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source: code/branches/core5/src/modules/weapons/projectiles/Projectile.cc @ 5860

Last change on this file since 5860 was 5860, checked in by landauf, 15 years ago

using a WeakPtr in Projectile instead of inheriting from PawnListener
fixed another small inaccuracy in TeamDeathmatch

  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Projectile.h"
30
31#include "core/CoreIncludes.h"
[3196]32#include "core/ConfigValueIncludes.h"
[2099]33#include "core/Executor.h"
[3196]34#include "core/GameMode.h"
35#include "objects/collisionshapes/SphereCollisionShape.h"
[5735]36#include "worldentities/pawns/Pawn.h"
[5737]37#include "graphics/ParticleSpawner.h"
[2099]38
39namespace orxonox
40{
[3088]41    CreateFactory(Projectile);
[3105]42
[2662]43    Projectile::Projectile(BaseObject* creator) : MovableEntity(creator)
[2099]44    {
45        RegisterObject(Projectile);
46
47        this->setConfigValues();
[2662]48        this->bDestroy_ = false;
49        this->owner_ = 0;
[2099]50
[2662]51        // Get notification about collisions
[2099]52
[2896]53        if (GameMode::isMaster())
[2099]54        {
[2662]55            this->enableCollisionCallback();
[3105]56            this->setCollisionResponse(false);
[2662]57            this->setCollisionType(Kinematic);
58
59            SphereCollisionShape* shape = new SphereCollisionShape(this);
[3105]60            shape->setRadius(20);
[2662]61            this->attachCollisionShape(shape);
62
[5831]63            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this)));
[2099]64        }
65    }
66
67    Projectile::~Projectile()
68    {
69    }
70
71    void Projectile::setConfigValues()
72    {
73        SetConfigValue(damage_, 15.0).description("The damage caused by the projectile");
74        SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive");
75    }
76
77
78    void Projectile::tick(float dt)
79    {
[2809]80        SUPER(Projectile, tick, dt);
[2099]81
82        if (!this->isActive())
83            return;
84
[2662]85        if (this->bDestroy_)
[5800]86            this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick()
[2662]87    }
88
89    void Projectile::destroyObject()
90    {
[2896]91        if (GameMode::isMaster())
[5800]92            this->destroy();
[2662]93    }
94
95    bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
96    {
[2896]97        if (!this->bDestroy_ && GameMode::isMaster())
[2099]98        {
[2918]99            if (otherObject == this->owner_)
[3105]100                return false;
[2918]101
[2662]102            this->bDestroy_ = true;
103
104            if (this->owner_)
[2099]105            {
106                {
[2662]107                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
108                    effect->setPosition(this->getPosition());
109                    effect->setOrientation(this->getOrientation());
110                    effect->setDestroyAfterLife(true);
111                    effect->setSource("Orxonox/explosion3");
112                    effect->setLifetime(2.0f);
[2099]113                }
[2662]114                {
115                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
116                    effect->setPosition(this->getPosition());
117                    effect->setOrientation(this->getOrientation());
118                    effect->setDestroyAfterLife(true);
119                    effect->setSource("Orxonox/smoke4");
120                    effect->setLifetime(3.0f);
121                }
[2099]122            }
[2662]123
[3073]124            float dmg = this->damage_;
125            if (this->owner_)
126                dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
127
[3325]128            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
[2662]129            if (victim)
[3073]130                victim->damage(dmg, this->owner_);
[2099]131        }
[2662]132        return false;
[2099]133    }
134
[5860]135    void Projectile::setOwner(Pawn* owner)
[2099]136    {
[5860]137        this->owner_ = owner;
[2099]138    }
139}
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