square;
61        this->objectTypes_["AsdfQwerty"] = RadarViewable::Triangle;
62
63        /*WorldEntity* object;
64        object = new WorldEntity();
65        object->setPosition(2000.0, 0.0, 0.0);
66        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
67        object = new WorldEntity();
68        object->setPosition(0.0, 2000.0, 0.0);
69        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
70        object = new WorldEntity();
71        object->setPosition(0.0, 0.0, 2000.0);
72        addRadarObject(object, ColourValue(0.5, 0, 0, 1));
73        object = new WorldEntity();
74        object->setPosition(10000.0,16000.0,0.0);
75        addRadarObject(object);*/
76
77    }
78
79    Radar::~Radar()
80    {
81        instance_s = 0;
82    }
83
84    const RadarViewable* Radar::getFocus()
85    {
86        if (this->itFocus_)
87            return *(this->itFocus_);
88        else
89            return 0;
90    }
91
92    RadarViewable::Shape Radar::addObjectDescription(const std::string name)
93    {
94        std::map<std::string, RadarViewable::Shape>::iterator it = this->objectTypes_.find(name);
95        if (it == this->objectTypes_.end())
96            return this->objectTypes_[name] = RadarViewable::Square; // default, configure!!
97        else
98            return this->objectTypes_[name];
99    }
100
101
102    void Radar::tick(float dt)
103    {
104        SUPER(Radar, tick, dt);
105
106        if (this->itFocus_ && (this->focus_ != *(this->itFocus_)))
107        {
108            // focus object was deleted, release focus
109            this->focus_ = 0;
110            this->itFocus_ = 0;
111        }
112
113        for (ObjectList<RadarListener>::iterator itListener = ObjectList<RadarListener>::begin(); itListener; ++itListener)
114        {
115            (*itListener)->radarTick(dt);
116
117            for (ObjectList<RadarViewable>::iterator itElement = ObjectList<RadarViewable>::begin(); itElement; ++itElement)
118            {
119                if ((*itElement)->getRadarVisibility())
120                    if ((*itListener)->getRadarSensitivity() > (*itElement)->getRadarObjectCamouflage())
121                        (*itListener)->displayObject(*itElement, *itElement == this->focus_);
122            }
123        }
124    }
125
126    void Radar::cycleFocus()
127    {
128        if (ObjectList<RadarViewable>::begin() == 0)
129        {
130            // list is empty
131            this->itFocus_ = 0;
132            this->focus_ = 0;
133        }
134/*
135        else if (this->owner_)
136        {
137            Vector3 localPosition = this->owner_->getPosition();
138            Vector3 targetPosition = localPosition;
139            if (*(this->itFocus_))
140                targetPosition = this->itFocus_->getRVWorldPosition();
141
142            // find the closed object further away than targetPosition
143            float currentDistance = localPosition.squaredDistance(targetPosition);
144            float nextDistance = FLT_MAX;
145            float minimumDistance = FLT_MAX;
146            ObjectList<RadarViewable>::iterator itFallback = 0;
147
148            for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it)
149            {
150                if (*it == static_cast<RadarViewable*>(this)->owner_)
151                    continue;
152
153                float targetDistance = localPosition.squaredDistance((*it)->getRVWorldPosition());
154                if (targetDistance > currentDistance && targetDistance < nextDistance)
155                {
156                    this->itFocus_ = it;
157                    nextDistance = targetDistance;
158                }
159                if (targetDistance < minimumDistance)
160                {
161                    itFallback = it;
162                    minimumDistance = targetDistance;
163                }
164            }
165
166            if (nextDistance == FLT_MAX)
167            {
168                // we already had the furthest object
169                this->itFocus_ = itFallback;
170                this->focus_ = *itFallback;
171            }
172            else
173            {
174                this->focus_ = *(this->itFocus_);
175            }
176        }
177*/
178    }
179
180    void Radar::releaseFocus()
181    {
182        this->itFocus_ = 0;
183        this->focus_ = 0;
184    }
185
186    void Radar::listObjects() const
187    {
188        COUT(3) << "List of RadarObjects:\n";
189        // iterate through all Radar Objects
190        unsigned int i = 0;
191        for (ObjectList<RadarViewable>::iterator it = ObjectList<RadarViewable>::begin(); it; ++it, ++i)
192        {
193            COUT(3) << i++ << ": " << (*it)->getRVWorldPosition() << std::endl;
194        }
195    }
196
197
198    /*static*/ Radar& Radar::getInstance()
199    {
200        assert(instance_s);
201        return *instance_s;
202    }
203
204    /*static*/ void Radar::cycleNavigationFocus()
205    {
206        // avoid using getInstance because of the assert().
207        // User might call this fuction even if HUDNavigation doesn't exist.
208        if (instance_s)
209            instance_s->cycleFocus();
210    }
211
212    /*static*/ void Radar::releaseNavigationFocus()
213    {
214        // avoid using getInstance because of the assert().
215        // User might call this fuction even if HUDNavigation doesn't exist.
216        if (instance_s)
217            instance_s->releaseFocus();
218    }
219}
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