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source: code/branches/core4/src/core/input/KeyDetector.h @ 3306

Last change on this file since 3306 was 3306, checked in by rgrieder, 15 years ago

Keybindings should now map to the correct joy stick by device name (like "WingMan Action Pad" or so).

  • Property svn:eol-style set to native
File size: 1.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyDetector_H__
30#define _KeyDetector_H__
31
32#include "InputPrereqs.h"
33
34#include <string>
35#include "KeyBinder.h"
36
37namespace orxonox
38{
39    class _CoreExport KeyDetector : public KeyBinder
40    {
41    public:
42        KeyDetector();
43        ~KeyDetector();
44        void setCallbackCommand(const std::string& command);
45        void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
46
47    private:
48        std::string callbackCommand_;
49    };
50}
51
52#endif /* _KeyDetector_H__ */
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