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source: code/branches/core5/src/libraries/core/Core.cc @ 5867

Last change on this file since 5867 was 5867, checked in by rgrieder, 15 years ago

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <vector>
40
41#ifdef ORXONOX_PLATFORM_WINDOWS
42#  ifndef WIN32_LEAN_AND_MEAN
43#    define WIN32_LEAN_AND_MEAN
44#  endif
45#  include <windows.h>
46#  undef min
47#  undef max
48#endif
49
50#include "util/Clock.h"
51#include "util/Debug.h"
52#include "util/Exception.h"
53#include "util/SignalHandler.h"
54#include "PathConfig.h"
55#include "CommandExecutor.h"
56#include "CommandLine.h"
57#include "ConfigFileManager.h"
58#include "ConfigValueIncludes.h"
59#include "CoreIncludes.h"
60#include "DynLibManager.h"
61#include "GameMode.h"
62#include "GraphicsManager.h"
63#include "GUIManager.h"
64#include "Identifier.h"
65#include "Language.h"
66#include "LuaState.h"
67#include "ScopedSingletonManager.h"
68#include "Shell.h"
69#include "TclBind.h"
70#include "TclThreadManager.h"
71#include "input/InputManager.h"
72#include "input/KeyBinderManager.h"
73
74namespace orxonox
75{
76    //! Static pointer to the singleton
77    Core* Core::singletonPtr_s  = 0;
78
79    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
80#ifdef ORXONOX_PLATFORM_WINDOWS
81    SetCommandLineArgument(limitToCPU, 0).information("Limits the program to one cpu/core (1, 2, 3, etc.). 0 turns it off (default)");
82#endif
83
84    /**
85    @brief
86        Helper class for the Core singleton: we cannot derive
87        Core from OrxonoxClass because we need to handle the Identifier
88        destruction in the Core destructor.
89    */
90    class CoreConfiguration : public OrxonoxClass
91    {
92    public:
93        CoreConfiguration()
94        {
95        }
96
97        void initialise()
98        {
99            RegisterRootObject(CoreConfiguration);
100            this->setConfigValues();
101        }
102
103        /**
104            @brief Function to collect the SetConfigValue-macro calls.
105        */
106        void setConfigValues()
107        {
108#ifdef NDEBUG
109            const unsigned int defaultLevelConsole = 1;
110            const unsigned int defaultLevelLogfile = 3;
111            const unsigned int defaultLevelShell   = 1;
112#else
113            const unsigned int defaultLevelConsole = 3;
114            const unsigned int defaultLevelLogfile = 4;
115            const unsigned int defaultLevelShell   = 3;
116#endif
117            SetConfigValue(softDebugLevelConsole_, defaultLevelConsole)
118                .description("The maximal level of debug output shown in the console")
119                .callback(this, &CoreConfiguration::debugLevelChanged);
120            SetConfigValue(softDebugLevelLogfile_, defaultLevelLogfile)
121                .description("The maximal level of debug output shown in the logfile")
122                .callback(this, &CoreConfiguration::debugLevelChanged);
123            SetConfigValue(softDebugLevelShell_, defaultLevelShell)
124                .description("The maximal level of debug output shown in the ingame shell")
125                .callback(this, &CoreConfiguration::debugLevelChanged);
126
127            SetConfigValue(language_, Language::getInstance().defaultLanguage_)
128                .description("The language of the ingame text")
129                .callback(this, &CoreConfiguration::languageChanged);
130            SetConfigValue(bInitializeRandomNumberGenerator_, true)
131                .description("If true, all random actions are different each time you start the game")
132                .callback(this, &CoreConfiguration::initializeRandomNumberGenerator);
133        }
134
135        /**
136            @brief Callback function if the debug level has changed.
137        */
138        void debugLevelChanged()
139        {
140            // softDebugLevel_ is the maximum of the 3 variables
141            this->softDebugLevel_ = this->softDebugLevelConsole_;
142            if (this->softDebugLevelLogfile_ > this->softDebugLevel_)
143                this->softDebugLevel_ = this->softDebugLevelLogfile_;
144            if (this->softDebugLevelShell_ > this->softDebugLevel_)
145                this->softDebugLevel_ = this->softDebugLevelShell_;
146
147            OutputHandler::setSoftDebugLevel(OutputHandler::LD_All,     this->softDebugLevel_);
148            OutputHandler::setSoftDebugLevel(OutputHandler::LD_Console, this->softDebugLevelConsole_);
149            OutputHandler::setSoftDebugLevel(OutputHandler::LD_Logfile, this->softDebugLevelLogfile_);
150            OutputHandler::setSoftDebugLevel(OutputHandler::LD_Shell,   this->softDebugLevelShell_);
151        }
152
153        /**
154            @brief Callback function if the language has changed.
155        */
156        void languageChanged()
157        {
158            // Read the translation file after the language was configured
159            Language::getInstance().readTranslatedLanguageFile();
160        }
161
162        /**
163            @brief Sets the language in the config-file back to the default.
164        */
165        void resetLanguage()
166        {
167            ResetConfigValue(language_);
168        }
169
170        void initializeRandomNumberGenerator()
171        {
172            static bool bInitialized = false;
173            if (!bInitialized && this->bInitializeRandomNumberGenerator_)
174            {
175                srand(static_cast<unsigned int>(time(0)));
176                rand();
177                bInitialized = true;
178            }
179        }
180
181        int softDebugLevel_;                            //!< The debug level
182        int softDebugLevelConsole_;                     //!< The debug level for the console
183        int softDebugLevelLogfile_;                     //!< The debug level for the logfile
184        int softDebugLevelShell_;                       //!< The debug level for the ingame shell
185        std::string language_;                          //!< The language
186        bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called
187    };
188
189
190    Core::Core(const std::string& cmdLine)
191        // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands)
192        : identifierDestroyer_(Identifier::destroyAllIdentifiers)
193        // Cleanup guard for external console commands that don't belong to an Identifier
194        , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands)
195        , configuration_(new CoreConfiguration()) // Don't yet create config values!
196        , bGraphicsLoaded_(false)
197    {
198        // Set the hard coded fixed paths
199        this->pathConfig_.reset(new PathConfig());
200
201        // Create a new dynamic library manager
202        this->dynLibManager_.reset(new DynLibManager());
203
204        // Load modules
205        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
206        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
207        {
208            try
209            {
210                this->dynLibManager_->load(*it);
211            }
212            catch (...)
213            {
214                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
215            }
216        }
217
218        // Parse command line arguments AFTER the modules have been loaded (static code!)
219        CommandLine::parseCommandLine(cmdLine);
220
221        // Set configurable paths like log, config and media
222        this->pathConfig_->setConfigurablePaths();
223
224        // create a signal handler (only active for linux)
225        // This call is placed as soon as possible, but after the directories are set
226        this->signalHandler_.reset(new SignalHandler());
227        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
228
229        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% was used
230        OutputHandler::getOutStream().setLogPath(PathConfig::getLogPathString());
231
232        // Parse additional options file now that we know its path
233        CommandLine::parseFile();
234
235#ifdef ORXONOX_PLATFORM_WINDOWS
236        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
237        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
238        // the timer though).
239        int limitToCPU = CommandLine::getValue("limitToCPU");
240        if (limitToCPU > 0)
241            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
242#endif
243
244        // Manage ini files and set the default settings file (usually orxonox.ini)
245        this->configFileManager_.reset(new ConfigFileManager());
246        this->configFileManager_->setFilename(ConfigFileType::Settings,
247            CommandLine::getValue("settingsFile").getString());
248
249        // Required as well for the config values
250        this->languageInstance_.reset(new Language());
251
252        // creates the class hierarchy for all classes with factories
253        Identifier::createClassHierarchy();
254
255        // Do this soon after the ConfigFileManager has been created to open up the
256        // possibility to configure everything below here
257        this->configuration_->initialise();
258
259        // Load OGRE excluding the renderer and the render window
260        this->graphicsManager_.reset(new GraphicsManager(false));
261
262        // initialise Tcl
263        this->tclBind_.reset(new TclBind(PathConfig::getDataPathString()));
264        this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter()));
265
266        // create a shell
267        this->shell_.reset(new Shell());
268
269        // Create singletons that always exist (in other libraries)
270        this->rootScope_.reset(new Scope<ScopeID::Root>());
271    }
272
273    /**
274    @brief
275        All destruction code is handled by scoped_ptrs and ScopeGuards.
276    */
277    Core::~Core()
278    {
279    }
280
281    void Core::loadGraphics()
282    {
283        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
284        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
285
286        // Upgrade OGRE to receive a render window
287        graphicsManager_->upgradeToGraphics();
288
289        // Calls the InputManager which sets up the input devices.
290        inputManager_.reset(new InputManager());
291
292        // Manages KeyBinders and makes them available
293        keyBinderManager_.reset(new KeyBinderManager());
294
295        // load the CEGUI interface
296        guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(),
297            inputManager_->getMousePosition(), graphicsManager_->isFullScreen()));
298
299        // Create singletons associated with graphics (in other libraries)
300        graphicsScope_.reset(new Scope<ScopeID::Graphics>());
301
302        unloader.Dismiss();
303
304        bGraphicsLoaded_ = true;
305    }
306
307    void Core::unloadGraphics()
308    {
309        this->graphicsScope_.reset();
310        this->guiManager_.reset();
311        this->keyBinderManager_.reset();
312        this->inputManager_.reset();
313        this->graphicsManager_.reset();
314
315        // Load Ogre::Root again, but without the render system
316        try
317            { this->graphicsManager_.reset(new GraphicsManager(false)); }
318        catch (...)
319        {
320            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
321                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
322                    << "Terminating the program." << std::endl;
323            abort();
324        }
325
326        bGraphicsLoaded_ = false;
327    }
328
329    /**
330        @brief Returns the softDebugLevel for the given device (returns a default-value if the class is right about to be created).
331        @param device The device
332        @return The softDebugLevel
333    */
334    /*static*/ int Core::getSoftDebugLevel(OutputHandler::OutputDevice device)
335    {
336        switch (device)
337        {
338        case OutputHandler::LD_All:
339            return Core::getInstance().configuration_->softDebugLevel_;
340        case OutputHandler::LD_Console:
341            return Core::getInstance().configuration_->softDebugLevelConsole_;
342        case OutputHandler::LD_Logfile:
343            return Core::getInstance().configuration_->softDebugLevelLogfile_;
344        case OutputHandler::LD_Shell:
345            return Core::getInstance().configuration_->softDebugLevelShell_;
346        default:
347            assert(0);
348            return 2;
349        }
350    }
351
352     /**
353        @brief Sets the softDebugLevel for the given device. Please use this only temporary and restore the value afterwards, as it overrides the configured value.
354        @param device The device
355        @param level The level
356    */
357    /*static*/ void Core::setSoftDebugLevel(OutputHandler::OutputDevice device, int level)
358    {
359        if (device == OutputHandler::LD_All)
360            Core::getInstance().configuration_->softDebugLevel_ = level;
361        else if (device == OutputHandler::LD_Console)
362            Core::getInstance().configuration_->softDebugLevelConsole_ = level;
363        else if (device == OutputHandler::LD_Logfile)
364            Core::getInstance().configuration_->softDebugLevelLogfile_ = level;
365        else if (device == OutputHandler::LD_Shell)
366            Core::getInstance().configuration_->softDebugLevelShell_ = level;
367
368        OutputHandler::setSoftDebugLevel(device, level);
369    }
370
371    /**
372        @brief Returns the configured language.
373    */
374    /*static*/ const std::string& Core::getLanguage()
375    {
376        return Core::getInstance().configuration_->language_;
377    }
378
379    /**
380        @brief Sets the language in the config-file back to the default.
381    */
382    /*static*/ void Core::resetLanguage()
383    {
384        Core::getInstance().configuration_->resetLanguage();
385    }
386
387    /**
388    @note
389        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
390            (Object-oriented Graphics Rendering Engine)
391        For the latest info, see http://www.ogre3d.org/
392
393        Copyright (c) 2000-2008 Torus Knot Software Ltd
394
395        OGRE is licensed under the LGPL. For more info, see OGRE license.
396    */
397    void Core::setThreadAffinity(int limitToCPU)
398    {
399#ifdef ORXONOX_PLATFORM_WINDOWS
400
401        if (limitToCPU <= 0)
402            return;
403
404        unsigned int coreNr = limitToCPU - 1;
405        // Get the current process core mask
406        DWORD procMask;
407        DWORD sysMask;
408#  if _MSC_VER >= 1400 && defined (_M_X64)
409        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
410#  else
411        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
412#  endif
413
414        // If procMask is 0, consider there is only one core available
415        // (using 0 as procMask will cause an infinite loop below)
416        if (procMask == 0)
417            procMask = 1;
418
419        // if the core specified with coreNr is not available, take the lowest one
420        if (!(procMask & (1 << coreNr)))
421            coreNr = 0;
422
423        // Find the lowest core that this process uses and coreNr suggests
424        DWORD threadMask = 1;
425        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
426            threadMask <<= 1;
427
428        // Set affinity to the first core
429        SetThreadAffinityMask(GetCurrentThread(), threadMask);
430#endif
431    }
432
433    void Core::preUpdate(const Clock& time)
434    {
435        // singletons from other libraries
436        ScopedSingletonManager::update(time, ScopeID::Root);
437        if (this->bGraphicsLoaded_)
438        {
439            // process input events
440            this->inputManager_->update(time);
441            // process gui events
442            this->guiManager_->update(time);
443            // graphics singletons from other libraries
444            ScopedSingletonManager::update(time, ScopeID::Graphics);
445        }
446        // process thread commands
447        this->tclThreadManager_->update(time);
448    }
449
450    void Core::postUpdate(const Clock& time)
451    {
452        if (this->bGraphicsLoaded_)
453        {
454            // Render (doesn't throw)
455            this->graphicsManager_->update(time);
456        }
457    }
458}
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