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source: code/branches/core5/src/orxonox/LevelManager.cc @ 5820

Last change on this file since 5820 was 5820, checked in by landauf, 15 years ago

Changes in ClientConnectionListener:

  • Added static functions for connect/disconnect which notify all instances
  • getConnectedClients() also returned client "0" which is the ID of the server. This is important for the PlayerManager, but other classes (like for example TrafficControl) don't use getConnectedClients(), so I assumed I can safely remove this line. The 0-client gets now connected and disconnected in GSLevel (which also creates and destroys the PlayerManager). If the 0-client is also needed by other classes, I suggest moving it into the network.

The instance of HumanPlayer is now deleted if GSLevel gets deactivated. This also destroys the default HUD.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "LevelManager.h"
30
31#include <map>
32#include <OgreResourceGroupManager.h>
33
34#include "core/CommandLine.h"
35#include "core/ConfigValueIncludes.h"
36#include "core/Core.h"
37#include "core/CoreIncludes.h"
38#include "core/Loader.h"
39#include "PlayerManager.h"
40#include "Level.h"
41
42namespace orxonox
43{
44    SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)");
45
46    LevelManager* LevelManager::singletonPtr_s = 0;
47
48    LevelManager::LevelManager()
49    {
50        RegisterRootObject(LevelManager);
51        this->setConfigValues();
52
53        // check override
54        if (!CommandLine::getArgument("level")->hasDefaultValue())
55        {
56            ModifyConfigValue(defaultLevelName_, tset, CommandLine::getValue("level").getString());
57        }
58    }
59
60    LevelManager::~LevelManager()
61    {
62    }
63
64    void LevelManager::setConfigValues()
65    {
66        SetConfigValue(defaultLevelName_, "presentation_dm.oxw")
67            .description("Sets the preselection of the level in the main menu.");
68    }
69
70    void LevelManager::requestActivity(Level* level)
71    {
72        this->levels_s.push_back(level);
73        if (this->levels_s.size() == 1)
74            this->activateNextLevel();
75    }
76
77    void LevelManager::releaseActivity(Level* level)
78    {
79        if (this->levels_s.size() > 0)
80        {
81            if (this->levels_s.front() == level)
82            {
83                level->setActive(false);
84                this->levels_s.pop_front();
85                this->activateNextLevel();
86            }
87            else
88            {
89                for (std::list<Level*>::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it)
90                    if ((*it) == level)
91                        this->levels_s.erase(it);
92            }
93        }
94    }
95
96    Level* LevelManager::getActiveLevel()
97    {
98        if (this->levels_s.size() > 0)
99            return this->levels_s.front();
100        else
101            return 0;
102    }
103
104    void LevelManager::activateNextLevel()
105    {
106        if (this->levels_s.size() > 0)
107        {
108            this->levels_s.front()->setActive(true);
109            for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it)
110                this->levels_s.front()->playerEntered(it->second);
111        }
112    }
113
114    void LevelManager::setDefaultLevel(const std::string& levelName)
115    {
116        ModifyConfigValue(defaultLevelName_, set, levelName);
117    }
118
119    const std::string& LevelManager::getDefaultLevel() const
120    {
121        return defaultLevelName_;
122    }
123
124    std::string LevelManager::getAvailableLevelListItem(unsigned int index) const
125    {
126        if (index >= availableLevels_.size())
127            return std::string();
128        else
129            return availableLevels_[index];
130    }
131
132    void LevelManager::compileAvailableLevelList()
133    {
134        availableLevels_.clear();
135
136        availableLevels_ = *Ogre::ResourceGroupManager::getSingleton().findResourceNames(
137            Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, "*.oxw");
138
139        for (std::vector<std::string>::iterator it = availableLevels_.begin(); it != availableLevels_.end();)
140            if (it->find("old/") == 0)
141                it = availableLevels_.erase(it);
142            else
143            {
144                size_t pos = it->find(".oxw");
145                *it = it->substr(0, pos);
146                ++it;
147            }
148    }
149}
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