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source: code/branches/core5/src/modules/pong/Pong.cc @ 5893

Last change on this file since 5893 was 5893, checked in by landauf, 15 years ago

Removed ambiguity between the EventName macro and the EventName class. The macro is now called FireEventName. (It did work before, but wasn't very nice ofc)

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Pong.h"
30
31#include "core/CoreIncludes.h"
32#include "core/EventIncludes.h"
33#include "core/Executor.h"
34#include "PongCenterpoint.h"
35#include "PongBall.h"
36#include "PongBat.h"
37#include "PongBot.h"
38#include "PongAI.h"
39
40namespace orxonox
41{
42    CreateEventName(PongCenterpoint, right);
43    CreateEventName(PongCenterpoint, left);
44   
45    CreateUnloadableFactory(Pong);
46
47    Pong::Pong(BaseObject* creator) : Deathmatch(creator)
48    {
49        RegisterObject(Pong);
50
51        this->center_ = 0;
52        this->ball_ = 0;
53        this->bat_[0] = 0;
54        this->bat_[1] = 0;
55
56        this->setHUDTemplate("PongHUD");
57
58        this->starttimer_.setTimer(1.0, false, createExecutor(createFunctor(&Pong::startBall, this)));
59        this->starttimer_.stopTimer();
60
61        this->botclass_ = Class(PongBot);
62    }
63
64    void Pong::start()
65    {
66        if (this->center_)
67        {
68            if (!this->ball_)
69            {
70                this->ball_ = new PongBall(this->center_);
71                this->ball_->addTemplate(this->center_->getBalltemplate());
72            }
73
74            this->center_->attach(this->ball_);
75            this->ball_->setPosition(0, 0, 0);
76            this->ball_->setFieldDimension(this->center_->getFieldDimension());
77            this->ball_->setSpeed(0);
78            this->ball_->setBatLength(this->center_->getBatLength());
79
80            if (!this->bat_[0])
81            {
82                this->bat_[0] = new PongBat(this->center_);
83                this->bat_[0]->addTemplate(this->center_->getBattemplate());
84            }
85            if (!this->bat_[1])
86            {
87                this->bat_[1] = new PongBat(this->center_);
88                this->bat_[1]->addTemplate(this->center_->getBattemplate());
89            }
90
91            this->center_->attach(this->bat_[0]);
92            this->center_->attach(this->bat_[1]);
93            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
94            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
95            this->bat_[0]->yaw(Degree(-90));
96            this->bat_[1]->yaw(Degree(90));
97            this->bat_[0]->setSpeed(this->center_->getBatSpeed());
98            this->bat_[1]->setSpeed(this->center_->getBatSpeed());
99            this->bat_[0]->setFieldHeight(this->center_->getFieldDimension().y);
100            this->bat_[1]->setFieldHeight(this->center_->getFieldDimension().y);
101            this->bat_[0]->setLength(this->center_->getBatLength());
102            this->bat_[1]->setLength(this->center_->getBatLength());
103
104            this->ball_->setBats(this->bat_);
105        }
106        else
107        {
108            COUT(1) << "Error: No Centerpoint specified." << std::endl;
109        }
110
111        this->starttimer_.startTimer();
112
113
114        bool temp = this->bForceSpawn_;
115        this->bForceSpawn_ = true;
116
117        Deathmatch::start();
118
119        this->bForceSpawn_ = temp;
120    }
121
122    void Pong::end()
123    {
124        if (this->ball_)
125        {
126            this->ball_->destroy();
127            this->ball_ = 0;
128        }
129
130        Deathmatch::end();
131    }
132
133    void Pong::spawnPlayer(PlayerInfo* player)
134    {
135        if (!this->bat_[0]->getPlayer())
136        {
137            player->startControl(this->bat_[0]);
138            this->players_[player].state_ = PlayerState::Alive;
139        }
140        else if (!this->bat_[1]->getPlayer())
141        {
142            player->startControl(this->bat_[1]);
143            this->players_[player].state_ = PlayerState::Alive;
144        }
145        else
146            return;
147
148        if (player && player->getController() && player->getController()->isA(Class(PongAI)))
149        {
150            PongAI* ai = orxonox_cast<PongAI*>(player->getController());
151            ai->setPongBall(this->ball_);
152        }
153    }
154
155    void Pong::playerScored(PlayerInfo* player)
156    {
157        Deathmatch::playerScored(player);
158
159        if (this->center_)
160        {
161            if (player == this->getRightPlayer())
162                this->center_->fireEvent(FireEventName(PongCenterpoint, right));
163            else if (player == this->getLeftPlayer())
164                this->center_->fireEvent(FireEventName(PongCenterpoint, left));
165           
166            if (player)
167                this->gtinfo_->sendAnnounceMessage(player->getName() + " scored");
168        }
169
170        if (this->ball_)
171        {
172            this->ball_->setPosition(Vector3::ZERO);
173            this->ball_->setVelocity(Vector3::ZERO);
174            this->ball_->setSpeed(0);
175        }
176
177        if (this->bat_[0] && this->bat_[1])
178        {
179            this->bat_[0]->setPosition(-this->center_->getFieldDimension().x / 2, 0, 0);
180            this->bat_[1]->setPosition( this->center_->getFieldDimension().x / 2, 0, 0);
181        }
182
183        this->starttimer_.startTimer();
184    }
185
186    void Pong::startBall()
187    {
188        if (this->ball_ && this->center_)
189            this->ball_->setSpeed(this->center_->getBallSpeed());
190    }
191
192    PlayerInfo* Pong::getLeftPlayer() const
193    {
194        if (this->bat_ && this->bat_[0])
195            return this->bat_[0]->getPlayer();
196        else
197            return 0;
198    }
199
200    PlayerInfo* Pong::getRightPlayer() const
201    {
202        if (this->bat_ && this->bat_[1])
203            return this->bat_[1]->getPlayer();
204        else
205            return 0;
206    }
207}
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