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source: code/branches/core4/src/core/input/InputState.h @ 3276

Last change on this file since 3276 was 3274, checked in by rgrieder, 15 years ago

Added a few more generic parts to the input library:

  • Created Mouse and Keyboard to join JoyStick and provided them with a templated base class (InputDeviceTemplated) that does most of the work (reduces quite some redundancy)
  • Created InputPrereqs.h from InputInterfaces.h and destroyed the latter
  • Exported InputHandler to its own file and replaced KeyHandler, MouseHandler and JoyStickHandler with the single InputHandler.
  • Deleted the SimpleInputState: There is only one class now which fulfills all our needs.

In general there is now less code and the code itself has more 'pluses'. However I haven't really thrown away any feature at all.

  • Property svn:eol-style set to native
File size: 5.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _InputState_H__
30#define _InputState_H__
31
32#include "InputPrereqs.h"
33
34#include <cassert>
35#include <string>
36#include <vector>
37
38#include "InputHandler.h"
39#include "JoyStickQuantityListener.h"
40
41namespace orxonox
42{
43    class _CoreExport InputState : public JoyStickQuantityListener
44    {
45        friend class InputManager;
46
47        static const InputDeviceEnumerator::Value keyboardIndex_s      = InputDeviceEnumerator::Keyboard;
48        static const InputDeviceEnumerator::Value mouseIndex_s         = InputDeviceEnumerator::Mouse;
49        static const InputDeviceEnumerator::Value firstJoyStickIndex_s = InputDeviceEnumerator::FirstJoyStick;
50
51    public:
52        void setKeyHandler     (InputHandler* handler)
53            { handlers_[keyboardIndex_s] = handler; bExpired_ = true; }
54        void setMouseHandler   (InputHandler* handler)
55            { handlers_[mouseIndex_s]    = handler; bExpired_ = true; }
56        bool setJoyStickHandler(InputHandler* handler, unsigned int joyStick);
57        bool setJoyStickHandler(InputHandler* handler);
58        bool setHandler        (InputHandler* handler);
59
60        const std::string& getName() const { return name_; }
61        int getPriority()            const { return priority_; }
62
63        bool isInputDeviceEnabled(unsigned int device);
64
65        bool hasExpired()      { return this->bExpired_; }
66        void resetExpiration() { bExpired_ = false; }
67
68        void update(float dt, unsigned int device);
69        void update(float dt);
70
71        template <typename EventType, class Traits>
72        void buttonEvent(unsigned int device, const typename Traits::ButtonTypeParam button);
73
74        void mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
75        void mouseScrolled(int abs, int rel);
76        void joyStickAxisMoved(unsigned int device, unsigned int axis, float value);
77
78        // Functors
79        void entered();
80        void left();
81        void setEnterFunctor(Functor* functor) { this->enterFunctor_ = functor; }
82        void setLeaveFunctor(Functor* functor) { this->leaveFunctor_ = functor; }
83
84    private:
85        InputState();
86        ~InputState() { }
87
88        void JoyStickQuantityChanged(unsigned int n);
89
90        void setName(const std::string& name) { name_ = name; }
91        void setPriority(int priority)        { priority_ = priority; }
92
93        std::string                 name_;
94        int                         priority_;
95        bool                        bAlwaysGetsInput_;
96        bool                        bTransparent_;
97        bool                        bExpired_;
98        std::vector<InputHandler*>  handlers_;
99        InputHandler*               joyStickHandlerAll_;
100        Functor*                    enterFunctor_;
101        Functor*                    leaveFunctor_;
102    };
103
104    inline void InputState::update(float dt)
105    {
106        for (unsigned int i = 0; i < handlers_.size(); ++i)
107            if (handlers_[i] != NULL)
108                handlers_[i]->allDevicesUpdated(dt);
109    }
110
111    inline void InputState::update(float dt, unsigned int device)
112    {
113        switch (device)
114        {
115        case InputDeviceEnumerator::Keyboard:
116            if (handlers_[keyboardIndex_s] != NULL)
117                handlers_[keyboardIndex_s]->keyboardUpdated(dt);
118            break;
119
120        case InputDeviceEnumerator::Mouse:
121            if (handlers_[mouseIndex_s] != NULL)
122                handlers_[mouseIndex_s]->mouseUpdated(dt);
123            break;
124
125        default: // joy sticks
126            if (handlers_[device] != NULL)
127                handlers_[device]->joyStickUpdated(device - firstJoyStickIndex_s, dt);
128            break;
129        }
130    }
131
132    template <typename EventType, class Traits>
133    inline void InputState::buttonEvent(unsigned int device, const typename Traits::ButtonTypeParam button)
134    {
135        assert(device < handlers_.size());
136        if (handlers_[device] != NULL)
137            handlers_[device]->buttonEvent(device, button, EventType());
138    }
139
140    inline void InputState::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
141    {
142        if (handlers_[mouseIndex_s] != NULL)
143            handlers_[mouseIndex_s]->mouseMoved(abs, rel, clippingSize);
144    }
145
146    inline void InputState::mouseScrolled(int abs, int rel)
147    {
148        if (handlers_[mouseIndex_s] != NULL)
149            handlers_[mouseIndex_s]->mouseScrolled(abs, rel);
150    }
151
152    inline void InputState::joyStickAxisMoved(unsigned int device, unsigned int axis, float value)
153    {
154        assert(device < handlers_.size());
155        if (handlers_[device] != NULL)
156            handlers_[device]->axisMoved(device - firstJoyStickIndex_s, axis, value);
157    }
158}
159
160#endif /* _InputState_H__ */
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