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source: code/branches/core4/src/core/input/Mouse.cc @ 3274

Last change on this file since 3274 was 3274, checked in by rgrieder, 15 years ago

Added a few more generic parts to the input library:

  • Created Mouse and Keyboard to join JoyStick and provided them with a templated base class (InputDeviceTemplated) that does most of the work (reduces quite some redundancy)
  • Created InputPrereqs.h from InputInterfaces.h and destroyed the latter
  • Exported InputHandler to its own file and replaced KeyHandler, MouseHandler and JoyStickHandler with the single InputHandler.
  • Deleted the SimpleInputState: There is only one class now which fulfills all our needs.

In general there is now less code and the code itself has more 'pluses'. However I haven't really thrown away any feature at all.

  • Property svn:eol-style set to native
File size: 2.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Mouse.h"
30
31#include <ois/OISMouse.h>
32#include <boost/foreach.hpp>
33#include "InputState.h"
34#include "core/ConsoleCommand.h"
35
36namespace orxonox
37{
38    // HACK:
39    SetConsoleCommand(Mouse, setMouseClipping_s, false);
40    Mouse* Mouse::instancePointer_s = NULL;
41
42    Mouse::Mouse(unsigned int id, unsigned int windowWidth, unsigned int windowHeight)
43        : super(id)
44    {
45        this->setMouseClipping(windowWidth, windowHeight);
46        // HACK:
47        instancePointer_s = this;
48    }
49
50    void Mouse::setMouseClipping(unsigned int width, unsigned int height)
51    {
52        oisDevice_->getMouseState().width  = width;
53        oisDevice_->getMouseState().height = height;
54    }
55
56    unsigned int Mouse::getClippingWidth() const
57    {
58        return oisDevice_->getMouseState().width;
59    }
60
61    unsigned int Mouse::getClippingHeight() const
62    {
63        return oisDevice_->getMouseState().height;
64    }
65
66    //! OIS event handler
67    bool Mouse::mouseMoved(const OIS::MouseEvent &e)
68    {
69        // check for actual moved event
70        if (e.state.X.rel != 0 || e.state.Y.rel != 0)
71        {
72            IntVector2 abs(e.state.X.abs, e.state.Y.abs);
73            IntVector2 rel(e.state.X.rel, e.state.Y.rel);
74            IntVector2 clippingSize(e.state.width, e.state.height);
75            BOOST_FOREACH(InputState* state, inputStates_)
76                state->mouseMoved(abs, rel, clippingSize);
77        }
78
79        // check for mouse scrolled event
80        if (e.state.Z.rel != 0)
81        {
82            BOOST_FOREACH(InputState* state, inputStates_)
83                state->mouseScrolled(e.state.Z.abs, e.state.Z.rel);
84        }
85
86        return true;
87    }
88}
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