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source: code/branches/core4/src/core/input/Keyboard.h @ 3286

Last change on this file since 3286 was 3286, checked in by rgrieder, 15 years ago

Added and adjusted documentation for the devices.
Also removed one last ugliness where the InputManager was called from within a device (which should not even know about the InputManager).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Core_Keyboard_H__
30#define _Core_Keyboard_H__
31
32#include "InputPrereqs.h"
33
34#include "InputHandler.h"
35#include "InputDevice.h"
36
37namespace orxonox
38{
39    //! Template parameter collection for the base class
40    struct KeyboardTraits
41    {
42        typedef Keyboard DeviceClass;
43        typedef OIS::Keyboard OISDeviceClass;
44        typedef KeyEvent ButtonType;
45        typedef KeyEvent& ButtonTypeParam;
46        static const OIS::Type OISDeviceValue = OIS::OISKeyboard;
47    };
48
49    /**
50    @brief
51        Wraps around an OIS::Mouse and forwards the input events to
52        a list of input states.
53
54        It also saves the state of the keyboard modifiers (like shift, etc.)
55    */
56    class _CoreExport Keyboard
57        : public InputDeviceTemplated<KeyboardTraits>
58        , public OIS::KeyListener
59    {
60        friend class InputDeviceTemplated<KeyboardTraits>;
61        //! Super class alias
62        typedef InputDeviceTemplated<KeyboardTraits> super;
63
64    public:
65        //! Only resets the keyboard modifiers. Initialising is done in the base class.
66        Keyboard(unsigned int id, OIS::InputManager* oisInputManager) : super(id, oisInputManager), modifiers_(0) { }
67        ~Keyboard() { }
68
69    private:
70        //! Resets the keyboard modifiers
71        void clearBuffersImpl() { this->modifiers_ = 0; }
72        //! Translates the KeyHandle to a KeyEvent
73        KeyEvent& getButtonEventArg(KeyEvent& button)
74        {
75            button.setModifiers(modifiers_);
76            return button;
77        }
78
79        bool keyPressed(const OIS::KeyEvent& arg);
80        bool keyReleased(const OIS::KeyEvent& arg);
81
82        //! Returns the class name as string
83        static std::string getClassNameImpl() { return "Keyboard"; }
84
85        //! Bit mask representing keyboard modifiers
86        int modifiers_;
87    };
88}
89
90#endif /* _Core_Keyboard_H__ */
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